sg.hooks.js 2.0 KB

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  1. var SG_Hooks = {
  2. debug : true,
  3. getLanguage : function( supportedLanguages ){
  4. return SG.initLangs(supportedLanguages);
  5. },
  6. start : function(){
  7. SG_Hooks.debug && console.log('game started');
  8. SG.trigger({type:'start'});
  9. },
  10. levelUp : function( level, score, callback){
  11. SG_Hooks.debug && console.log('level up:' + level + '/' + score);
  12. SG.trigger({type:'levelUp', level:level, lastLevelScore:score}, callback);
  13. },
  14. gameOver : function( level, score, callback){
  15. SG_Hooks.debug && console.log('game over:' + level + '/' + score);
  16. SG.trigger({type:'gameOver', score:score}, callback);
  17. // updateShare(level-1,score);
  18. // Play68.setRankingLevelScoreDesc(level-1,score) ;
  19. },
  20. gameCompleted : function( score, callback ){
  21. SG_Hooks.debug && console.log('game completed:' + score);
  22. SG.trigger({type:'gameCompleted', score:score}, callback);
  23. },
  24. gamePause : function( state, callback ){ // state: on|off
  25. SG_Hooks.debug && console.log('game pause:' + state);
  26. SG.trigger({type:'gamePause', state:state}, callback);
  27. },
  28. gameRestart : function( callback ){
  29. SG_Hooks.debug && console.log('game restart:');
  30. SG.trigger({type:'gameRestart'}, callback);
  31. },
  32. selectMainMenu : function(callback){
  33. SG_Hooks.debug && console.log('selectMainMenu:');
  34. SG.trigger({type:'selectMainMenu'}, callback);
  35. },
  36. selectLevel : function( level, callback ){
  37. SG_Hooks.debug && console.log('selectLevel:'+level);
  38. SG.trigger({type:'selectLevel', level:level}, callback);
  39. },
  40. setSound : function( state, callback ){ // state: on|off
  41. SG_Hooks.debug && console.log('setSound:'+state);
  42. SG.trigger({type:'gameCompleted', state:state}, callback);
  43. },
  44. setOrientationHandler : function( f ){
  45. SG.setOrientationHandler( f );
  46. },
  47. setResizeHandler: function ( f ){
  48. SG.setResizeHandler(f);
  49. }
  50. };