sg.hooks.js 2.0 KB

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  1. var SG_Hooks = {
  2. debug : false,
  3. getLanguage : function( supportedLanguages ){
  4. return SG.initLangs(supportedLanguages);
  5. },
  6. start : function(){
  7. SG_Hooks.debug && console.log('game started');
  8. SG.trigger({type:'start'});
  9. },
  10. levelUp : function( level, score, callback){
  11. // updateShare(level, score);
  12. // Play68.setRankingLevelScoreDesc(level, score);
  13. var levels = [3, 6, 9, 12, 15, 18, 21, 24, 27, 30];
  14. SG_Hooks.debug && console.log('level up:' + level + '/' + score);
  15. SG.trigger({type:'levelUp', level:level, lastLevelScore:score}, callback);
  16. },
  17. gameOver : function( level, score, callback){
  18. SG_Hooks.debug && console.log('game over:' + level + '/' + score);
  19. SG.trigger({type:'gameOver', score:score}, callback);
  20. },
  21. gameCompleted : function( score, callback ){
  22. SG_Hooks.debug && console.log('game completed:' + score);
  23. SG.trigger({type:'gameCompleted', score:score}, callback);
  24. },
  25. gamePause : function( state, callback ){ // state: on|off
  26. SG_Hooks.debug && console.log('game pause:' + state);
  27. SG.trigger({type:'gamePause', state:state}, callback);
  28. },
  29. gameRestart : function( callback ){
  30. SG_Hooks.debug && console.log('game restart:');
  31. SG.trigger({type:'gameRestart'}, callback);
  32. },
  33. selectMainMenu : function(callback){
  34. SG_Hooks.debug && console.log('selectMainMenu:');
  35. SG.trigger({type:'selectMainMenu'}, callback);
  36. },
  37. selectLevel : function( level, callback ){
  38. SG_Hooks.debug && console.log('selectLevel:'+level);
  39. SG.trigger({type:'selectLevel', level:level}, callback);
  40. },
  41. setSound : function( state, callback ){ // state: on|off
  42. SG_Hooks.debug && console.log('setSound:'+state);
  43. SG.trigger({type:'gameCompleted', state:state}, callback);
  44. },
  45. setOrientationHandler : function( f ){
  46. SG.setOrientationHandler( f );
  47. },
  48. setResizeHandler: function ( f ){
  49. SG.setResizeHandler(f);
  50. }
  51. };