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- function GameBody(){
- base(this,LSprite,[]);
- this.init();
- }
- GameBody.prototype.init = function(){
- var self = this;
- // self.moveStepCount = 0;
- self.gameover = false;
- var background = new Background();
- background.name = "background";
- self.addChild(background);
- var score = new Score();
- score.name = "score";
- self.addChild(score);
- var hook = new Hook();
- hook.name = "hook";
- self.addChild(hook);
- var fishManager = new FishManager();
- fishManager.name = "fishManager";
- self.addChild(fishManager);
- self.addShape(LShape.RECT, [0,0,LGlobal.width,LGlobal.height]);
- self.addEventListener(LMouseEvent.MOUSE_DOWN, self.onmousedown);
- };
- GameBody.prototype.onmousedown = function(event) {
- var self = event.target;
- var hook = self.getChildByName("hook");
- hook.shoot();
- }
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