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- /****************************************************************************
- Copyright (c) 2011-2012 cocos2d-x.org
- Copyright (c) 2013-2014 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * ccui.Layout is the base class of ccui.PageView and ccui.ScrollView, it does layout by layout manager
- * and clips area by its _clippingStencil when clippingEnabled is true.
- * @class
- * @extends ccui.Widget
- *
- * @property {Boolean} clippingEnabled - Indicate whether clipping is enabled
- * @property {ccui.Layout.CLIPPING_STENCIL|ccui.Layout.CLIPPING_SCISSOR} clippingType
- * @property {ccui.Layout.ABSOLUTE|ccui.Layout.LINEAR_VERTICAL|ccui.Layout.LINEAR_HORIZONTAL|ccui.Layout.RELATIVE} layoutType
- *
- */
- ccui.Layout = ccui.Widget.extend(/** @lends ccui.Layout# */{
- _clippingEnabled: false,
- _backGroundScale9Enabled: null,
- _backGroundImage: null,
- _backGroundImageFileName: null,
- _backGroundImageCapInsets: null,
- _colorType: null,
- _bgImageTexType: ccui.Widget.LOCAL_TEXTURE,
- _colorRender: null,
- _gradientRender: null,
- _color: null,
- _startColor: null,
- _endColor: null,
- _alongVector: null,
- _opacity: 255,
- _backGroundImageTextureSize: null,
- _layoutType: null,
- _doLayoutDirty: true,
- _clippingRectDirty: true,
- _clippingType: null,
- _clippingStencil: null,
- _handleScissor: false,
- _scissorRectDirty: false,
- _clippingRect: null,
- _clippingParent: null,
- _className: "Layout",
- _backGroundImageColor: null,
- _finalPositionX: 0,
- _finalPositionY: 0,
- //clipping
- _currentStencilEnabled: 0,
- _currentStencilWriteMask: 0,
- _currentStencilFunc: 0,
- _currentStencilRef:0,
- _currentStencilValueMask:0,
- _currentStencilFail:0,
- _currentStencilPassDepthFail:0,
- _currentStencilPassDepthPass:0,
- _currentDepthWriteMask:0,
- _currentAlphaTestEnabled:0,
- _currentAlphaTestFunc:0,
- _currentAlphaTestRef:0,
- _backGroundImageOpacity:0,
- _mask_layer_le: 0,
- _loopFocus: false, //whether enable loop focus or not
- __passFocusToChild: false, //on default, it will pass the focus to the next nearest widget
- _isFocusPassing:false, //when finding the next focused widget, use this variable to pass focus between layout & widget
- /**
- * Allocates and initializes an UILayout.
- * Constructor of ccui.Layout
- * @function
- * @example
- * // example
- * var uiLayout = new ccui.Layout();
- */
- ctor: function () {
- this._layoutType = ccui.Layout.ABSOLUTE;
- this._widgetType = ccui.Widget.TYPE_CONTAINER;
- this._clippingType = ccui.Layout.CLIPPING_STENCIL;
- this._colorType = ccui.Layout.BG_COLOR_NONE;
- ccui.Widget.prototype.ctor.call(this);
- this._backGroundImageCapInsets = cc.rect(0, 0, 0, 0);
- this._color = cc.color(255, 255, 255, 255);
- this._startColor = cc.color(255, 255, 255, 255);
- this._endColor = cc.color(255, 255, 255, 255);
- this._alongVector = cc.p(0, -1);
- this._backGroundImageTextureSize = cc.size(0, 0);
- this._clippingRect = cc.rect(0, 0, 0, 0);
- this._backGroundImageColor = cc.color(255, 255, 255, 255);
- },
- /**
- * Calls its parent's onEnter, and calls its clippingStencil's onEnter if clippingStencil isn't null.
- * @override
- */
- onEnter: function(){
- ccui.Widget.prototype.onEnter.call(this);
- if (this._clippingStencil)
- this._clippingStencil.onEnter();
- this._doLayoutDirty = true;
- this._clippingRectDirty = true;
- },
- /**
- * Calls its parent's onExit, and calls its clippingStencil's onExit if clippingStencil isn't null.
- * @override
- */
- onExit: function(){
- ccui.Widget.prototype.onExit.call(this);
- if (this._clippingStencil)
- this._clippingStencil.onExit();
- },
- /**
- * If a layout is loop focused which means that the focus movement will be inside the layout
- * @param {Boolean} loop pass true to let the focus movement loop inside the layout
- */
- setLoopFocus: function(loop){
- this._loopFocus = loop;
- },
- /**
- * Gets whether enable focus loop
- * @returns {boolean} If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
- */
- isLoopFocus: function(){
- return this._loopFocus;
- },
- /**
- * Specifies whether the layout pass its focus to its child
- * @param pass To specify whether the layout pass its focus to its child
- */
- setPassFocusToChild: function(pass){
- this.__passFocusToChild = pass;
- },
- /**
- * Returns whether the layout will pass the focus to its children or not. The default value is true
- * @returns {boolean} To query whether the layout will pass the focus to its children or not. The default value is true
- */
- isPassFocusToChild: function(){
- return this.__passFocusToChild;
- },
- /**
- * When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
- * If the widget is not in a layout, it will return itself
- * @param {Number} direction the direction to look for the next focused widget in a layout
- * @param {ccui.Widget} current the current focused widget
- * @returns {ccui.Widget} return the index of widget in the layout
- */
- findNextFocusedWidget: function(direction, current){
- if (this._isFocusPassing || this.isFocused()) {
- var parent = this.getParent();
- this._isFocusPassing = false;
- if (this.__passFocusToChild) {
- var w = this._passFocusToChild(direction, current);
- if (w instanceof ccui.Layout && parent) {
- parent._isFocusPassing = true;
- return parent.findNextFocusedWidget(direction, this);
- }
- return w;
- }
- if (null == parent)
- return this;
- parent._isFocusPassing = true;
- return parent.findNextFocusedWidget(direction, this);
- } else if(current.isFocused() || current instanceof ccui.Layout) {
- if (this._layoutType == ccui.Layout.LINEAR_HORIZONTAL) {
- switch (direction){
- case ccui.Widget.LEFT:
- return this._getPreviousFocusedWidget(direction, current);
- break;
- case ccui.Widget.RIGHT:
- return this._getNextFocusedWidget(direction, current);
- break;
- case ccui.Widget.DOWN:
- case ccui.Widget.UP:
- if (this._isLastWidgetInContainer(this, direction)){
- if (this._isWidgetAncestorSupportLoopFocus(current, direction))
- return this.findNextFocusedWidget(direction, this);
- return current;
- } else {
- return this.findNextFocusedWidget(direction, this);
- }
- break;
- default:
- cc.assert(0, "Invalid Focus Direction");
- return current;
- }
- } else if (this._layoutType == ccui.Layout.LINEAR_VERTICAL) {
- switch (direction){
- case ccui.Widget.LEFT:
- case ccui.Widget.RIGHT:
- if (this._isLastWidgetInContainer(this, direction)) {
- if (this._isWidgetAncestorSupportLoopFocus(current, direction))
- return this.findNextFocusedWidget(direction, this);
- return current;
- }
- else
- return this.findNextFocusedWidget(direction, this);
- break;
- case ccui.Widget.DOWN:
- return this._getNextFocusedWidget(direction, current);
- break;
- case ccui.Widget.UP:
- return this._getPreviousFocusedWidget(direction, current);
- break;
- default:
- cc.assert(0, "Invalid Focus Direction");
- return current;
- }
- } else {
- cc.assert(0, "Un Supported Layout type, please use VBox and HBox instead!!!");
- return current;
- }
- } else
- return current;
- },
- /**
- * To specify a user-defined functor to decide which child widget of the layout should get focused
- * @function
- * @param {Number} direction
- * @param {ccui.Widget} current
- */
- onPassFocusToChild: null,
- /**
- * override "init" method of widget. please do not call this function by yourself, you should pass the parameters to constructor to initialize it.
- * @returns {boolean}
- * @override
- */
- init: function () {
- if (ccui.Widget.prototype.init.call(this)) {
- this.ignoreContentAdaptWithSize(false);
- this.setContentSize(cc.size(0, 0));
- this.setAnchorPoint(0, 0);
- this.onPassFocusToChild = this._findNearestChildWidgetIndex.bind(this);
- return true;
- }
- return false;
- },
- __stencilDraw: function(ctx){ //Only for Canvas
- var locContext = ctx || cc._renderContext;
- var stencil = this._clippingStencil;
- var locEGL_ScaleX = cc.view.getScaleX(), locEGL_ScaleY = cc.view.getScaleY();
- for (var i = 0; i < stencil._buffer.length; i++) {
- var element = stencil._buffer[i];
- var vertices = element.verts;
- var firstPoint = vertices[0];
- locContext.beginPath();
- locContext.moveTo(firstPoint.x * locEGL_ScaleX, -firstPoint.y * locEGL_ScaleY);
- for (var j = 1, len = vertices.length; j < len; j++)
- locContext.lineTo(vertices[j].x * locEGL_ScaleX, -vertices[j].y * locEGL_ScaleY);
- }
- },
- /**
- * Adds a widget to the container.
- * @param {ccui.Widget} widget
- * @param {Number} [zOrder]
- * @param {Number|string} [tag] tag or name
- * @override
- */
- addChild: function (widget, zOrder, tag) {
- if ((widget instanceof ccui.Widget)) {
- this._supplyTheLayoutParameterLackToChild(widget);
- }
- ccui.Widget.prototype.addChild.call(this, widget, zOrder, tag);
- this._doLayoutDirty = true;
- },
- /**
- * Removes child widget from ccui.Layout, and sets the layout dirty flag to true.
- * @param {ccui.Widget} widget
- * @param {Boolean} [cleanup=true]
- * @override
- */
- removeChild: function (widget, cleanup) {
- ccui.Widget.prototype.removeChild.call(this, widget, cleanup);
- this._doLayoutDirty = true;
- },
- /**
- * Removes all children from the container with a cleanup, and sets the layout dirty flag to true.
- * @param {Boolean} cleanup
- */
- removeAllChildren: function (cleanup) {
- ccui.Widget.prototype.removeAllChildren.call(this, cleanup);
- this._doLayoutDirty = true;
- },
- /**
- * Removes all children from the container, do a cleanup to all running actions depending on the cleanup parameter,
- * and sets the layout dirty flag to true.
- * @param {Boolean} cleanup true if all running actions on all children nodes should be cleanup, false otherwise.
- */
- removeAllChildrenWithCleanup: function(cleanup){
- ccui.Widget.prototype.removeAllChildrenWithCleanup.call(this, cleanup);
- this._doLayoutDirty = true;
- },
- /**
- * Gets if layout is clipping enabled.
- * @returns {Boolean} if layout is clipping enabled.
- */
- isClippingEnabled: function () {
- return this._clippingEnabled;
- },
- /**
- * <p>
- * Calls adaptRenderers (its subclass will override it.) and do layout.
- * If clippingEnabled is true, it will clip/scissor area.
- * </p>
- * @override
- * @param {CanvasRenderingContext2D|WebGLRenderingContext} ctx
- */
- visit: function (ctx) {
- if (!this._visible)
- return;
- this._adaptRenderers();
- this._doLayout();
- if (this._clippingEnabled) {
- switch (this._clippingType) {
- case ccui.Layout.CLIPPING_STENCIL:
- this._stencilClippingVisit(ctx);
- break;
- case ccui.Layout.CLIPPING_SCISSOR:
- this._scissorClippingVisit(ctx);
- break;
- default:
- break;
- }
- } else
- ccui.Widget.prototype.visit.call(this, ctx);
- },
- _stencilClippingVisit: null,
- _stencilClippingVisitForWebGL: function (ctx) {
- var gl = ctx || cc._renderContext;
- if (!this._clippingStencil || !this._clippingStencil.isVisible())
- return;
- // all the _stencilBits are in use?
- if (ccui.Layout._layer + 1 == cc.stencilBits) {
- // warn once
- ccui.Layout._visit_once = true;
- if (ccui.Layout._visit_once) {
- cc.log("Nesting more than " + cc.stencilBits + "stencils is not supported. Everything will be drawn without stencil for this node and its childs.");
- ccui.Layout._visit_once = false;
- }
- // draw everything, as if there where no stencil
- cc.Node.prototype.visit.call(this, ctx);
- return;
- }
- ccui.Layout._layer++;
- var mask_layer = 0x1 << ccui.Layout._layer;
- var mask_layer_l = mask_layer - 1;
- var mask_layer_le = mask_layer | mask_layer_l;
- // manually save the stencil state
- var currentStencilEnabled = gl.isEnabled(gl.STENCIL_TEST);
- var currentStencilWriteMask = gl.getParameter(gl.STENCIL_WRITEMASK);
- var currentStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
- var currentStencilRef = gl.getParameter(gl.STENCIL_REF);
- var currentStencilValueMask = gl.getParameter(gl.STENCIL_VALUE_MASK);
- var currentStencilFail = gl.getParameter(gl.STENCIL_FAIL);
- var currentStencilPassDepthFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
- var currentStencilPassDepthPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
- gl.enable(gl.STENCIL_TEST);
- gl.stencilMask(mask_layer);
- var currentDepthWriteMask = gl.getParameter(gl.DEPTH_WRITEMASK);
- gl.depthMask(false);
- gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
- gl.stencilOp(gl.ZERO, gl.KEEP, gl.KEEP);
- // draw a fullscreen solid rectangle to clear the stencil buffer
- cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
- cc.kmGLPushMatrix();
- cc.kmGLLoadIdentity();
- cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
- cc.kmGLPushMatrix();
- cc.kmGLLoadIdentity();
- cc._drawingUtil.drawSolidRect(cc.p(-1,-1), cc.p(1,1), cc.color(255, 255, 255, 255));
- cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
- cc.kmGLPopMatrix();
- cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
- cc.kmGLPopMatrix();
- gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
- gl.stencilOp(gl.REPLACE, gl.KEEP, gl.KEEP);
- cc.kmGLPushMatrix();
- this.transform();
- this._clippingStencil.visit();
- gl.depthMask(currentDepthWriteMask);
- gl.stencilFunc(gl.EQUAL, mask_layer_le, mask_layer_le);
- gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
- // draw (according to the stencil test func) this node and its childs
- var i = 0; // used by _children
- var j = 0; // used by _protectedChildren
- this.sortAllChildren();
- this.sortAllProtectedChildren();
- var locChildren = this._children, locProtectChildren = this._protectedChildren;
- var iLen = locChildren.length, jLen = locProtectChildren.length, child;
- for( ; i < iLen; i++ ){
- child = locChildren[i];
- if ( child && child.getLocalZOrder() < 0 )
- child.visit();
- else
- break;
- }
- for( ; j < jLen; j++ ) {
- child = locProtectChildren[j];
- if ( child && child.getLocalZOrder() < 0 )
- child.visit();
- else
- break;
- }
- this.draw();
- for (; i < iLen; i++)
- locChildren[i].visit();
- for (; j < jLen; j++)
- locProtectChildren[j].visit();
- // manually restore the stencil state
- gl.stencilFunc(currentStencilFunc, currentStencilRef, currentStencilValueMask);
- gl.stencilOp(currentStencilFail, currentStencilPassDepthFail, currentStencilPassDepthPass);
- gl.stencilMask(currentStencilWriteMask);
- if (!currentStencilEnabled)
- gl.disable(gl.STENCIL_TEST);
- ccui.Layout._layer--;
- cc.kmGLPopMatrix();
- },
- _stencilClippingVisitForCanvas: function (ctx) {
- // return fast (draw nothing, or draw everything if in inverted mode) if:
- // - nil stencil node
- // - or stencil node invisible:
- if (!this._clippingStencil || !this._clippingStencil.isVisible()) {
- return;
- }
- var context = ctx || cc._renderContext;
- // Composition mode, costy but support texture stencil
- if (this._clippingStencil instanceof cc.Sprite) {
- // Cache the current canvas, for later use (This is a little bit heavy, replace this solution with other walkthrough)
- var canvas = context.canvas;
- var locCache = ccui.Layout._getSharedCache();
- locCache.width = canvas.width;
- locCache.height = canvas.height;
- var locCacheCtx = locCache.getContext("2d");
- locCacheCtx.drawImage(canvas, 0, 0);
- context.save();
- // Draw everything first using node visit function
- cc.ProtectedNode.prototype.visit.call(this, context);
- context.globalCompositeOperation = "destination-in";
- this.transform(context);
- this._clippingStencil.visit();
- context.restore();
- // Redraw the cached canvas, so that the cliped area shows the background etc.
- context.save();
- context.setTransform(1, 0, 0, 1, 0, 0);
- context.globalCompositeOperation = "destination-over";
- context.drawImage(locCache, 0, 0);
- context.restore();
- } else { // Clip mode, fast, but only support cc.DrawNode
- var i, children = this._children, locChild;
- context.save();
- this.transform(context);
- this._clippingStencil.visit(context);
- context.clip();
- // Clip mode doesn't support recusive stencil, so once we used a clip stencil,
- // so if it has ClippingNode as a child, the child must uses composition stencil.
- this.sortAllChildren();
- this.sortAllProtectedChildren();
- var j, locProtectChildren = this._protectedChildren;
- var iLen = children.length, jLen = locProtectChildren.length;
- // draw children zOrder < 0
- for (i = 0; i < iLen; i++) {
- locChild = children[i];
- if (locChild && locChild._localZOrder < 0)
- locChild.visit(context);
- else
- break;
- }
- for (j = 0; j < jLen; j++) {
- locChild = locProtectChildren[j];
- if (locChild && locChild._localZOrder < 0)
- locChild.visit(context);
- else
- break;
- }
- //this.draw(context);
- for (; i < iLen; i++)
- children[i].visit(context);
- for (; j < jLen; j++)
- locProtectChildren[j].visit(context);
- context.restore();
- }
- },
- _scissorClippingVisit: null,
- _scissorClippingVisitForWebGL: function (ctx) {
- var clippingRect = this._getClippingRect();
- var gl = ctx || cc._renderContext;
- if (this._handleScissor) {
- gl.enable(gl.SCISSOR_TEST);
- }
- cc.view.setScissorInPoints(clippingRect.x, clippingRect.y, clippingRect.width, clippingRect.height);
- cc.Node.prototype.visit.call(this);
- if (this._handleScissor) {
- gl.disable(gl.SCISSOR_TEST);
- }
- },
- /**
- * Changes if layout can clip it's content and locChild.
- * If you really need this, please enable it. But it would reduce the rendering efficiency.
- * @param {Boolean} able clipping enabled.
- */
- setClippingEnabled: function (able) {
- if (able == this._clippingEnabled)
- return;
- this._clippingEnabled = able;
- switch (this._clippingType) {
- case ccui.Layout.CLIPPING_STENCIL:
- if (able){
- this._clippingStencil = cc.DrawNode.create();
- if(cc._renderType === cc._RENDER_TYPE_CANVAS)
- this._clippingStencil.draw = this.__stencilDraw.bind(this);
- if (this._running)
- this._clippingStencil.onEnter();
- this._setStencilClippingSize(this._contentSize);
- } else {
- if (this._running && this._clippingStencil)
- this._clippingStencil.onExit();
- this._clippingStencil = null;
- }
- break;
- default:
- break;
- }
- },
- /**
- * Sets clipping type to ccui.Layout
- * @param {ccui.Layout.CLIPPING_STENCIL|ccui.Layout.CLIPPING_SCISSOR} type
- */
- setClippingType: function (type) {
- if (type == this._clippingType)
- return;
- var clippingEnabled = this.isClippingEnabled();
- this.setClippingEnabled(false);
- this._clippingType = type;
- this.setClippingEnabled(clippingEnabled);
- },
- /**
- * Gets clipping type of ccui.Layout
- * @returns {ccui.Layout.CLIPPING_STENCIL|ccui.Layout.CLIPPING_SCISSOR}
- */
- getClippingType: function () {
- return this._clippingType;
- },
- _setStencilClippingSize: function (size) {
- if (this._clippingEnabled && this._clippingType == ccui.Layout.CLIPPING_STENCIL) {
- var rect = [];
- rect[0] = cc.p(0, 0);
- rect[1] = cc.p(size.width, 0);
- rect[2] = cc.p(size.width, size.height);
- rect[3] = cc.p(0, size.height);
- var green = cc.color.GREEN;
- this._clippingStencil.clear();
- this._clippingStencil.drawPoly(rect, 4, green, 0, green);
- }
- },
- _getClippingRect: function () {
- if (this._clippingRectDirty) {
- var worldPos = this.convertToWorldSpace(cc.p(0, 0));
- var t = this.nodeToWorldTransform();
- var scissorWidth = this._contentSize.width * t.a;
- var scissorHeight = this._contentSize.height * t.d;
- var parentClippingRect;
- var parent = this;
- while (parent) {
- parent = parent.getParent();
- if (parent && parent instanceof ccui.Layout && parent.isClippingEnabled()) {
- this._clippingParent = parent;
- break;
- }
- }
- if (this._clippingParent) {
- parentClippingRect = this._clippingParent._getClippingRect();
- var finalX = worldPos.x - (scissorWidth * this._anchorPoint.x);
- var finalY = worldPos.y - (scissorHeight * this._anchorPoint.y);
- var finalWidth = scissorWidth;
- var finalHeight = scissorHeight;
- var leftOffset = worldPos.x - parentClippingRect.x;
- if (leftOffset < 0) {
- finalX = parentClippingRect.x;
- finalWidth += leftOffset;
- }
- var rightOffset = (worldPos.x + scissorWidth) - (parentClippingRect.x + parentClippingRect.width);
- if (rightOffset > 0)
- finalWidth -= rightOffset;
- var topOffset = (worldPos.y + scissorHeight) - (parentClippingRect.y + parentClippingRect.height);
- if (topOffset > 0)
- finalHeight -= topOffset;
- var bottomOffset = worldPos.y - parentClippingRect.y;
- if (bottomOffset < 0) {
- finalY = parentClippingRect.x;
- finalHeight += bottomOffset;
- }
- if (finalWidth < 0)
- finalWidth = 0;
- if (finalHeight < 0)
- finalHeight = 0;
- this._clippingRect.x = finalX;
- this._clippingRect.y = finalY;
- this._clippingRect.width = finalWidth;
- this._clippingRect.height = finalHeight;
- } else {
- this._clippingRect.x = worldPos.x - (scissorWidth * this._anchorPoint.x);
- this._clippingRect.y = worldPos.y - (scissorHeight * this._anchorPoint.y);
- this._clippingRect.width = scissorWidth;
- this._clippingRect.height = scissorHeight;
- }
- this._clippingRectDirty = false;
- }
- return this._clippingRect;
- },
- _onSizeChanged: function () {
- ccui.Widget.prototype._onSizeChanged.call(this);
- var locContentSize = this._contentSize;
- this._setStencilClippingSize(locContentSize);
- this._doLayoutDirty = true;
- this._clippingRectDirty = true;
- if (this._backGroundImage) {
- this._backGroundImage.setPosition(locContentSize.width * 0.5, locContentSize.height * 0.5);
- if (this._backGroundScale9Enabled && this._backGroundImage instanceof ccui.Scale9Sprite)
- this._backGroundImage.setPreferredSize(locContentSize);
- }
- if (this._colorRender)
- this._colorRender.setContentSize(locContentSize);
- if (this._gradientRender)
- this._gradientRender.setContentSize(locContentSize);
- },
- /**
- * Sets background image use scale9 renderer.
- * @param {Boolean} able true that use scale9 renderer, false otherwise.
- */
- setBackGroundImageScale9Enabled: function (able) {
- if (this._backGroundScale9Enabled == able)
- return;
- this.removeProtectedChild(this._backGroundImage);
- this._backGroundImage = null;
- this._backGroundScale9Enabled = able;
- this._addBackGroundImage();
- this.setBackGroundImage(this._backGroundImageFileName, this._bgImageTexType);
- this.setBackGroundImageCapInsets(this._backGroundImageCapInsets);
- },
- /**
- * Get whether background image is use scale9 renderer.
- * @returns {Boolean}
- */
- isBackGroundImageScale9Enabled: function () {
- return this._backGroundScale9Enabled;
- },
- /**
- * Sets a background image for layout
- * @param {String} fileName
- * @param {ccui.Widget.LOCAL_TEXTURE|ccui.Widget.PLIST_TEXTURE} texType
- */
- setBackGroundImage: function (fileName, texType) {
- if (!fileName)
- return;
- texType = texType || ccui.Widget.LOCAL_TEXTURE;
- if (this._backGroundImage == null)
- this._addBackGroundImage();
- this._backGroundImageFileName = fileName;
- this._bgImageTexType = texType;
- var locBackgroundImage = this._backGroundImage;
- if (this._backGroundScale9Enabled) {
- var bgiScale9 = locBackgroundImage;
- switch (this._bgImageTexType) {
- case ccui.Widget.LOCAL_TEXTURE:
- bgiScale9.initWithFile(fileName);
- break;
- case ccui.Widget.PLIST_TEXTURE:
- bgiScale9.initWithSpriteFrameName(fileName);
- break;
- default:
- break;
- }
- bgiScale9.setPreferredSize(this._contentSize);
- } else {
- var sprite = locBackgroundImage;
- switch (this._bgImageTexType){
- case ccui.Widget.LOCAL_TEXTURE:
- //SetTexture cannot load resource
- sprite.initWithFile(fileName);
- break;
- case ccui.Widget.PLIST_TEXTURE:
- //SetTexture cannot load resource
- sprite.initWithSpriteFrameName(fileName);
- break;
- default:
- break;
- }
- }
- this._backGroundImageTextureSize = locBackgroundImage.getContentSize();
- locBackgroundImage.setPosition(this._contentSize.width * 0.5, this._contentSize.height * 0.5);
- this._updateBackGroundImageColor();
- /*//async load callback
- var self = this;
- if(!locBackgroundImage.texture || !locBackgroundImage.texture.isLoaded()){
- locBackgroundImage.addLoadedEventListener(function(){
- self._backGroundImageTextureSize = locBackgroundImage.getContentSize();
- locBackgroundImage.setPosition(self._contentSize.width * 0.5, self._contentSize.height * 0.5);
- self._updateBackGroundImageColor();
- self._imageRendererAdaptDirty = true;
- self._findLayout();
- });
- }*/
- },
- /**
- * Sets a background image CapInsets for layout, if the background image is a scale9 render.
- * @param {cc.Rect} capInsets capinsets of background image.
- */
- setBackGroundImageCapInsets: function (capInsets) {
- if(!capInsets)
- return;
- var locInsets = this._backGroundImageCapInsets;
- locInsets.x = capInsets.x;
- locInsets.y = capInsets.y;
- locInsets.width = capInsets.width;
- locInsets.height = capInsets.height;
- if (this._backGroundScale9Enabled)
- this._backGroundImage.setCapInsets(capInsets);
- },
- /**
- * Gets background image capinsets of ccui.Layout.
- * @returns {cc.Rect}
- */
- getBackGroundImageCapInsets: function () {
- return cc.rect(this._backGroundImageCapInsets);
- },
- _supplyTheLayoutParameterLackToChild: function (locChild) {
- if (!locChild) {
- return;
- }
- switch (this._layoutType) {
- case ccui.Layout.ABSOLUTE:
- break;
- case ccui.Layout.LINEAR_HORIZONTAL:
- case ccui.Layout.LINEAR_VERTICAL:
- var layoutParameter = locChild.getLayoutParameter(ccui.LayoutParameter.LINEAR);
- if (!layoutParameter)
- locChild.setLayoutParameter(ccui.LinearLayoutParameter.create());
- break;
- case ccui.Layout.RELATIVE:
- var layoutParameter = locChild.getLayoutParameter(ccui.LayoutParameter.RELATIVE);
- if (!layoutParameter)
- locChild.setLayoutParameter(ccui.RelativeLayoutParameter.create());
- break;
- default:
- break;
- }
- },
- _addBackGroundImage: function () {
- if (this._backGroundScale9Enabled) {
- this._backGroundImage = ccui.Scale9Sprite.create();
- this._backGroundImage.setPreferredSize(this._contentSize);
- } else
- this._backGroundImage = cc.Sprite.create();
- this.addProtectedChild(this._backGroundImage, ccui.Layout.BACKGROUND_IMAGE_ZORDER, -1);
- this._backGroundImage.setPosition(this._contentSize.width / 2.0, this._contentSize.height / 2.0);
- },
- /**
- * Remove the background image of ccui.Layout.
- */
- removeBackGroundImage: function () {
- if (!this._backGroundImage)
- return;
- this.removeProtectedChild(this._backGroundImage);
- this._backGroundImage = null;
- this._backGroundImageFileName = "";
- this._backGroundImageTextureSize.width = 0;
- this._backGroundImageTextureSize.height = 0;
- },
- /**
- * Sets Color Type for ccui.Layout.
- * @param {ccui.Layout.BG_COLOR_NONE|ccui.Layout.BG_COLOR_SOLID|ccui.Layout.BG_COLOR_GRADIENT} type
- */
- setBackGroundColorType: function (type) {
- if (this._colorType == type)
- return;
- switch (this._colorType) {
- case ccui.Layout.BG_COLOR_NONE:
- if (this._colorRender) {
- this.removeProtectedChild(this._colorRender);
- this._colorRender = null;
- }
- if (this._gradientRender) {
- this.removeProtectedChild(this._gradientRender);
- this._gradientRender = null;
- }
- break;
- case ccui.Layout.BG_COLOR_SOLID:
- if (this._colorRender) {
- this.removeProtectedChild(this._colorRender);
- this._colorRender = null;
- }
- break;
- case ccui.Layout.BG_COLOR_GRADIENT:
- if (this._gradientRender) {
- this.removeProtectedChild(this._gradientRender);
- this._gradientRender = null;
- }
- break;
- default:
- break;
- }
- this._colorType = type;
- switch (this._colorType) {
- case ccui.Layout.BG_COLOR_NONE:
- break;
- case ccui.Layout.BG_COLOR_SOLID:
- this._colorRender = new cc.LayerColor();
- this._colorRender.setContentSize(this._contentSize);
- this._colorRender.setOpacity(this._opacity);
- this._colorRender.setColor(this._color);
- this.addProtectedChild(this._colorRender, ccui.Layout.BACKGROUND_RENDERER_ZORDER, -1);
- break;
- case ccui.Layout.BG_COLOR_GRADIENT:
- this._gradientRender = new cc.LayerGradient(cc.color(255, 0, 0, 255), cc.color(0, 255, 0, 255));
- this._gradientRender.setContentSize(this._contentSize);
- this._gradientRender.setOpacity(this._opacity);
- this._gradientRender.setStartColor(this._startColor);
- this._gradientRender.setEndColor(this._endColor);
- this._gradientRender.setVector(this._alongVector);
- this.addProtectedChild(this._gradientRender, ccui.Layout.BACKGROUND_RENDERER_ZORDER, -1);
- break;
- default:
- break;
- }
- },
- /**
- * Get background color type of ccui.Layout.
- * @returns {ccui.Layout.BG_COLOR_NONE|ccui.Layout.BG_COLOR_SOLID|ccui.Layout.BG_COLOR_GRADIENT}
- */
- getBackGroundColorType: function () {
- return this._colorType;
- },
- /**
- * Sets background color for layout, if color type is Layout.COLOR_SOLID
- * @param {cc.Color} color
- * @param {cc.Color} [endColor]
- */
- setBackGroundColor: function (color, endColor) {
- if (!endColor) {
- this._color.r = color.r;
- this._color.g = color.g;
- this._color.b = color.b;
- if (this._colorRender)
- this._colorRender.setColor(color);
- } else {
- this._startColor.r = color.r;
- this._startColor.g = color.g;
- this._startColor.b = color.b;
- if (this._gradientRender)
- this._gradientRender.setStartColor(color);
- this._endColor.r = endColor.r;
- this._endColor.g = endColor.g;
- this._endColor.b = endColor.b;
- if (this._gradientRender)
- this._gradientRender.setEndColor(endColor);
- }
- },
- /**
- * Gets background color of ccui.Layout, if color type is Layout.COLOR_SOLID.
- * @returns {cc.Color}
- */
- getBackGroundColor: function () {
- var tmpColor = this._color;
- return cc.color(tmpColor.r, tmpColor.g, tmpColor.b, tmpColor.a);
- },
- /**
- * Gets background start color of ccui.Layout
- * @returns {cc.Color}
- */
- getBackGroundStartColor: function () {
- var tmpColor = this._startColor;
- return cc.color(tmpColor.r, tmpColor.g, tmpColor.b, tmpColor.a);
- },
- /**
- * Gets background end color of ccui.Layout
- * @returns {cc.Color}
- */
- getBackGroundEndColor: function () {
- var tmpColor = this._endColor;
- return cc.color(tmpColor.r, tmpColor.g, tmpColor.b, tmpColor.a);
- },
- /**
- * Sets background opacity to ccui.Layout.
- * @param {number} opacity
- */
- setBackGroundColorOpacity: function (opacity) {
- this._opacity = opacity;
- switch (this._colorType) {
- case ccui.Layout.BG_COLOR_NONE:
- break;
- case ccui.Layout.BG_COLOR_SOLID:
- this._colorRender.setOpacity(opacity);
- break;
- case ccui.Layout.BG_COLOR_GRADIENT:
- this._gradientRender.setOpacity(opacity);
- break;
- default:
- break;
- }
- },
- /**
- * Get background opacity value of ccui.Layout.
- * @returns {Number}
- */
- getBackGroundColorOpacity: function () {
- return this._opacity;
- },
- /**
- * Sets background color vector for layout, if color type is Layout.COLOR_GRADIENT
- * @param {cc.Point} vector
- */
- setBackGroundColorVector: function (vector) {
- this._alongVector.x = vector.x;
- this._alongVector.y = vector.y;
- if (this._gradientRender) {
- this._gradientRender.setVector(vector);
- }
- },
- /**
- * Gets background color vector of ccui.Layout, if color type is Layout.COLOR_GRADIENT
- * @returns {cc.Point}
- */
- getBackGroundColorVector: function () {
- return this._alongVector;
- },
- /**
- * Sets backGround image color
- * @param {cc.Color} color
- */
- setBackGroundImageColor: function (color) {
- this._backGroundImageColor.r = color.r;
- this._backGroundImageColor.g = color.g;
- this._backGroundImageColor.b = color.b;
- this._updateBackGroundImageColor();
- },
- /**
- * Sets backGround image Opacity
- * @param {Number} opacity
- */
- setBackGroundImageOpacity: function (opacity) {
- this._backGroundImageColor.a = opacity;
- this.getBackGroundImageColor();
- },
- /**
- * Gets backGround image color
- * @returns {cc.Color}
- */
- getBackGroundImageColor: function () {
- var color = this._backGroundImageColor;
- return cc.color(color.r, color.g, color.b, color.a);
- },
- /**
- * Gets backGround image opacity
- * @returns {Number}
- */
- getBackGroundImageOpacity: function () {
- return this._backGroundImageColor.a;
- },
- _updateBackGroundImageColor: function () {
- if(this._backGroundImage)
- this._backGroundImage.setColor(this._backGroundImageColor);
- },
- /**
- * Gets background image texture size.
- * @returns {cc.Size}
- */
- getBackGroundImageTextureSize: function () {
- return this._backGroundImageTextureSize;
- },
- /**
- * Sets LayoutType to ccui.Layout, LayoutManager will do layout by layout type..
- * @param {ccui.Layout.ABSOLUTE|ccui.Layout.LINEAR_VERTICAL|ccui.Layout.LINEAR_HORIZONTAL|ccui.Layout.RELATIVE} type
- */
- setLayoutType: function (type) {
- this._layoutType = type;
- var layoutChildrenArray = this._children;
- var locChild = null;
- for (var i = 0; i < layoutChildrenArray.length; i++) {
- locChild = layoutChildrenArray[i];
- if(locChild instanceof ccui.Widget)
- this._supplyTheLayoutParameterLackToChild(locChild);
- }
- this._doLayoutDirty = true;
- },
- /**
- * Gets LayoutType of ccui.Layout.
- * @returns {null}
- */
- getLayoutType: function () {
- return this._layoutType;
- },
- /**
- * request do layout, it will do layout at visit calls
- */
- requestDoLayout: function () {
- this._doLayoutDirty = true;
- },
- _doLayout: function () {
- if (!this._doLayoutDirty)
- return;
- this.sortAllChildren();
- var executant = ccui.getLayoutManager(this._layoutType);
- if (executant)
- executant._doLayout(this);
- this._doLayoutDirty = false;
- },
- _getLayoutContentSize: function(){
- return this.getContentSize();
- },
- _getLayoutElements: function(){
- return this.getChildren();
- },
- //clipping
- _onBeforeVisitStencil: function(){
- //TODO NEW RENDERER
- },
- _drawFullScreenQuadClearStencil:function(){
- //TODO NEW RENDERER
- },
- _onAfterDrawStencil: function(){
- //TODO NEW RENDERER
- },
- _onAfterVisitStencil: function(){
- //TODO NEW RENDERER
- },
- _onAfterVisitScissor: function(){
- //TODO NEW RENDERER
- },
- _onAfterVisitScissor: function(){
- //TODO NEW RENDERER
- },
- _updateBackGroundImageOpacity: function(){
- if (this._backGroundImage)
- this._backGroundImage.setOpacity(this._backGroundImageOpacity);
- },
- _updateBackGroundImageRGBA: function(){
- if (this._backGroundImage) {
- this._backGroundImage.setColor(this._backGroundImageColor);
- this._backGroundImage.setOpacity(this._backGroundImageOpacity);
- }
- },
- /**
- * Gets the content size of the layout, it will accumulate all its children's content size
- * @returns {cc.Size}
- * @private
- */
- _getLayoutAccumulatedSize: function(){
- var children = this.getChildren();
- var layoutSize = cc.size(0, 0);
- var widgetCount = 0, locSize;
- for(var i = 0, len = children.length; i < len; i++) {
- var layout = children[i];
- if (null != layout && layout instanceof ccui.Layout){
- locSize = layout._getLayoutAccumulatedSize();
- layoutSize.width += locSize.width;
- layoutSize.height += locSize.height;
- } else {
- if (layout instanceof ccui.Widget) {
- widgetCount++;
- var m = layout.getLayoutParameter().getMargin();
- locSize = layout.getContentSize();
- layoutSize.width += locSize.width + (m.right + m.left) * 0.5;
- layoutSize.height += locSize.height + (m.top + m.bottom) * 0.5;
- }
- }
- }
- //substract extra size
- var type = this.getLayoutType();
- if (type == ccui.Layout.LINEAR_HORIZONTAL)
- layoutSize.height = layoutSize.height - layoutSize.height/widgetCount * (widgetCount-1);
- if (type == ccui.Layout.LINEAR_VERTICAL)
- layoutSize.width = layoutSize.width - layoutSize.width/widgetCount * (widgetCount-1);
- return layoutSize;
- },
- /**
- * When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child <br/>
- * will get the focus. The current algorithm to determine which child will get focus is nearest-distance-priority algorithm
- * @param {Number} direction next focused widget direction
- * @param {ccui.Widget} baseWidget
- * @returns {Number}
- * @private
- */
- _findNearestChildWidgetIndex: function(direction, baseWidget){
- if (baseWidget == null || baseWidget == this)
- return this._findFirstFocusEnabledWidgetIndex();
- var index = 0, locChildren = this.getChildren();
- var count = locChildren.length, widgetPosition;
- var distance = cc.FLT_MAX, found = 0;
- if (direction == ccui.Widget.LEFT || direction == ccui.Widget.RIGHT || direction == ccui.Widget.DOWN || direction == ccui.Widget.UP) {
- widgetPosition = this._getWorldCenterPoint(baseWidget);
- while (index < count) {
- var w = locChildren[index];
- if (w && w instanceof ccui.Widget && w.isFocusEnabled()) {
- var length = (w instanceof ccui.Layout)? w._calculateNearestDistance(baseWidget)
- : cc.pLength(cc.pSub(this._getWorldCenterPoint(w), widgetPosition));
- if (length < distance){
- found = index;
- distance = length;
- }
- }
- index++;
- }
- return found;
- }
- cc.log("invalid focus direction!");
- return 0;
- },
- /**
- * When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child
- * will get the focus. The current algorithm to determine which child will get focus is farthest-distance-priority algorithm
- * @param {Number} direction next focused widget direction
- * @param {ccui.Widget} baseWidget
- * @returns {Number} The index of child widget in the container
- * @private
- */
- _findFarthestChildWidgetIndex: function(direction, baseWidget){
- if (baseWidget == null || baseWidget == this)
- return this._findFirstFocusEnabledWidgetIndex();
- var index = 0, locChildren = this.getChildren();
- var count = locChildren.length;
- var distance = -cc.FLT_MAX, found = 0;
- if (direction == ccui.Widget.LEFT || direction == ccui.Widget.RIGHT || direction == ccui.Widget.DOWN || direction == ccui.Widget.UP) {
- var widgetPosition = this._getWorldCenterPoint(baseWidget);
- while (index < count) {
- var w = locChildren[index];
- if (w && w instanceof ccui.Widget && w.isFocusEnabled()) {
- var length = (w instanceof ccui.Layout)?w._calculateFarthestDistance(baseWidget)
- : cc.pLength(cc.pSub(this._getWorldCenterPoint(w), widgetPosition));
- if (length > distance){
- found = index;
- distance = length;
- }
- }
- index++;
- }
- return found;
- }
- cc.log("invalid focus direction!!!");
- return 0;
- },
- /**
- * calculate the nearest distance between the baseWidget and the children of the layout
- * @param {ccui.Widget} baseWidget the base widget which will be used to calculate the distance between the layout's children and itself
- * @returns {Number} return the nearest distance between the baseWidget and the layout's children
- * @private
- */
- _calculateNearestDistance: function(baseWidget){
- var distance = cc.FLT_MAX;
- var widgetPosition = this._getWorldCenterPoint(baseWidget);
- var locChildren = this._children;
- for (var i = 0, len = locChildren.length; i < len; i++) {
- var widget = locChildren[i], length;
- if (widget instanceof ccui.Layout)
- length = widget._calculateNearestDistance(baseWidget);
- else {
- if (widget instanceof ccui.Widget && widget.isFocusEnabled())
- length = cc.pLength(cc.pSub(this._getWorldCenterPoint(widget), widgetPosition));
- else
- continue;
- }
- if (length < distance)
- distance = length;
- }
- return distance;
- },
- /**
- * calculate the farthest distance between the baseWidget and the children of the layout
- * @param baseWidget
- * @returns {number}
- * @private
- */
- _calculateFarthestDistance:function(baseWidget){
- var distance = -cc.FLT_MAX;
- var widgetPosition = this._getWorldCenterPoint(baseWidget);
- var locChildren = this._children;
- for (var i = 0, len = locChildren.length; i < len; i++) {
- var layout = locChildren[i];
- var length;
- if (layout instanceof ccui.Layout)
- length = layout._calculateFarthestDistance(baseWidget);
- else {
- if (layout instanceof ccui.Widget && layout.isFocusEnabled()) {
- var wPosition = this._getWorldCenterPoint(layout);
- length = cc.pLength(cc.pSub(wPosition, widgetPosition));
- } else
- continue;
- }
- if (length > distance)
- distance = length;
- }
- return distance;
- },
- /**
- * when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farthest distance algorithm or not
- * @param direction
- * @param baseWidget
- * @private
- */
- _findProperSearchingFunctor: function(direction, baseWidget){
- if (baseWidget == null)
- return;
- var previousWidgetPosition = this._getWorldCenterPoint(baseWidget);
- var widgetPosition = this._getWorldCenterPoint(this._findFirstNonLayoutWidget());
- if (direction == ccui.Widget.LEFT) {
- this.onPassFocusToChild = (previousWidgetPosition.x > widgetPosition.x) ? this._findNearestChildWidgetIndex.bind(this)
- : this._findFarthestChildWidgetIndex.bind(this);
- } else if (direction == ccui.Widget.RIGHT) {
- this.onPassFocusToChild = (previousWidgetPosition.x > widgetPosition.x) ? this._findFarthestChildWidgetIndex.bind(this)
- : this._findNearestChildWidgetIndex.bind(this);
- }else if(direction == ccui.Widget.DOWN) {
- this.onPassFocusToChild = (previousWidgetPosition.y > widgetPosition.y) ? this._findNearestChildWidgetIndex.bind(this)
- : this._findFarthestChildWidgetIndex.bind(this);
- }else if(direction == ccui.Widget.UP) {
- this.onPassFocusToChild = (previousWidgetPosition.y < widgetPosition.y) ? this._findNearestChildWidgetIndex.bind(this)
- : this._findFarthestChildWidgetIndex.bind(this);
- }else
- cc.log("invalid direction!");
- },
- /**
- * find the first non-layout widget in this layout
- * @returns {ccui.Widget}
- * @private
- */
- _findFirstNonLayoutWidget:function(){
- var locChildren = this._children;
- for(var i = 0, len = locChildren.length; i < len; i++) {
- var child = locChildren[i];
- if (child instanceof ccui.Layout){
- var widget = child._findFirstNonLayoutWidget();
- if(widget)
- return widget;
- } else{
- if (child instanceof cc.Widget)
- return child;
- }
- }
- return null;
- },
- /**
- * find the first focus enabled widget index in the layout, it will recursive searching the child widget
- * @returns {number}
- * @private
- */
- _findFirstFocusEnabledWidgetIndex: function(){
- var index = 0, locChildren = this.getChildren();
- var count = locChildren.length;
- while (index < count) {
- var w = locChildren[index];
- if (w && w instanceof ccui.Widget && w.isFocusEnabled())
- return index;
- index++;
- }
- return 0;
- },
- /**
- * find a focus enabled child Widget in the layout by index
- * @param index
- * @returns {*}
- * @private
- */
- _findFocusEnabledChildWidgetByIndex: function(index){
- var widget = this._getChildWidgetByIndex(index);
- if (widget){
- if (widget.isFocusEnabled())
- return widget;
- index = index + 1;
- return this._findFocusEnabledChildWidgetByIndex(index);
- }
- return null;
- },
- /**
- * get the center point of a widget in world space
- * @param {ccui.Widget} widget
- * @returns {cc.Point}
- * @private
- */
- _getWorldCenterPoint: function(widget){
- //FIXEDME: we don't need to calculate the content size of layout anymore
- var widgetSize = widget instanceof ccui.Layout ? widget._getLayoutAccumulatedSize() : widget.getContentSize();
- return widget.convertToWorldSpace(cc.p(widgetSize.width /2, widgetSize.height /2));
- },
- /**
- * this method is called internally by nextFocusedWidget. When the dir is Right/Down, then this method will be called
- * @param {Number} direction
- * @param {ccui.Widget} current the current focused widget
- * @returns {ccui.Widget} the next focused widget
- * @private
- */
- _getNextFocusedWidget: function(direction, current){
- var nextWidget = null, locChildren = this._children;
- var previousWidgetPos = locChildren.indexOf(current);
- previousWidgetPos = previousWidgetPos + 1;
- if (previousWidgetPos < locChildren.length) {
- nextWidget = this._getChildWidgetByIndex(previousWidgetPos);
- //handle widget
- if (nextWidget) {
- if (nextWidget.isFocusEnabled()) {
- if (nextWidget instanceof ccui.Layout) {
- nextWidget._isFocusPassing = true;
- return nextWidget.findNextFocusedWidget(direction, nextWidget);
- } else {
- this.dispatchFocusEvent(current, nextWidget);
- return nextWidget;
- }
- } else
- return this._getNextFocusedWidget(direction, nextWidget);
- } else
- return current;
- } else {
- if (this._loopFocus) {
- if (this._checkFocusEnabledChild()) {
- previousWidgetPos = 0;
- nextWidget = this._getChildWidgetByIndex(previousWidgetPos);
- if (nextWidget.isFocusEnabled()) {
- if (nextWidget instanceof ccui.Layout) {
- nextWidget._isFocusPassing = true;
- return nextWidget.findNextFocusedWidget(direction, nextWidget);
- } else {
- this.dispatchFocusEvent(current, nextWidget);
- return nextWidget;
- }
- } else
- return this._getNextFocusedWidget(direction, nextWidget);
- } else {
- if (current instanceof ccui.Layout)
- return current;
- else
- return this._focusedWidget;
- }
- } else{
- if (this._isLastWidgetInContainer(current, direction)){
- if (this._isWidgetAncestorSupportLoopFocus(this, direction))
- return this.findNextFocusedWidget(direction, this);
- if (current instanceof ccui.Layout)
- return current;
- else
- return this._focusedWidget;
- } else
- return this.findNextFocusedWidget(direction, this);
- }
- }
- },
- /**
- * this method is called internally by nextFocusedWidget. When the dir is Left/Up, then this method will be called
- * @param direction
- * @param {ccui.Widget} current the current focused widget
- * @returns {ccui.Widget} the next focused widget
- * @private
- */
- _getPreviousFocusedWidget: function(direction, current){
- var nextWidget = null, locChildren = this._children;
- var previousWidgetPos = locChildren.indexOf(current);
- previousWidgetPos = previousWidgetPos - 1;
- if (previousWidgetPos >= 0){
- nextWidget = this._getChildWidgetByIndex(previousWidgetPos);
- if (nextWidget.isFocusEnabled()) {
- if (nextWidget instanceof ccui.Layout){
- nextWidget._isFocusPassing = true;
- return nextWidget.findNextFocusedWidget(direction, nextWidget);
- }
- this.dispatchFocusEvent(current, nextWidget);
- return nextWidget;
- } else
- return this._getPreviousFocusedWidget(direction, nextWidget); //handling the disabled widget, there is no actual focus lose or get, so we don't need any envet
- }else {
- if (this._loopFocus){
- if (this._checkFocusEnabledChild()) {
- previousWidgetPos = locChildren.length -1;
- nextWidget = this._getChildWidgetByIndex(previousWidgetPos);
- if (nextWidget.isFocusEnabled()){
- if (nextWidget instanceof ccui.Layout){
- nextWidget._isFocusPassing = true;
- return nextWidget.findNextFocusedWidget(direction, nextWidget);
- } else {
- this.dispatchFocusEvent(current, nextWidget);
- return nextWidget;
- }
- } else
- return this._getPreviousFocusedWidget(direction, nextWidget);
- } else
- return (current instanceof ccui.Layout) ? current : this._focusedWidget;
- } else {
- if (this._isLastWidgetInContainer(current, direction)) {
- if (this._isWidgetAncestorSupportLoopFocus(this, direction))
- return this.findNextFocusedWidget(direction, this);
- return (current instanceof ccui.Layout) ? current : this._focusedWidget;
- } else
- return this.findNextFocusedWidget(direction, this);
- }
- }
- },
- /**
- * find the nth element in the _children array. Only the Widget descendant object will be returned
- * @param {Number} index
- * @returns {ccui.Widget}
- * @private
- */
- _getChildWidgetByIndex: function (index) {
- var locChildren = this._children;
- var size = locChildren.length, count = 0, oldIndex = index;
- while (index < size) {
- var firstChild = locChildren[index];
- if (firstChild && firstChild instanceof ccui.Widget)
- return firstChild;
- count++;
- index++;
- }
- var begin = 0;
- while (begin < oldIndex) {
- var child = locChildren[begin];
- if (child && child instanceof ccui.Widget)
- return child;
- count++;
- begin++;
- }
- return null;
- },
- /**
- * whether it is the last element according to all their parents
- * @param {ccui.Widget} widget
- * @param {Number} direction
- * @returns {Boolean}
- * @private
- */
- _isLastWidgetInContainer:function(widget, direction){
- var parent = widget.getParent();
- if (parent instanceof ccui.Layout)
- return true;
- var container = parent.getChildren();
- var index = container.indexOf(widget);
- if (parent.getLayoutType() == ccui.Layout.LINEAR_HORIZONTAL) {
- if (direction == ccui.Widget.LEFT) {
- if (index == 0)
- return this._isLastWidgetInContainer(parent, direction);
- else
- return false;
- }
- if (direction == ccui.Widget.RIGHT) {
- if (index == container.length - 1)
- return this._isLastWidgetInContainer(parent, direction);
- else
- return false;
- }
- if (direction == ccui.Widget.DOWN)
- return this._isLastWidgetInContainer(parent, direction);
- if (direction == ccui.Widget.UP)
- return this._isLastWidgetInContainer(parent, direction);
- } else if(parent.getLayoutType() == ccui.Layout.LINEAR_VERTICAL){
- if (direction == ccui.Widget.UP){
- if (index == 0)
- return this._isLastWidgetInContainer(parent, direction);
- else
- return false;
- }
- if (direction == ccui.Widget.DOWN) {
- if (index == container.length - 1)
- return this._isLastWidgetInContainer(parent, direction);
- else
- return false;
- }
- if (direction == ccui.Widget.LEFT)
- return this._isLastWidgetInContainer(parent, direction);
- if (direction == ccui.Widget.RIGHT)
- return this._isLastWidgetInContainer(parent, direction);
- } else {
- cc.log("invalid layout Type");
- return false;
- }
- },
- /**
- * Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise it returns false.
- * @param {ccui.Widget} widget
- * @param {Number} direction
- * @returns {Boolean}
- * @private
- */
- _isWidgetAncestorSupportLoopFocus: function(widget, direction){
- var parent = widget.getParent();
- if (parent == null)
- return false;
- if (parent.isLoopFocus()) {
- var layoutType = parent.getLayoutType();
- if (layoutType == ccui.Layout.LINEAR_HORIZONTAL) {
- if (direction == ccui.Widget.LEFT || direction == ccui.Widget.RIGHT)
- return true;
- else
- return this._isWidgetAncestorSupportLoopFocus(parent, direction);
- }
- if (layoutType == ccui.Layout.LINEAR_VERTICAL){
- if (direction == ccui.Widget.DOWN || direction == ccui.Widget.UP)
- return true;
- else
- return this._isWidgetAncestorSupportLoopFocus(parent, direction);
- } else
- cc.assert(0, "invalid layout type");
- } else
- return this._isWidgetAncestorSupportLoopFocus(parent, direction);
- },
- /**
- * pass the focus to the layout's next focus enabled child
- * @param {Number} direction
- * @param {ccui.Widget} current
- * @returns {ccui.Widget}
- * @private
- */
- _passFocusToChild: function(direction, current){
- if (this._checkFocusEnabledChild()) {
- var previousWidget = ccui.Widget.getCurrentFocusedWidget();
- this._findProperSearchingFunctor(direction, previousWidget);
- var index = this.onPassFocusToChild(direction, previousWidget);
- var widget = this._getChildWidgetByIndex(index);
- if (widget instanceof ccui.Layout) {
- widget._isFocusPassing = true;
- return widget.findNextFocusedWidget(direction, widget);
- } else {
- this.dispatchFocusEvent(current, widget);
- return widget;
- }
- }else
- return this;
- },
- /**
- * If there are no focus enabled child in the layout, it will return false, otherwise it returns true
- * @returns {boolean}
- * @private
- */
- _checkFocusEnabledChild: function(){
- var locChildren = this._children;
- for(var i = 0, len = locChildren.length; i < len; i++){
- var widget = locChildren[i];
- if (widget && widget instanceof ccui.Widget && widget.isFocusEnabled())
- return true;
- }
- return false;
- },
- /**
- * Returns the "class name" of widget.
- * @returns {string}
- */
- getDescription: function () {
- return "Layout";
- },
- _createCloneInstance: function () {
- return ccui.Layout.create();
- },
- _copyClonedWidgetChildren: function (model) {
- ccui.Widget.prototype._copyClonedWidgetChildren.call(this, model);
- },
- _copySpecialProperties: function (layout) {
- if(!(layout instanceof ccui.Layout))
- return;
- this.setBackGroundImageScale9Enabled(layout._backGroundScale9Enabled);
- this.setBackGroundImage(layout._backGroundImageFileName, layout._bgImageTexType);
- this.setBackGroundImageCapInsets(layout._backGroundImageCapInsets);
- this.setBackGroundColorType(layout._colorType);
- this.setBackGroundColor(layout._color);
- this.setBackGroundColor(layout._startColor, layout._endColor);
- this.setBackGroundColorOpacity(layout._opacity);
- this.setBackGroundColorVector(layout._alongVector);
- this.setLayoutType(layout._layoutType);
- this.setClippingEnabled(layout._clippingEnabled);
- this.setClippingType(layout._clippingType);
- this._loopFocus = layout._loopFocus;
- this.__passFocusToChild = layout.__passFocusToChild;
- }
- });
- ccui.Layout._init_once = null;
- ccui.Layout._visit_once = null;
- ccui.Layout._layer = -1;
- ccui.Layout._sharedCache = null;
- if (cc._renderType == cc._RENDER_TYPE_WEBGL) {
- //WebGL
- ccui.Layout.prototype._stencilClippingVisit = ccui.Layout.prototype._stencilClippingVisitForWebGL;
- ccui.Layout.prototype._scissorClippingVisit = ccui.Layout.prototype._scissorClippingVisitForWebGL;
- } else {
- ccui.Layout.prototype._stencilClippingVisit = ccui.Layout.prototype._stencilClippingVisitForCanvas;
- ccui.Layout.prototype._scissorClippingVisit = ccui.Layout.prototype._stencilClippingVisitForCanvas;
- }
- ccui.Layout._getSharedCache = function () {
- return (cc.ClippingNode._sharedCache) || (cc.ClippingNode._sharedCache = cc.newElement("canvas"));
- };
- var _p = ccui.Layout.prototype;
- // Extended properties
- /** @expose */
- _p.clippingEnabled;
- cc.defineGetterSetter(_p, "clippingEnabled", _p.isClippingEnabled, _p.setClippingEnabled);
- /** @expose */
- _p.clippingType;
- cc.defineGetterSetter(_p, "clippingType", null, _p.setClippingType);
- /** @expose */
- _p.layoutType;
- cc.defineGetterSetter(_p, "layoutType", _p.getLayoutType, _p.setLayoutType);
- _p = null;
- /**
- * allocates and initializes a UILayout.
- * @deprecated since v3.0, please use new ccui.Layout() instead.
- * @return {ccui.Layout}
- * @example
- * // example
- * var uiLayout = ccui.Layout.create();
- */
- ccui.Layout.create = function () {
- return new ccui.Layout();
- };
- // Constants
- //layoutBackGround color type
- /**
- * The None of ccui.Layout's background color type
- * @constant
- * @type {number}
- */
- ccui.Layout.BG_COLOR_NONE = 0;
- /**
- * The solid of ccui.Layout's background color type, it will use a LayerColor to draw the background.
- * @constant
- * @type {number}
- */
- ccui.Layout.BG_COLOR_SOLID = 1;
- /**
- * The gradient of ccui.Layout's background color type, it will use a LayerGradient to draw the background.
- * @constant
- * @type {number}
- */
- ccui.Layout.BG_COLOR_GRADIENT = 2;
- //Layout type
- /**
- * The absolute of ccui.Layout's layout type.
- * @type {number}
- * @constant
- */
- ccui.Layout.ABSOLUTE = 0;
- /**
- * The vertical of ccui.Layout's layout type.
- * @type {number}
- * @constant
- */
- ccui.Layout.LINEAR_VERTICAL = 1;
- /**
- * The horizontal of ccui.Layout's layout type.
- * @type {number}
- * @constant
- */
- ccui.Layout.LINEAR_HORIZONTAL = 2;
- /**
- * The relative of ccui.Layout's layout type.
- * @type {number}
- * @constant
- */
- ccui.Layout.RELATIVE = 3;
- //Layout clipping type
- /**
- * The stencil of ccui.Layout's clipping type.
- * @type {number}
- * @constant
- */
- ccui.Layout.CLIPPING_STENCIL = 0;
- /**
- * The scissor of ccui.Layout's clipping type.
- * @type {number}
- * @constant
- */
- ccui.Layout.CLIPPING_SCISSOR = 1;
- /**
- * The zOrder value of ccui.Layout's image background.
- * @type {number}
- * @constant
- */
- ccui.Layout.BACKGROUND_IMAGE_ZORDER = -2;
- /**
- * The zOrder value of ccui.Layout's color background.
- * @type {number}
- * @constant
- */
- ccui.Layout.BACKGROUND_RENDERER_ZORDER = -2;
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