123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * cc.TouchHandler
- * Object than contains the delegate and priority of the event handler.
- * @class
- * @extends cc.Class
- */
- cc.TouchHandler = cc.Class.extend(/** @lends cc.TouchHandler# */{
- _delegate:null,
- _priority:0,
- _enabledSelectors:0,
- /**
- * @return {cc.TouchDelegate}
- */
- getDelegate:function () {
- return this._delegate;
- },
- /**
- * @param {cc.TouchDelegate} delegate
- */
- setDelegate:function (delegate) {
- this._delegate = delegate;
- },
- /**
- * @return {Number}
- */
- getPriority:function () {
- return this._priority;
- },
- /**
- * @param {Number} priority
- */
- setPriority:function (priority) {
- this._priority = priority;
- },
- /**
- * Enabled selectors
- * @return {Number}
- */
- getEnabledSelectors:function () {
- return this._enabledSelectors;
- },
- /**
- * @param {Number} value
- */
- setEnalbedSelectors:function (value) {
- this._enabledSelectors = value;
- },
- /**
- * initializes a TouchHandler with a delegate and a priority
- * @param {cc.TouchDelegate} delegate
- * @param {Number} priority
- * @return {Boolean}
- */
- initWithDelegate:function (delegate, priority) {
- if(!delegate)
- throw "cc.TouchHandler.initWithDelegate(): touch delegate should not be null";
- this._delegate = delegate;
- this._priority = priority;
- this._enabledSelectors = 0;
- return true;
- }
- });
- /**
- * Create a TouchHandler with a delegate and a priority
- * @param {cc.TouchDelegate} delegate
- * @param {Number} priority
- * @return {cc.TouchHandler}
- */
- cc.TouchHandler.create = function (delegate, priority) {
- var handler = new cc.TouchHandler();
- if (handler) {
- handler.initWithDelegate(delegate, priority);
- }
- return handler;
- };
- /**
- * cc.StandardTouchHandler
- * It forwardes each event to the delegate.
- * @class
- * @extends cc.TouchHandler
- */
- cc.StandardTouchHandler = cc.TouchHandler.extend(/** @lends cc.StandardTouchHandler# */{
- /**
- * Initializes a TouchHandler with a delegate and a priority
- * @param {cc.TouchDelegate} delegate
- * @param {Number} priority
- * @return {Boolean}
- */
- initWithDelegate:function (delegate, priority) {
- return cc.TouchHandler.prototype.initWithDelegate.call(this, delegate, priority);
- }
- });
- /**
- * Create a TouchHandler with a delegate and a priority
- * @param {Object} delegate
- * @param {Number} priority
- * @return {cc.StandardTouchHandler}
- */
- cc.StandardTouchHandler.create = function (delegate, priority) {
- var handler = new cc.StandardTouchHandler();
- if (handler) {
- handler.initWithDelegate(delegate, priority);
- }
- return handler;
- };
- /**
- * @class
- * @extends cc.TouchHandler
- */
- cc.TargetedTouchHandler = cc.TouchHandler.extend(/** @lends cc.TargetedTouchHandler# */{
- _swallowsTouches:false,
- _claimedTouches:null,
- /**
- * Whether or not the touches are swallowed
- * @return {Boolean}
- */
- isSwallowsTouches:function () {
- return this._swallowsTouches;
- },
- /**
- * @param {Boolean} swallowsTouches
- */
- setSwallowsTouches:function (swallowsTouches) {
- this._swallowsTouches = swallowsTouches;
- },
- /**
- * MutableSet that contains the claimed touches
- * @return {Array}
- */
- getClaimedTouches:function () {
- return this._claimedTouches;
- },
- /**
- * Initializes a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not
- * @param {cc.TouchDelegate} delegate
- * @param {Number} priority
- * @param {Boolean} swallow
- * @return {Boolean}
- */
- initWithDelegate:function (delegate, priority, swallow) {
- if (cc.TouchHandler.prototype.initWithDelegate.call(this, delegate, priority)) {
- this._claimedTouches = [];
- this._swallowsTouches = swallow;
- return true;
- }
- return false;
- }
- });
- /**
- * Create a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not
- * @param {Object} delegate
- * @param {Number} priority
- * @param {Boolean} swallow
- * @return {cc.TargetedTouchHandler}
- */
- cc.TargetedTouchHandler.create = function (delegate, priority, swallow) {
- var handler = new cc.TargetedTouchHandler();
- if (handler) {
- handler.initWithDelegate(delegate, priority, swallow);
- }
- return handler;
- };
|