gameEffectTex.plist 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
  3. <plist version="1.0">
  4. <dict>
  5. <key>frames</key>
  6. <dict>
  7. <key>Explode01.png</key>
  8. <dict>
  9. <key>frame</key>
  10. <string>{{2,2},{11,10}}</string>
  11. <key>offset</key>
  12. <string>{0,0}</string>
  13. <key>rotated</key>
  14. <false/>
  15. <key>sourceColorRect</key>
  16. <string>{{0,0},{11,10}}</string>
  17. <key>sourceSize</key>
  18. <string>{11,10}</string>
  19. </dict>
  20. </dict>
  21. <key>metadata</key>
  22. <dict>
  23. <key>format</key>
  24. <integer>2</integer>
  25. <key>realTextureFileName</key>
  26. <string>gameEffectTex.png</string>
  27. <key>size</key>
  28. <string>{16,16}</string>
  29. <key>smartupdate</key>
  30. <string>$TexturePacker:SmartUpdate:89db9a9c358d890f581aee6efb0f5bc4$</string>
  31. <key>textureFileName</key>
  32. <string>gameEffectTex.png</string>
  33. </dict>
  34. </dict>
  35. </plist>