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- function main() {
- var e = {
- isShowClue1: !0,
- isFirstInGame: !1,
- init: function() {
- jsGame.canvas.screen.setWidth(e.width);
- jsGame.canvas.screen.setHeight(e.height);
- e.width < e.height && (e.clue = !0);
- 300 <= e.height ? e.isShowClue1 = !1 : e.isFirstInGame && (e.isFirstInGame = !1, e.isShowClue1 = !0)
- },
- initCanvas: function() {
- jsGame.canvas.screen.getTouch() ? (window.scrollTo(0, -5), e.height = 640, e.width = 480, jsGame.canvas.screen.setHeight(e.height), e.top = 0, e.left = 0) : (e.height = 640, e.width = 480, jsGame.canvas.screen.setHeight(e.height), jsGame.canvas.screen.setWidth(e.width), e.top = 0, e.left = (window.innerWidth - e.width) / 2);
- e.init();
- e.canvas = document.getElementById("jsGameScreen");
- e.ctx = e.canvas.getContext("2d")
- }
- };
- e.initCanvas();
- jsGame.initImage([{
- id: "a",
- src: "3.png"
- },
- {
- id: "h",
- src: "4.png"
- },
- {
- id: "chinese",
- src: "5.png"
- },
- {
- id: "english",
- src: "6.png"
- },
- {
- id: "fm",
- src: "1.jpg"
- },
- {
- id: "jianren",
- src: "7.png"
- },
- {
- id: "xue",
- src: "8.png"
- },
- {
- id: "bl1",
- src: "9.png"
- },
- {
- id: "bl2",
- src: "10.png"
- },
- {
- id: "han1",
- src: "11.png"
- },
- {
- id: "han2",
- src: "12.png"
- },
- {
- id: "sb",
- src: "13.png"
- },
- {
- id: "sz",
- src: "14.png"
- },
- {
- id: "start",
- src: "15.png"
- },
- {
- id: "startE",
- src: "16.png"
- },
- {
- id: "more",
- src: "17.png"
- },
- {
- id: "moreE",
- src: "18.png"
- },
- {
- id: "back",
- src: "19.png"
- },
- {
- id: "backE",
- src: "20.png"
- },
- {
- id: "retry",
- src: "21.png"
- },
- {
- id: "retryE",
- src: "22.png"
- },
- {
- id: "intro",
- src: "23.png"
- },
- {
- id: "score",
- src: "24.png"
- },
- {
- id: "scoreE",
- src: "25.png"
- },
- {
- id: "Hscore",
- src: "26.png"
- },
- {
- id: "HscoreE",
- src: "27.png"
- }]);
- jsGame.initImageCallBack(function(t, n) {
- if (t >= n) jsGame.gameFlow.run();
- else try {
- var r = t / n,
- r = 1 < r ? 1 : r;
- e.ctx.fillStyle = "#000000";
- e.ctx.fillRect(0, 0, e.width, e.height);
- e.ctx.drawImage(jsGame.getImage("a"), 0, 0, 250, 81, (e.width - 250) / 2, (e.height - 81) / 2, 250, 81);
- e.ctx.drawImage(jsGame.getImage("a"), 2, 86, 246 * r, 10, (e.width - 246) / 2, (e.height - 81) / 2 + 51, 246 * r, 10)
- } catch(i) {}
- });
- jsGame.pageLoad(function(t) {
- function n(e, n, r, i, s, o, u, a, f, l) {
- t.canvas.drawImage(e, n * i, r * s, i, s, o, u, a, f, l)
- }
- function r(e, t, n) {
- return t > e.x && n > e.y && t < e.x + e.w && n < e.y + e.h ? !0 : !1
- }
- function i(e) {
- D == L ? r(u, e.x, e.y) ? u.isPressed = !0 : r(a, e.x, e.y) && (a.isPressed = !0) : D == A ? r(f, e.x, e.y) ? f.isPressed = !0 : r(l, e.x, e.y) && (l.isPressed = !0) : D == O ? (B(), D = M) : D == M ? e.x >= t.canvas.screen.getWidth() / 2 ? v.jianren.state == p.jianRenStateType.normal && (v.jianren.index++, v.jianren.index >= v.wall.tiles.bottom.length && (v.jianren.index = 0), v.jianren.direction = p.jianRenDirection.right) : v.jianren.state == p.jianRenStateType.normal && (v.jianren.index--, 0 > v.jianren.index && (v.jianren.index = v.wall.tiles.bottom.length - 1), v.jianren.direction = p.jianRenDirection.left) : D == _ && (r(c, e.x, e.y) ? c.isPressed = !0 : r(h, e.x, e.y) && (h.isPressed = !0))
- }
- function s(e) {
- D == L ? (r(u, e.x, e.y) || (u.isPressed = !1), r(a, e.x, e.y) || (a.isPressed = !1)) : D == A ? (r(f, e.x, e.y) || (f.isPressed = !1), r(l, e.x, e.y) || (l.isPressed = !1)) : D == _ && (r(c, e.x, e.y) || (c.isPressed = !1), r(h, e.x, e.y) || (h.isPressed = !1))
- }
- function o(e) {
- D == L ? u.isPressed && r(u, e.x, e.y) ? (D = A, P = "CHS", t.localStorage.setItem("language2", P), u.isPressed = !1) : a.isPressed && r(a, e.x, e.y) && (D = A, P = "ENG", t.localStorage.setItem("language2", P), a.isPressed = !1) : D == A ? f.isPressed && r(f, e.x, e.y) ? (D = O, f.isPressed = !1) : l.isPressed && r(l, e.x, e.y) && (goHome(), l.isPressed = !1) : D == _ && (c.isPressed && r(c, e.x, e.y) ? (B(), D = M, c.isPressed = !1) : h.isPressed && r(h, e.x, e.y) && (D = A, h.isPressed = !1))
- }
- e.showClue = function() {
- window.scrollTo(0, -5);
- e.ctx.fillStyle = "#ffffff";
- e.ctx.fillRect(0, 0, window.innerWidth, window.innerHeight);
- t.canvas.drawImage("h", (window.innerWidth - 153) / 2, (window.innerHeight - 122) / 2)
- };
- var u = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 180,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- a = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 260,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- f = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 420,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- l = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 500,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- c = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 420,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- h = {
- x: (t.canvas.screen.getWidth() - 126) / 2,
- y: 500,
- w: 126,
- h: 35,
- isPressed: !1,
- draw: n
- },
- p = {
- jianRenStateType: {
- normal: 0,
- died: 1,
- stop: 2
- },
- jianRenDirection: {
- center: 0,
- left: 1,
- right: 2
- }
- },
- v = {
- baseY: 0,
- mission: 0,
- wall: {
- width: 30,
- topWallY: -150,
- bottomWallY: 0,
- timeout: 1e3,
- gapTimeout: 1e3,
- dropped: !1,
- tiles: {
- top: [],
- bottom: []
- }
- },
- jianren: {
- index: 0,
- y: 0,
- width: 30,
- height: 38,
- state: p.jianRenStateType.normal,
- direction: p.jianRenDirection.center,
- showAction: !1
- }
- },
- m,
- g,
- y,
- b,
- w,
- E,
- S = [20, 35, 50, 25],
- x,
- T = function(e) {
- if (0 < e) {
- switch (e) {
- case 10:
- y = 3;
- v.wall.timeout = 500;
- break;
- case 20:
- y = 2;
- v.wall.timeout = 350;
- break;
- case 30:
- y = 1;
- v.wall.timeout = 225;
- break;
- case 40:
- v.wall.timeout = 100;
- break;
- case 50:
- v.wall.timeout = 50
- }
- for (b = []; b.length < y;) if (w = t.commandFuns.getRandom(0, parseInt(t.canvas.screen.getWidth() / 2 / v.wall.width) - 1), 0 == b.length) b.push(w);
- else {
- E = !0;
- for (e = 0; e < b.length; e++) w == b[e] && (E = !1);
- E && b.push(w)
- }
- var n;
- v.wall.tiles.top = [];
- v.wall.tiles.bottom = [];
- for (e = 0; e < parseInt(t.canvas.screen.getWidth() / 2 / v.wall.width); e++) n = t.commandFuns.getRandom(220, 280),
- v.wall.tiles.top.push({
- height: n
- }),
- v.wall.tiles.bottom.push({
- height: t.canvas.screen.getHeight() - n
- });
- for (e = 0; e < b.length; e++) v.wall.tiles.top[b[e]].height -= S[t.commandFuns.getRandom(0, S.length - 1)]
- } else v.wall.tiles = {
- top: [{
- height: 250
- },
- {
- height: 250
- },
- {
- height: 250
- },
- {
- height: 250
- },
- {
- height: 215
- },
- {
- height: 250
- },
- {
- height: 250
- },
- {
- height: 250
- }],
- bottom: [{
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- },
- {
- height: 70
- }]
- };
- m = [];
- for (e = 0; e < v.wall.tiles.top.length; e++) m.push({
- sx: e * v.wall.width,
- sy: v.baseY + v.wall.tiles.top[e].height,
- ex: (e + 1) * v.wall.width,
- ey: v.baseY + v.wall.tiles.top[e].height
- });
- g = [];
- for (e = 0; e < v.wall.tiles.bottom.length; e++) g.push({
- sx: e * v.wall.width,
- sy: v.baseY + t.canvas.screen.getHeight() - v.wall.tiles.bottom[e].height,
- ex: (e + 1) * v.wall.width,
- ey: v.baseY + t.canvas.screen.getHeight() - v.wall.tiles.bottom[e].height
- });
- v.wall.topWallY = -150;
- v.wall.bottomWallY = 0;
- v.wall.timeout = 1e3;
- v.wall.gapTimeout = 800;
- v.wall.dropped = !1;
- v.jianren.index = 4;
- v.jianren.y = 150;
- v.jianren.state = p.jianRenStateType.normal;
- v.jianren.showAction = !1;
- x = t.commandFuns.getRandom(0, 1)
- },
- N = 0,
- C,
- k,
- L = 5,
- A = 0,
- O = 1,
- M = 2,
- _ = 3,
- D = 0,
- P = "",
- H = 0,
- P = "CHS",
- D = null == P ? L: A,
- H = t.localStorage.getItem("highScore2");
- null == H && (H = 0);
- updateShareScore(H);
- var B = function() {
- N = 0;
- v.mission = 1;
- y = 3;
- v.jianren.direction = p.jianRenDirection.center;
- C = 0;
- k = 105;
- T(v.mission)
- },
- j = function() {
- t.canvas.drawImage("bl1", 0, 0, t.getImage("bl1").width, t.getImage("bl1").height, 0, 0, t.canvas.screen.getWidth(), t.canvas.screen.getHeight())
- },
- F = [],
- I = 0,
- q = [],
- R,
- U = 0,
- z = [{
- sx: 0,
- sy: 0
- },
- {
- sx: 30,
- sy: 0
- }],
- W = 0,
- X = [{
- sx: 60,
- sy: 0
- },
- {
- sx: 60,
- sy: 0
- },
- {
- sx: 90,
- sy: 0
- },
- {
- sx: 90,
- sy: 0
- },
- {
- sx: 120,
- sy: 0
- },
- {
- sx: 120,
- sy: 0
- },
- {
- sx: 150,
- sy: 0
- },
- {
- sx: 150,
- sy: 0
- },
- {
- sx: 180,
- sy: 0
- },
- {
- sx: 180,
- sy: 0
- }],
- V,
- $ = [0, 1],
- J = [2, 3],
- K = 0,
- Q = [{
- sx: 0,
- sy: 0
- },
- {
- sx: 30,
- sy: 0
- },
- {
- sx: 60,
- sy: 0
- },
- {
- sx: 90,
- sy: 0
- },
- {
- sx: 120,
- sy: 0
- }],
- G = 0,
- Y = function(e, n) {
- 6 > G ? (t.canvas.drawImage("han1", 20 * parseInt(G), 0, 20, 17, 2 * (e + 15), 2 * n, 40, 34), G += .5) : 12 > G && (t.canvas.drawImage("han2", 20 * parseInt(G - 6), 0, 20, 17, 2 * (e - 5), 2 * n, 40, 34), G += .5, G %= 12)
- },
- Z = [],
- et = [],
- tt,
- nt = function(e, n, r) {
- t.canvas.beginPath();
- t.canvas.lineWidth(2 * (n + 2)).strokeStyle("#000000");
- for (var i = 0; i < e.length; i++) 0 == i ? t.canvas.moveTo(2 * e[i].sx, 2 * (r + e[i].sy)) : t.canvas.lineTo(2 * e[i].sx, 2 * (r + e[i].sy)),
- t.canvas.lineTo(2 * e[i].ex, 2 * (r + e[i].ey));
- t.canvas.stroke();
- t.canvas.lineWidth(2 * n).strokeStyle("#00FF00");
- for (i = 0; i < e.length; i++) 0 == i ? t.canvas.moveTo(2 * e[i].sx, 2 * (r + e[i].sy)) : t.canvas.lineTo(2 * e[i].sx, 2 * (r + e[i].sy)),
- t.canvas.lineTo(2 * e[i].ex, 2 * (r + e[i].ey));
- t.canvas.stroke().closePath().lineWidth(2)
- },
- rt = 0,
- it = {
- x: 0,
- y: 0
- };
- t.events.touchStart(function(e) {
- it = {
- x: e.touches[0].clientX,
- y: e.touches[0].clientY
- };
- i(it)
- }).touchMove(function(e) {
- it = {
- x: e.touches[0].clientX,
- y: e.touches[0].clientY
- };
- s(it)
- }).touchEnd(function(e) {
- o(it)
- }).mouseMove(function(t) {
- it = {
- x: t.clientX - e.left,
- y: t.clientY - e.top
- };
- s(it)
- }).mouseDown(function(t) {
- it = {
- x: t.clientX - e.left,
- y: t.clientY - e.top
- };
- i(it)
- }).mouseUp(function(t) {
- it = {
- x: t.clientX - e.left,
- y: t.clientY - e.top
- };
- o(it)
- });
- var st = !1;
- t.run(function() {
- window.scrollTo(0, -5);
- if (window.innerHeight < window.innerWidth && jsGame.canvas.screen.getTouch()) e.showClue(),
- st = !0;
- else if (st && (st = !1), D == L) e.ctx.fillStyle = "#000000",
- e.ctx.fillRect(0, 0, e.width, e.height),
- u.draw("chinese", 0, u.isPressed ? 1 : 0, u.w, u.h, u.x, u.y, u.w, u.h),
- a.draw("english", 0, a.isPressed ? 1 : 0, a.w, a.h, a.x, a.y, a.w, a.h);
- else if (D == A) {
- e.ctx.fillStyle = "#000000";
- e.ctx.fillRect(0, 0, e.width, e.height);
- var n = t.canvas.screen.getWidth() / t.getImage("fm").width;
- t.canvas.drawImage("fm", 0, 0, t.getImage("fm").width, t.getImage("fm").height, 0, 0, t.getImage("fm").width * n, t.getImage("fm").height * n);
- "ENG" == P ? (f.draw("startE", 0, f.isPressed ? 1 : 0, f.w, f.h, f.x, f.y, f.w, f.h), l.draw("moreE", 0, l.isPressed ? 1 : 0, l.w, l.h, l.x, l.y, l.w, l.h)) : (f.draw("start", 0, f.isPressed ? 1 : 0, f.w, f.h, f.x, f.y, f.w, f.h), l.draw("more", 0, l.isPressed ? 1 : 0, l.w, l.h, l.x, l.y, l.w, l.h))
- } else if (D == O) j(),
- t.canvas.drawImage("intro", (t.canvas.screen.getWidth() - t.getImage("intro").width) / 2, 60);
- else if (D == _) {
- j();
- t.canvas.drawImage("jianren", parseInt(C) * v.jianren.width, 2 * v.jianren.height, v.jianren.width, v.jianren.height, k, 30, 2 * v.jianren.width, 2 * v.jianren.height);
- C += .2;
- C %= 2;
- 260 == k ? rt = 1 : 80 == k && (rt = 0);
- k = 0 == rt ? k + 1 : k - 1;
- var r = t.getImage("sb"),
- n = r.width,
- r = r.height,
- n = parseInt((t.canvas.screen.getWidth() - n) / 2),
- r = parseInt((t.canvas.screen.getHeight() - r) / 2) - 40;
- t.canvas.drawImage("sb", n, r);
- "ENG" == P ? (t.canvas.drawImage("scoreE", n + 30, r + 200).drawNumber(v.mission, "sz", 8, 15, n + 84, r + 202, !1), t.canvas.drawImage("HscoreE", n + 30, r + 170).drawNumber(H, "sz", 8, 15, n + 124, r + 172, !1), c.draw("retryE", 0, c.isPressed ? 1 : 0, c.w, c.h, c.x, c.y, c.w, c.h), h.draw("backE", 0, h.isPressed ? 1 : 0, h.w, h.h, h.x, h.y, h.w, h.h)) : (t.canvas.drawImage("score", n + 30, r + 200).drawNumber(v.mission, "sz", 8, 15, n + 84, r + 202, !1), t.canvas.drawImage("Hscore", n + 30, r + 170).drawNumber(H, "sz", 8, 15, n + 124, r + 172, !1), c.draw("retry", 0, c.isPressed ? 1 : 0, c.w, c.h, c.x, c.y, c.w, c.h), h.draw("back", 0, h.isPressed ? 1 : 0, h.w, h.h, h.x, h.y, h.w, h.h))
- } else if (4 == D)"ENG" == P ? t.canvas.drawImage("isexitE", (t.canvas.screen.getWidth() - t.getImage("isexit").width) / 2, 300) : t.canvas.drawImage("isexit", (t.canvas.screen.getWidth() - t.getImage("isexit").width) / 2, 300);
- else if (D == M) switch (N) {
- case 0:
- N = 1;
- break;
- case 1:
- t.canvas.clearScreen();
- j();
- F = v.wall.tiles.top;
- t.canvas.fillStyle("#333333");
- for (n = 0; n < F.length; n++) t.canvas.drawImage("bl2", n * v.wall.width, 0, v.wall.width, F[n].height, n * v.wall.width * 2, 2 * (v.baseY + v.wall.topWallY), 2 * v.wall.width, 2 * F[n].height);
- nt(m, 2, v.wall.topWallY); - 150 >= v.wall.topWallY && 0 == v.mission && (I++, I %= 2);
- q = v.wall.tiles.bottom;
- t.canvas.fillStyle("#000000");
- for (n = 0; n < q.length; n++) t.canvas.fillRect(n * v.wall.width * 2, 2 * (v.baseY + t.canvas.screen.getHeight() - q[n].height + v.wall.bottomWallY), 2 * v.wall.width, 2 * q[n].height);
- nt(g, 2, v.wall.bottomWallY);
- R = v.baseY + t.canvas.screen.getHeight() - v.wall.tiles.bottom[v.jianren.index].height - v.jianren.height;
- if (v.jianren.y < R) R = v.jianren.y - v.jianren.height,
- v.jianren.y += 10,
- t.canvas.drawImage("jianren", z[U].sx, z[U].sy, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height),
- Y(v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2), R),
- U++,
- U %= z.length;
- else if (v.jianren.showAction) if (v.jianren.state != p.jianRenStateType.died) switch (V = t.canvas.screen.getHeight() - (v.wall.tiles.top[v.jianren.index].height + v.wall.tiles.bottom[v.jianren.index].height), V) {
- case S[0]:
- t.canvas.drawImage("jianren", $[x] * v.jianren.width, v.jianren.height, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height);
- Y(v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2), R + 10);
- break;
- case S[1]:
- t.canvas.drawImage("jianren", J[x] * v.jianren.width, v.jianren.height, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height);
- Y(v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2), R);
- break;
- case S[2]:
- t.canvas.drawImage("jianren", X[W].sx, X[W].sy, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height);
- W++;
- W %= X.length;
- break;
- case S[3]:
- t.canvas.drawImage("jianren", 7 * v.jianren.width, 0, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height),
- Y(v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2), R)
- } else t.canvas.drawImage("xue", Q[K].sx, Q[K].sy, 30, 30, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * (v.baseY + t.canvas.screen.getHeight() - v.wall.tiles.bottom[v.jianren.index].height) + 2, 60, 60),
- K < Q.length - 1 && K++;
- else switch (v.jianren.direction) {
- case p.jianRenDirection.center:
- t.canvas.drawImage("jianren", X[W].sx, X[W].sy, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height);
- W++;
- W %= X.length;
- break;
- case p.jianRenDirection.left:
- t.canvas.drawImage("jianren", (v.jianren.y < R ? 7 : 5) * v.jianren.width, v.jianren.height, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height);
- break;
- case p.jianRenDirection.right:
- t.canvas.drawImage("jianren", (v.jianren.y < R ? 6 : 4) * v.jianren.width, v.jianren.height, v.jianren.width, v.jianren.height, 2 * (v.jianren.index * v.wall.width + parseInt((v.wall.width - v.jianren.width) / 2)), 2 * R, 2 * v.jianren.width, 2 * v.jianren.height)
- }
- "ENG" == P ? (t.canvas.fillStyle("#000000").fillRect(0, 624, t.canvas.screen.getWidth(), 2).drawImage("scoreE", 360, 5).drawNumber(v.mission, "sz", 8, 15, 435, 5, !1), t.canvas.drawImage("HscoreE", 2, 5).drawNumber(H, "sz", 8, 15, 120, 5, !1)) : (t.canvas.fillStyle("#000000").fillRect(0, 624, t.canvas.screen.getWidth(), 2).drawImage("score", 360, 5).drawNumber(v.mission, "sz", 8, 15, 435, 5, !1), t.canvas.drawImage("Hscore", 2, 5).drawNumber(H, "sz", 8, 15, 120, 5, !1));
- 0 < Z.length ? v.wall.topWallY += Z.shift().y: (0 < et.length && (tt = et.shift(), v.wall.topWallY += tt.y, v.wall.bottomWallY += tt.y), v.wall.dropped && (v.jianren.showAction = !0));
- 0 < v.wall.timeout ? v.wall.timeout -= 50 : v.wall.dropped ? (0 == Z.length && (v.jianren.state = p.jianRenStateType.stop), 0 == et.length && (n = v.jianren.index, v.wall.tiles.top[n].height + v.wall.tiles.bottom[n].height >= t.canvas.screen.getHeight() && (v.jianren.state = p.jianRenStateType.died), 0 < v.wall.gapTimeout ? v.wall.gapTimeout -= 50 : v.jianren.state != p.jianRenStateType.died ? T(++v.mission) : N = 2)) : (0 == Z.length && (K = 0, Z = [{
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: 0
- },
- {
- y: 10
- },
- {
- y: 15
- },
- {
- y: 25
- },
- {
- y: 25
- },
- {
- y: 30
- },
- {
- y: 45
- }]), 0 == et.length && (et = [{
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: -2
- },
- {
- y: 2
- },
- {
- y: 0
- }]), v.wall.dropped = !0);
- t.keyPressed("a") && !v.wall.dropped && (v.wall.timeout = 0);
- t.keyPressed("left") && v.jianren.state == p.jianRenStateType.normal ? (v.jianren.index--, 0 > v.jianren.index && (v.jianren.index = v.wall.tiles.bottom.length - 1), v.jianren.direction = p.jianRenDirection.left) : t.keyPressed("right") && v.jianren.state == p.jianRenStateType.normal ? (v.jianren.index++, v.jianren.index >= v.wall.tiles.bottom.length && (v.jianren.index = 0), v.jianren.direction = p.jianRenDirection.right) : v.jianren.direction = p.jianRenDirection.center;
- t.keyPressed("menu") && (H < v.mission && (H = v.mission, t.localStorage.setItem("highScore2", H)), t.gameFlow.stop());
- break;
- case 2:
- H < v.mission && (play68_submitScore(v.mission), H = v.mission, t.localStorage.setItem("highScore2", H)),
- t.gameFlow.stop(),
- D = _
- }
- })
- })
- }
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