egret_loader.js 4.0 KB

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  1. /**
  2. * Copyright (c) 2014,Egret-Labs.org
  3. * All rights reserved.
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. *
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the Egret-Labs.org nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. egret_h5.startGame = function () {
  28. var context = egret.MainContext.instance;
  29. context.touchContext = new egret.HTML5TouchContext();
  30. context.deviceContext = new egret.HTML5DeviceContext();
  31. context.netContext = new egret.HTML5NetContext();
  32. var winHeight;
  33. var winWidth;
  34. if (document.documentElement && document.documentElement.clientHeight && document.documentElement.clientWidth){
  35. winHeight = document.documentElement.clientHeight;
  36. winWidth = document.documentElement.clientWidth;
  37. }else{
  38. winHeight = window.innerHeight;
  39. winWidth = window.innerWidth;
  40. }
  41. if(/iPhone/i.test(navigator.userAgent)){
  42. var GameWin = {w:640,h:1136};
  43. }else{
  44. var GameWin = {w:320,h:568};
  45. }
  46. var Gper = GameWin.h/GameWin.w;
  47. var per = winHeight/winWidth;
  48. if(per<=Gper){
  49. egret.StageDelegate.getInstance().setDesignSize(GameWin.h/per, GameWin.h);
  50. }else if(per>Gper){
  51. egret.StageDelegate.getInstance().setDesignSize(GameWin.w, GameWin.w*per);
  52. }
  53. context.stage = new egret.Stage();
  54. var scaleMode = egret.MainContext.deviceType == egret.MainContext.DEVICE_MOBILE ? egret.StageScaleMode.NO_BORDER : egret.StageScaleMode.SHOW_ALL;
  55. context.stage.scaleMode = scaleMode;
  56. //WebGL是egret的Beta特性,默认关闭
  57. var rendererType = 0;
  58. if (rendererType == 1) {// egret.WebGLUtils.checkCanUseWebGL()) {
  59. console.log("使用WebGL模式");
  60. context.rendererContext = new egret.WebGLRenderer();
  61. }
  62. else {
  63. context.rendererContext = new egret.HTML5CanvasRenderer();
  64. }
  65. egret.MainContext.instance.rendererContext.texture_scale_factor = 1;
  66. context.run();
  67. var rootClass;
  68. if(document_class){
  69. rootClass = egret.getDefinitionByName(document_class);
  70. }
  71. if(rootClass) {
  72. var rootContainer = new rootClass();
  73. if(rootContainer instanceof egret.DisplayObjectContainer){
  74. context.stage.addChild(rootContainer);
  75. }
  76. else{
  77. throw new Error("文档类必须是egret.DisplayObjectContainer的子类!");
  78. }
  79. }
  80. else{
  81. throw new Error("找不到文档类!");
  82. }
  83. //处理屏幕大小改变
  84. var resizeTimer = null;
  85. var doResize = function () {
  86. context.stage.changeSize();
  87. resizeTimer = null;
  88. };
  89. window.onresize = function () {
  90. if (resizeTimer == null) {
  91. resizeTimer = setTimeout(doResize, 300);
  92. }
  93. };
  94. };