| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | 
							
- <!DOCTYPE html> 
 
- <!-- <html manifest="manifest.mf"> -->
 
- <html>
 
- <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
 
-         <meta name="apple-mobile-web-app-capable" content="yes">
 
-         <meta http-equiv="Cache-Controle" content="public">
 
-         <meta name="viewport" content="user-scalable=no, initial-scale=1">
 
-         <title>雷霆机战</title> 
 
-   
 
-       <style type="text/css">
 
-         html,body {
 
-             background-color: #1a1a1a;
 
-             color: #fff;
 
-             font-family: helvetica, arial, Microsoft Yahei, 微软雅黑, STXihei, 华文细黑, sans-serif;
 
-             margin: 0;
 
-             padding: 0;
 
-             font-size: 12pt;
 
-            width: 100%;
 
-             
 
-         }
 
-         #canvas {
 
-             position: relative;
 
-             display: block;
 
-               image-rendering: optimizeSpeed;
 
-             -ms-interpolation-mode: nearest-neighbor;
 
-             -webkit-optimize-contrast;
 
-         }
 
-     </style>
 
-  
 
- 	<!--Google Analytics-->
 
- </head>
 
- <body>
 
- 	
 
- <div id="wrapper" style="width: 444px; height: 666px; position: absolute; left: 0px; top: 0px; right: 0px; margin: auto;">
 
-     <canvas id="canvas" style="width: 444px; height: 666px;" width="320" height="480"></canvas>
 
-     
 
-     </div>
 
-        <img id="rotate" src="media/en/rotation_logo.png" style="display: none; position: absolute; top: 0px; left: 0px;">
 
- <script type="text/javascript">
 
- 			window.scrollTo(0, 1);
 
-            
 
-             var gameHeight = window.innerHeight;
 
-             var gameWidth = window.innerWidth;
 
-             var wrapper=document.getElementById('wrapper');
 
-            
 
-             var scaleToFitX = gameWidth / 320;
 
-             var scaleToFitY = gameHeight / 480;
 
-             var currentScreenRatio = gameWidth / gameHeight;
 
-             var optimalRatio = Math.min(scaleToFitX, scaleToFitY);
 
-             if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) {
 
-                 canvas.style.width = gameWidth + "px";
 
-                 canvas.style.height = gameHeight + "px";
 
-                 wrapper.style.width = gameWidth + "px";
 
-                 wrapper.style.height = gameHeight + "px";
 
-             
 
-             } else {
 
-                 canvas.style.width = 320 * optimalRatio + "px";
 
-                 canvas.style.height = 480 * optimalRatio + "px";
 
-                 wrapper.style.width = 320 * optimalRatio + "px";
 
-                 wrapper.style.height = 480 * optimalRatio + "px";
 
-                
 
-             }
 
- </script>
 
-    
 
-     <script type="text/javascript" src="./js/game.min.js"></script> 
 
- 	
 
-   </body></html>
 
 
  |