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- // seedrandom.js version 2.2.
- // Author: David Bau
- // Date: 2013 Jun 15
- //
- // Defines a method Math.seedrandom() that, when called, substitutes
- // an explicitly seeded RC4-based algorithm for Math.random(). Also
- // supports automatic seeding from local or network sources of entropy.
- //
- // http://davidbau.com/encode/seedrandom.js
- // http://davidbau.com/encode/seedrandom-min.js
- //
- // Usage:
- //
- // <script src=http://davidbau.com/encode/seedrandom-min.js></script>
- //
- // Math.seedrandom('yay.'); Sets Math.random to a function that is
- // initialized using the given explicit seed.
- //
- // Math.seedrandom(); Sets Math.random to a function that is
- // seeded using the current time, dom state,
- // and other accumulated local entropy.
- // The generated seed string is returned.
- //
- // Math.seedrandom('yowza.', true);
- // Seeds using the given explicit seed mixed
- // together with accumulated entropy.
- //
- // <script src="https://jsonlib.appspot.com/urandom?callback=Math.seedrandom">
- // </script> Seeds using urandom bits from a server.
- //
- // More advanced examples:
- //
- // Math.seedrandom("hello."); // Use "hello." as the seed.
- // document.write(Math.random()); // Always 0.9282578795792454
- // document.write(Math.random()); // Always 0.3752569768646784
- // var rng1 = Math.random; // Remember the current prng.
- //
- // var autoseed = Math.seedrandom(); // New prng with an automatic seed.
- // document.write(Math.random()); // Pretty much unpredictable x.
- //
- // Math.random = rng1; // Continue "hello." prng sequence.
- // document.write(Math.random()); // Always 0.7316977468919549
- //
- // Math.seedrandom(autoseed); // Restart at the previous seed.
- // document.write(Math.random()); // Repeat the 'unpredictable' x.
- //
- // function reseed(event, count) { // Define a custom entropy collector.
- // var t = [];
- // function w(e) {
- // t.push([e.pageX, e.pageY, +new Date]);
- // if (t.length < count) { return; }
- // document.removeEventListener(event, w);
- // Math.seedrandom(t, true); // Mix in any previous entropy.
- // }
- // document.addEventListener(event, w);
- // }
- // reseed('mousemove', 100); // Reseed after 100 mouse moves.
- //
- // Version notes:
- //
- // The random number sequence is the same as version 1.0 for string seeds.
- // Version 2.0 changed the sequence for non-string seeds.
- // Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
- // Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins.
- //
- // The standard ARC4 key scheduler cycles short keys, which means that
- // seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
- // Therefore it is a good idea to add a terminator to avoid trivial
- // equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
- // Starting with version 2.0, a terminator is added automatically for
- // non-string seeds, so seeding with the number 111 is the same as seeding
- // with '111\0'.
- //
- // When seedrandom() is called with zero args, it uses a seed
- // drawn from the browser crypto object if present. If there is no
- // crypto support, seedrandom() uses the current time, the native rng,
- // and a walk of several DOM objects to collect a few bits of entropy.
- //
- // Each time the one- or two-argument forms of seedrandom are called,
- // entropy from the passed seed is accumulated in a pool to help generate
- // future seeds for the zero- and two-argument forms of seedrandom.
- //
- // On speed - This javascript implementation of Math.random() is about
- // 3-10x slower than the built-in Math.random() because it is not native
- // code, but that is typically fast enough. Some details (timings on
- // Chrome 25 on a 2010 vintage macbook):
- //
- // seeded Math.random() - avg less than 0.0002 milliseconds per call
- // seedrandom('explicit.') - avg less than 0.2 milliseconds per call
- // seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
- // seedrandom() with crypto - avg less than 0.2 milliseconds per call
- //
- // Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on
- // a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera.
- // Seeded rng calls themselves are fast across these browsers, with slowest
- // numbers on Opera at about 0.0005 ms per seeded Math.random().
- //
- // LICENSE (BSD):
- //
- // Copyright 2013 David Bau, all rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- //
- // 3. Neither the name of this module nor the names of its contributors may
- // be used to endorse or promote products derived from this software
- // without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- /**
- * All code is in an anonymous closure to keep the global namespace clean.
- */
- (function (
- global, pool, math, width, chunks, digits) {
- //
- // The following constants are related to IEEE 754 limits.
- //
- var startdenom = math.pow(width, chunks),
- significance = math.pow(2, digits),
- overflow = significance * 2,
- mask = width - 1;
- //
- // seedrandom()
- // This is the seedrandom function described above.
- //
- math['seedrandom'] = function(seed, use_entropy) {
- var key = [];
- // Flatten the seed string or build one from local entropy if needed.
- var shortseed = mixkey(flatten(
- use_entropy ? [seed, tostring(pool)] :
- 0 in arguments ? seed : autoseed(), 3), key);
- // Use the seed to initialize an ARC4 generator.
- var arc4 = new ARC4(key);
- // Mix the randomness into accumulated entropy.
- mixkey(tostring(arc4.S), pool);
- // Override Math.random
- // This function returns a random double in [0, 1) that contains
- // randomness in every bit of the mantissa of the IEEE 754 value.
- math['random'] = function() { // Closure to return a random double:
- var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
- d = startdenom, // and denominator d = 2 ^ 48.
- x = 0; // and no 'extra last byte'.
- while (n < significance) { // Fill up all significant digits by
- n = (n + x) * width; // shifting numerator and
- d *= width; // denominator and generating a
- x = arc4.g(1); // new least-significant-byte.
- }
- while (n >= overflow) { // To avoid rounding up, before adding
- n /= 2; // last byte, shift everything
- d /= 2; // right using integer math until
- x >>>= 1; // we have exactly the desired bits.
- }
- return (n + x) / d; // Form the number within [0, 1).
- };
- // Return the seed that was used
- return shortseed;
- };
- //
- // ARC4
- //
- // An ARC4 implementation. The constructor takes a key in the form of
- // an array of at most (width) integers that should be 0 <= x < (width).
- //
- // The g(count) method returns a pseudorandom integer that concatenates
- // the next (count) outputs from ARC4. Its return value is a number x
- // that is in the range 0 <= x < (width ^ count).
- //
- /** @constructor */
- function ARC4(key) {
- var t, keylen = key.length,
- me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
- // The empty key [] is treated as [0].
- if (!keylen) { key = [keylen++]; }
- // Set up S using the standard key scheduling algorithm.
- while (i < width) {
- s[i] = i++;
- }
- for (i = 0; i < width; i++) {
- s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
- s[j] = t;
- }
- // The "g" method returns the next (count) outputs as one number.
- (me.g = function(count) {
- // Using instance members instead of closure state nearly doubles speed.
- var t, r = 0,
- i = me.i, j = me.j, s = me.S;
- while (count--) {
- t = s[i = mask & (i + 1)];
- r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
- }
- me.i = i; me.j = j;
- return r;
- // For robust unpredictability discard an initial batch of values.
- // See http://www.rsa.com/rsalabs/node.asp?id=2009
- })(width);
- }
- //
- // flatten()
- // Converts an object tree to nested arrays of strings.
- //
- function flatten(obj, depth) {
- var result = [], typ = (typeof obj)[0], prop;
- if (depth && typ == 'o') {
- for (prop in obj) {
- try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
- }
- }
- return (result.length ? result : typ == 's' ? obj : obj + '\0');
- }
- //
- // mixkey()
- // Mixes a string seed into a key that is an array of integers, and
- // returns a shortened string seed that is equivalent to the result key.
- //
- function mixkey(seed, key) {
- var stringseed = seed + '', smear, j = 0;
- while (j < stringseed.length) {
- key[mask & j] =
- mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
- }
- return tostring(key);
- }
- //
- // autoseed()
- // Returns an object for autoseeding, using window.crypto if available.
- //
- /** @param {Uint8Array=} seed */
- function autoseed(seed) {
- try {
- global.crypto.getRandomValues(seed = new Uint8Array(width));
- return tostring(seed);
- } catch (e) {
- return [+new Date, global, global.navigator.plugins,
- global.screen, tostring(pool)];
- }
- }
- //
- // tostring()
- // Converts an array of charcodes to a string
- //
- function tostring(a) {
- return String.fromCharCode.apply(0, a);
- }
- //
- // When seedrandom.js is loaded, we immediately mix a few bits
- // from the built-in RNG into the entropy pool. Because we do
- // not want to intefere with determinstic PRNG state later,
- // seedrandom will not call math.random on its own again after
- // initialization.
- //
- mixkey(math.random(), pool);
- // End anonymous scope, and pass initial values.
- })(
- this, // global window object
- [], // pool: entropy pool starts empty
- Math, // math: package containing random, pow, and seedrandom
- 256, // width: each RC4 output is 0 <= x < 256
- 6, // chunks: at least six RC4 outputs for each double
- 52 // digits: there are 52 significant digits in a double
- );
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