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| 
							- var link, jsGame;
 
- (function() {
 
-     var e = window.eval,
 
-         t = function(e, t, n) {
 
-             var r = n || {};
 
-             if (t) {
 
-                 var i = function() {};
 
-                 i.prototype = t.prototype, e.prototype = new i, e.prototype.constructor = e, e.prototype.superClass = t.prototype, i = null
 
-             }
 
-             for (var s in r)
 
-                 e.prototype[s] = r[s];
 
-             return r = null, e
 
-         };
 
-     window.requestAnimationFrame = function() {
 
-         return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || window.setTimeout
 
-     }(), window.cancelAnimationFrame = function() {
 
-         return window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.oCancelAnimationFrame || window.msCancelAnimationFrame || window.clearTimeout
 
-     }(), String || (String = {}), String.format || (String.format = function() {
 
-         if (arguments.length == 0)
 
-             return null;
 
-         var e = arguments[0] || "",
 
-             t;
 
-         for (var n = 1, r = arguments.length; n < r; n++)
 
-             t = new RegExp("\\{" + (n - 1) + "\\}", "gm"), e = e.replace(t, arguments[n]);
 
-         return t = null, e
 
-     }), String.getByteLength || (String.getByteLength = function(e) {
 
-         var t, n = 0,
 
-             r = e || "",
 
-             i = r.length;
 
-         for (t = 0; t < i; t++)
 
-             r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n += 1 : n += 2;
 
-         return t = r = i = null, n
 
-     });
 
-     if (!Array || !Array.prototype)
 
-         Array.prototype = {};
 
-     Array.prototype.indexOfAttr = function(e, t) {
 
-         var n = (typeof e).toLowerCase(),
 
-             r = -1;
 
-         for (var i = 0, s = this.length; i < s; i++)
 
-             if (n == "string" && this[i][e] == t || n == "number" && this[i] == e) {
 
-                 r = i;
 
-                 break
 
-             }
 
-         return n = null, r
 
-     };
 
-     var n = {
 
-             canvas: {
 
-                 id: "linkScreen",
 
-                 defaultId: "linkScreen",
 
-                 defaultFont: "12px Arial",
 
-                 defaultWidth: 240,
 
-                 defaultHeight: 320,
 
-                 defaultColor: "rgb(0, 0, 0)",
 
-                 bgColor: "#000",
 
-                 cavansDoms: [],
 
-                 ctxs: [],
 
-                 device: "",
 
-                 fps: 1,
 
-                 touch: !1,
 
-                 zoom: 1
 
-             },
 
-             system: {
 
-                 loadRes: null,
 
-                 pageLoad: null,
 
-                 menu: null,
 
-                 run: null,
 
-                 runFn: function() {},
 
-                 rafRun: null,
 
-                 stop: null,
 
-                 over: null,
 
-                 zone: null,
 
-                 active: null,
 
-                 lastDate: Date.now(),
 
-                 timeout: 30,
 
-                 isPause: !1,
 
-                 gameFlow: -1,
 
-                 loadedImageToGameFlow: -1,
 
-                 zoneArgs: null,
 
-                 activeArgs: null,
 
-                 spendTime: 0,
 
-                 loadResTimer: null,
 
-                 playTimer: null
 
-             },
 
-             event: {
 
-                 key: 0,
 
-                 keys: {
 
-                     up: !1,
 
-                     down: !1,
 
-                     left: !1,
 
-                     right: !1,
 
-                     a: !1,
 
-                     b: !1,
 
-                     c: !1,
 
-                     menu: !1,
 
-                     quit: !1
 
-                 },
 
-                 lastKey: {
 
-                     up: !1,
 
-                     down: !1,
 
-                     left: !1,
 
-                     right: !1,
 
-                     a: !1,
 
-                     b: !1,
 
-                     c: !1,
 
-                     menu: !1,
 
-                     quit: !1
 
-                 },
 
-                 pressedKey: {
 
-                     up: !1,
 
-                     down: !1,
 
-                     left: !1,
 
-                     right: !1,
 
-                     a: !1,
 
-                     b: !1,
 
-                     c: !1,
 
-                     menu: !1,
 
-                     quit: !1
 
-                 },
 
-                 keyPressCtrl: {
 
-                     up: !0,
 
-                     down: !0,
 
-                     left: !0,
 
-                     right: !0,
 
-                     a: !0,
 
-                     b: !0,
 
-                     c: !0,
 
-                     menu: !0,
 
-                     quit: !0
 
-                 },
 
-                 keyDownGo: !1,
 
-                 keyUpGo: !1,
 
-                 keyPressedGo: !1,
 
-                 keyDownCallBack: null,
 
-                 keyUpCallBack: null,
 
-                 orientationChange: null,
 
-                 touchStart: null,
 
-                 touchEnd: null,
 
-                 touchMove: null,
 
-                 touchCancel: null,
 
-                 clickCallBack: null,
 
-                 mouseDownCallBack: null,
 
-                 mouseUpCallBack: null,
 
-                 mouseMoveCallBack: null,
 
-                 focused: !1,
 
-                 pageFocusCallBack: null,
 
-                 pageUnFocusCallBack: null,
 
-                 swipeCallBack: null,
 
-                 pageOffX: 0,
 
-                 pageOffY: 0,
 
-                 pageStarOffX: 0,
 
-                 pageStarOffY: 0,
 
-                 swipeDate: null,
 
-                 swipeTimeout: 200,
 
-                 swipeRange: 50
 
-             },
 
-             image: {
 
-                 imgs: {},
 
-                 imgObjs: [],
 
-                 initImgs: {},
 
-                 asyncImgObjs: {},
 
-                 imgCount: 0,
 
-                 countLoaded: 0,
 
-                 version: "",
 
-                 inited: !1
 
-             },
 
-             audio: {
 
-                 audios: {}
 
-             },
 
-             ajax: {
 
-                 xhrObj: null,
 
-                 pool: [],
 
-                 poolLength: 5,
 
-                 date: null,
 
-                 isTimeout: !1,
 
-                 param: {
 
-                     type: "get",
 
-                     data: null,
 
-                     dataType: "json",
 
-                     url: "",
 
-                     xhr: null,
 
-                     timeout: 5e3,
 
-                     before: function(e) {},
 
-                     success: function(e, t) {},
 
-                     error: function(e, t) {},
 
-                     complete: function(e) {}
 
-                 }
 
-             },
 
-             request: {
 
-                 gets: []
 
-             },
 
-             buttonLayout: {
 
-                 buttons: [],
 
-                 Button: t(function(e) {
 
-                     this.id = e.id, this.value = e.value, this.x = e.x, this.y = e.y, this.width = e.width, this.height = e.height, this.bgColor = e.bgColor, this.bgStroke = e.bgStroke, this.stroke = e.stroke, this.font = e.font, this.imageId = e.imageId, this.sx = e.sx, this.sy = e.sy, this.color = e.color, this.hx = e.hx, this.hy = e.hy, this.hColor = e.hColor, this.dex = e.dex, this.dey = e.dey, this.deColor = e.deColor, this.hided = e.hided, this.disabled = e.disabled, this.path = e.path, this.hovered = !1, this.repeated = !1, this.pressed = !1, this.released = !1, this.goned = !1, this.cacheId = "buttonLayoutCache_" + this.id, this.setDelay(e.delay).refresh()
 
-                 }, null, {
 
-                     refresh: function() {
 
-                         m.canvas.pass(this.cacheId, this.width * 3, this.height), this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width + 1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2 + 1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height);
 
-                         if (this.value != "") {
 
-                             var e = m.canvas.font(this.font).measureText(this.value),
 
-                                 t = this.width - e.width >> 1,
 
-                                 n = (this.height - e.height >> 1) + parseInt(this.font) - 2;
 
-                             this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t + 1, n).fillText(this.value, t, n + 1).fillText(this.value, t + this.width - 1, n).fillText(this.value, t + this.width, n - 1).fillText(this.value, t + this.width + 1, n).fillText(this.value, t + this.width, n + 1).fillText(this.value, t + this.width * 2 - 1, n).fillText(this.value, t + this.width * 2, n - 1).fillText(this.value, t + this.width * 2 + 1, n).fillText(this.value, t + this.width * 2, n + 1), m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t + this.width, n).fillStyle(this.deColor).fillText(this.value, t + this.width * 2, n), e = t = n = null
 
-                         }
 
-                         return m.canvas.pass(), this
 
-                     },
 
-                     show: function() {
 
-                         return this.hided = !1, this
 
-                     },
 
-                     hide: function() {
 
-                         return this.hided = !0, this
 
-                     },
 
-                     disable: function(e) {
 
-                         return this.disabled = e, this
 
-                     },
 
-                     setPath: function(e, t) {
 
-                         return this.setDelay(t).path = e || [], this
 
-                     },
 
-                     endPath: function() {
 
-                         return this.path.length == 0
 
-                     },
 
-                     gone: function(e, t) {
 
-                         return this.setPath(e, t).goned = !0, this
 
-                     },
 
-                     setDelay: function(e) {
 
-                         return this.delay = e || 0, this.delayDate = null, this.delay > 0 && (this.delayDate = Date.now()), this
 
-                     },
 
-                     action: function() {
 
-                         if (this.hided)
 
-                             return this;
 
-                         this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null);
 
-                         if (!this.delayDate && this.path.length > 0) {
 
-                             var e = this.path.shift();
 
-                             this.x += e[0], this.y += e[1], e = null
 
-                         }
 
-                         return this
 
-                     },
 
-                     render: function() {
 
-                         return this.hided ? this : (m.canvas.drawCache(this.cacheId, this.hovered ? this.width : this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this)
 
-                     },
 
-                     disposed: function() {
 
-                         return this
 
-                     }
 
-                 })
 
-             }
 
-         },
 
-         r = {
 
-             canvas: {
 
-                 context: {
 
-                     base: 0
 
-                 },
 
-                 graphics: {
 
-                     HCENTER: 1,
 
-                     VCENTER: 2,
 
-                     LEFT: 4,
 
-                     RIGHT: 8,
 
-                     TOP: 16,
 
-                     BOTTOM: 32,
 
-                     ANCHOR_LT: 20,
 
-                     ANCHOR_LV: 6,
 
-                     ANCHOR_LB: 36,
 
-                     ANCHOR_HT: 17,
 
-                     ANCHOR_HV: 3,
 
-                     ANCHOR_HB: 33,
 
-                     ANCHOR_RT: 24,
 
-                     ANCHOR_RV: 10,
 
-                     ANCHOR_RB: 40
 
-                 },
 
-                 trans: {
 
-                     TRANS_MIRROR: 2,
 
-                     TRANS_NONE: 0,
 
-                     TRANS_ROT90: 5,
 
-                     TRANS_ROT180: 3,
 
-                     TRANS_ROT270: 6,
 
-                     TRANS_MIRROR_ROT90: 7,
 
-                     TRANS_MIRROR_ROT180: 1,
 
-                     TRANS_MIRROR_ROT270: 4
 
-                 }
 
-             },
 
-             event: {
 
-                 key: {
 
-                     up: 38,
 
-                     down: 40,
 
-                     left: 37,
 
-                     right: 39,
 
-                     a: 90,
 
-                     b: 88,
 
-                     c: 67,
 
-                     menu: 49,
 
-                     quit: 50
 
-                 }
 
-             },
 
-             system: {
 
-                 gameFlowType: {
 
-                     menu: 0,
 
-                     run: 1,
 
-                     stop: 2,
 
-                     over: 3,
 
-                     zone: 4,
 
-                     active: 5,
 
-                     loadImage: 6,
 
-                     loadedImage: 7
 
-                 }
 
-             }
 
-         },
 
-         i = {
 
-             getCanvasDom: function() {
 
-                 var e;
 
-                 return function() {
 
-                     return e || (e = m.getDom(n.canvas.defaultId)), e
 
-                 }
 
-             }(),
 
-             getOffsetX: function(e) {
 
-                 return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft : e.clientX - i.getCanvasDom().offsetLeft) || 0
 
-             },
 
-             getOffsetY: function(e) {
 
-                 return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop : e.clientY - i.getCanvasDom().offsetTop) || 0
 
-             },
 
-             keydown: function(e) {
 
-                 var t = i.checkKey(e.keyCode);
 
-                 n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !0), n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !1), n.event.keyPressCtrl[t] && n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !0), n.event.keyPressCtrl[t] = !1), n.event.keyDownCallBack != null && n.event.keyDownCallBack(e), t = null
 
-             },
 
-             keyup: function(e) {
 
-                 var t = i.checkKey(e.keyCode);
 
-                 n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !1), n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !0), n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !1), n.event.keyPressCtrl[t] = !0), n.event.keyUpCallBack != null && n.event.keyUpCallBack(e), t = null
 
-             },
 
-             orientationchange: function(e) {
 
-                 n.event.orientationChange != null && n.event.orientationChange(e)
 
-             },
 
-             swipeStart: function(e, t) {
 
-                 n.event.swipeCallBack != null && (n.event.swipeDate = Date.now(), n.event.pageStarOffX = e, n.event.pageStarOffY = t)
 
-             },
 
-             swipeSuccess: function(e, t) {
 
-                 if (n.event.swipeDate) {
 
-                     if (Date.now() - n.event.swipeDate < n.event.swipeTimeout)
 
-                         if (Math.abs(e - n.event.pageStarOffX) >= n.event.swipeRange || Math.abs(t - n.event.pageStarOffY) >= n.event.swipeRange)
 
-                             return n.event.swipeCallBack(n.event.pageStarOffX, n.event.pageStarOffY, e, t), !0;
 
-                     n.event.swipeDate = null
 
-                 }
 
-                 return !1
 
-             },
 
-             touchstart: function(e) {
 
-                 e.preventDefault(), n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchStart != null && n.event.touchStart(e, n.event.pageOffX, n.event.pageOffY);
 
-                 if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY))
 
-                     return !1;
 
-                 i.swipeStart(n.event.pageOffX, n.event.pageOffY)
 
-             },
 
-             touchend: function(e) {
 
-                 e.preventDefault();
 
-                 if (i.swipeSuccess(n.event.pageOffX, n.event.pageOffY))
 
-                     return !1;
 
-                 if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY))
 
-                     return !1;
 
-                 n.event.touchEnd != null && n.event.touchEnd(e, n.event.pageOffX, n.event.pageOffY)
 
-             },
 
-             touchmove: function(e) {
 
-                 e.preventDefault(), n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchMove != null && n.event.touchMove(e, n.event.pageOffX, n.event.pageOffY)
 
-             },
 
-             touchcancel: function(e) {
 
-                 n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchCancel != null && n.event.touchCancel(e, n.event.pageOffX, n.event.pageOffY)
 
-             },
 
-             click: function(e) {
 
-                 n.event.clickCallBack != null && n.event.clickCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
 
-             },
 
-             mouseDown: function(e) {
 
-                 var t = i.getOffsetX(e),
 
-                     r = i.getOffsetY(e);
 
-                 if (i.buttonLayoutEventHandler(e.type, t, r))
 
-                     return !1;
 
-                 n.event.mouseDownCallBack != null && n.event.mouseDownCallBack(e, t, r), i.swipeStart(t, r), t = r = null
 
-             },
 
-             mouseUp: function(e) {
 
-                 var t = i.getOffsetX(e),
 
-                     r = i.getOffsetY(e);
 
-                 if (i.buttonLayoutEventHandler(e.type, t, r))
 
-                     return !1;
 
-                 if (i.swipeSuccess(t, r))
 
-                     return !1;
 
-                 n.event.mouseUpCallBack != null && n.event.mouseUpCallBack(e, t, r), t = r = null
 
-             },
 
-             mouseMove: function(e) {
 
-                 n.event.mouseMoveCallBack != null && n.event.mouseMoveCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
 
-             },
 
-             pageFocus: function(e) {
 
-                 if (n.event.focused)
 
-                     return n.event.focused = !1, !1;
 
-                 n.event.pageFocusCallBack != null && n.event.pageFocusCallBack(e)
 
-             },
 
-             pageUnFocus: function(e) {
 
-                 n.event.pageUnFocusCallBack != null && n.event.pageUnFocusCallBack(e)
 
-             },
 
-             checkKey: function(e) {
 
-                 var t = "0";
 
-                 for (var n in r.event.key)
 
-                     if (r.event.key[n] == e) {
 
-                         t = n;
 
-                         break
 
-                     }
 
-                 return t
 
-             },
 
-             getDeviceConfig: function() {
 
-                 var e = navigator.userAgent.toLowerCase();
 
-                 return e.indexOf("duopaosafari") != -1 ? {
 
-                     device: "duopaoSafari",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("iphone") != -1 || e.indexOf("ipod") != -1 ? {
 
-                     device: "iphone",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("ipad") != -1 ? {
 
-                     device: "ipad",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("duopaoandroid") != -1 ? {
 
-                     device: "duopaoAndroid",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("duopaowindowsphone") != -1 ? {
 
-                     device: "duopaoWindowsPhone",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("opera mobi") != -1 ? {
 
-                     device: "operamobile",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("flyflow") != -1 ? {
 
-                     device: "flyflow",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("android") != -1 ? {
 
-                     device: "android",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("iemobile") != -1 ? {
 
-                     device: "iemobile",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("j2me") != -1 ? {
 
-                     device: "j2me",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("symbian v5") != -1 ? {
 
-                     device: "symbian5",
 
-                     fps: 1,
 
-                     touch: !0,
 
-                     zoom: 1
 
-                 } : e.indexOf("symbian v3") != -1 ? {
 
-                     device: "symbian3",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("chrome") != -1 ? {
 
-                     device: "chrome",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("firefox") != -1 ? {
 
-                     device: "firefox",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("msie") != -1 ? {
 
-                     device: "ie",
 
-                     fps: .5,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("windows") != -1 ? {
 
-                     device: "ie",
 
-                     fps: .5,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("safari") != -1 ? {
 
-                     device: "safari",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : e.indexOf("opera") != -1 ? {
 
-                     device: "opera",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 } : {
 
-                     device: "",
 
-                     fps: 1,
 
-                     touch: !1,
 
-                     zoom: 1
 
-                 }
 
-             },
 
-             setImage: function(e, t, r, i, s) {
 
-                 if (!e || !t)
 
-                     return !1;
 
-                 n.image.imgs[e] || (n.image.imgs[e] = new Image, n.image.imgs[e].onload = function() {
 
-                     n.image.countLoaded++, this.loaded = !0, this.cache && m.canvas.pass(this.id, this.width, this.height).drawImage(this.id, 0, 0).pass().base().delImage(this.id, !0)
 
-                 }, n.image.imgs[e].src = t + (n.image.version != "" ? "?v=" + n.image.version : ""), n.image.imgs[e].id = e, n.image.imgs[e].url = t, n.image.imgs[e].benchId = r, n.image.imgs[e].bench = i, n.image.imgs[e].cache = s, n.image.imgs[e].refreshed = !1)
 
-             },
 
-             setAudio: function(e, t, r, i, s, o) {
 
-                 if (!e || !t)
 
-                     return !1;
 
-                 if (!n.audio.audios[e]) {
 
-                     var u = new Audio(t + (n.image.version != "" ? "?v=" + n.image.version : ""));
 
-                     u.id = e, u.autoplay = i, u.preload = s, u.autobuffer = o, u.loop = r, n.audio.audios[u.id] = u, u = null
 
-                 }
 
-             },
 
-             loadingCallBack: function(e, t, r) {
 
-                 var i = m.canvas.screen.getWidth(),
 
-                     s = m.canvas.screen.getHeight(),
 
-                     o = i,
 
-                     u = 5,
 
-                     a = parseInt(i - o >> 1),
 
-                     f = s - u,
 
-                     e = e > t ? t : e,
 
-                     l = parseInt(e / t * 100) + "%";
 
-                 m.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, i, s).fillStyle("#00FFFF").fillRect(a, f, parseInt(e / t * o), u).fillStyle("#FFF").fillText("loading " + r, 5, s - 10).fillText(l, i - m.canvas.measureText(l).width - 5, s - 10), i = s = o = u = a = f = l = null
 
-             },
 
-             loadingEndCallBack: null,
 
-             getAnchor: function(e, t, n, i, s) {
 
-                 var o = e,
 
-                     u = t;
 
-                 switch (s) {
 
-                     case r.canvas.graphics.ANCHOR_HV:
 
-                         o -= parseInt(n / 2), u -= parseInt(i / 2);
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_LV:
 
-                         u -= parseInt(i / 2);
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_RV:
 
-                         o -= n, u -= parseInt(i / 2);
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_HT:
 
-                         o -= parseInt(n / 2);
 
-                         break;
 
-                     case 0:
 
-                     case r.canvas.graphics.ANCHOR_LT:
 
-                     default:
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_RT:
 
-                         o -= n;
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_HB:
 
-                         o -= parseInt(n / 2), u -= i;
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_LB:
 
-                         u -= i;
 
-                         break;
 
-                     case r.canvas.graphics.ANCHOR_RB:
 
-                         o -= n, u -= i
 
-                 }
 
-                 return {
 
-                     x: o,
 
-                     y: u
 
-                 }
 
-             },
 
-             initUrlParams: function(e) {
 
-                 if (e.indexOf("?") >= 0) {
 
-                     var t = e.split("?"),
 
-                         r = [];
 
-                     t[1].indexOf("&") >= 0 ? r = t[1].split("&") : r.push(t[1]);
 
-                     var i = [];
 
-                     for (var s = 0; s < r.length; s++)
 
-                         r[s].indexOf("=") >= 0 && (i = r[s].split("="), n.request.gets[i[0]] = i[1]);
 
-                     i = null, r = null, t = null
 
-                 }
 
-             },
 
-             audioEnded: function() {
 
-                 m.audio.replay(this.id)
 
-             },
 
-             pageLoaded: function() {
 
-                 n.image.inited = !0, n.system.pageLoad(m)
 
-             },
 
-             buttonLayoutAction: function() {
 
-                 var e = n.buttonLayout.buttons,
 
-                     t;
 
-                 for (var r = e.length - 1; r >= 0; r--)
 
-                     if (t = e[r])
 
-                         t.action().render(), t.goned && t.endPath() && e.splice(r, 1);
 
-                 e = t = null
 
-             },
 
-             buttonLayoutEventHandler: function(e, t, r) {
 
-                 var i = n.buttonLayout.buttons,
 
-                     s, o = !1;
 
-                 for (var u = i.length - 1; u >= 0; u--)
 
-                     if (s = i[u])
 
-                         if (m.comm.collision(s.x, s.y, s.width, s.height, t - 5, r - 5, 10, 10)) {
 
-                             switch (e) {
 
-                                 case "mousedown":
 
-                                 case "touchstart":
 
-                                     s.hovered = !0, s.repeated = !0, s.pressed = !0, s.released = !1;
 
-                                     break;
 
-                                 case "mouseup":
 
-                                 case "touchend":
 
-                                     s.hovered && (s.released = !0, s.hovered = !1), s.repeated = !1, s.pressed = !1;
 
-                                     break;
 
-                                 default:
 
-                             }
 
-                             o = !0
 
-                         } else if (e == "mouseup" || e == "touchend")
 
-                     s.hovered = !1, s.repeated = !1;
 
-                 return i = s = null, o
 
-             }
 
-         },
 
-         s, o, u, a, f, l, c, h, p, d, v = {
 
-             arr: [],
 
-             len: 0,
 
-             v: 0
 
-         };
 
-     link = {
 
-         init: function(e, t) {
 
-             return !e && !t ? (this.version = 1,
 
-                 this.request.init(),
 
-                 this.canvas.initDevice(),
 
-                 this.localStorage.init(),
 
-                 this.sessionStorage.init()) : (n.canvas.defaultWidth = e, n.canvas.defaultHeight = t), this
 
-         },
 
-         extend: t,
 
-         setAjax: function(e) {
 
-             return n.ajax.param = this.objExtend(n.ajax.param, e || {}), this
 
-         },
 
-         ajax: function(e) {
 
-             e && n.ajax.pool.length < n.ajax.poolLength && n.ajax.pool.push(e),
 
-             e && e.clear && (n.ajax.pool = []),
 
-             n.ajax.xhr || (n.ajax.xhr = new XMLHttpRequest,
 
-                 n.ajax.xhr.onreadystatechange = function() {
 
-                     if (n.ajax.isTimeout)
 
-                         return !1;
 
-                     var e = n.ajax.xhr,
 
-                         t = n.ajax.xhrObj;
 
-                     if (t && e.readyState == 4) {
 
-                         n.ajax.date && (clearTimeout(n.ajax.date), n.ajax.date = null);
 
-                         if (e.status == 200) {
 
-                             var r;
 
-                             switch (t.dataType) {
 
-                                 case "HTML":
 
-                                 case "SCRIPT":
 
-                                 case "XML":
 
-                                     r = e.responseText;
 
-                                     break;
 
-                                 case "TEXT":
 
-                                 default:
 
-                                     r = e.responseText.replace(/<[^>].*?>/g, "");
 
-                                     break;
 
-                                 case "JSON":
 
-                                     r = m.getJson(e.responseText)
 
-                             }
 
-                             t.success(r, t), t.complete(t)
 
-                         } else
 
-                             t.error(t, "error");
 
-                         n.ajax.xhrObj = null, m.ajax()
 
-                     }
 
-                     e = t = null
 
-                 });
 
-             if (n.ajax.xhrObj == null && n.ajax.pool.length > 0) {
 
-                 n.ajax.xhrObj = this.objExtend(n.ajax.param, n.ajax.pool.shift() || {});
 
-                 var t = n.ajax.xhr,
 
-                     r = n.ajax.xhrObj,
 
-                     i = n.ajax.xhrObj.url,
 
-                     s = null,
 
-                     o = r.data;
 
-                 r.type = r.type.toUpperCase(), r.dataType = r.dataType.toUpperCase(), n.ajax.isTimeout = !1;
 
-                 if (typeof o == "string")
 
-                     s = o;
 
-                 else if (typeof o == "object") {
 
-                     s = [];
 
-                     for (var u in o)
 
-                         s.push(u + "=" + o[u]);
 
-                     s = s.join("&")
 
-                 }
 
-                 r.type == "GET" && (i += "?" + s), t.open(r.type, i, !0), r.before(n.ajax.xhrObj), r.type == "POST" && t.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8"), t.send(s), t = r = s = o = i = null, n.ajax.date = setTimeout(function() {
 
-                     m.ajax({
 
-                         clear: !0
 
-                     }), n.ajax.isTimeout = !0, n.ajax.xhrObj && (n.ajax.xhrObj.error(n.ajax.xhrObj, "timeout"), n.ajax.xhrObj = null)
 
-                 }, n.ajax.xhrObj.timeout)
 
-             }
 
-             return this
 
-         },
 
-         getDom: function(e) {
 
-             try {
 
-                 return document.getElementById(e)
 
-             } catch (t) {
 
-                 return document.all[e]
 
-             }
 
-         },
 
-         objExtend: function() {
 
-             var e = this.clone(arguments[0]) || {},
 
-                 t = 1,
 
-                 n = arguments.length,
 
-                 r = !1,
 
-                 i;
 
-             typeof e == "boolean" && (r = e, e = arguments[1] || {}, t = 2), typeof e != "object" && (e = {}), n == t && (e = this, --t);
 
-             if (!arguments[1])
 
-                 return e;
 
-             for (; t < n; t++)
 
-                 if ((i = arguments[t]) != null)
 
-                     for (var s in i) {
 
-                         var o = e[s],
 
-                             u = i[s];
 
-                         if (e === u)
 
-                             continue;
 
-                         r && u && typeof u == "object" && !u.nodeType ? e[s] = this.objExtend(r, o || (u.length != null ? [] : {}), u) : u !== undefined && (e[s] = u)
 
-                     }
 
-             return e
 
-         },
 
-         getJson: function(t) {
 
-             var n = {};
 
-             try {
 
-                 window.JSON ? n = JSON.parse(t) : n = e("(" + t + ")")
 
-             } catch (r) {}
 
-             return n
 
-         },
 
-         clone: function() {
 
-             var e = arguments[0],
 
-                 t = e || [];
 
-             if (typeof t == "object")
 
-                 if (t.length != undefined) {
 
-                     e = [];
 
-                     for (var n = 0, r = t.length; n < r; n++) {
 
-                         if (t[n] === undefined)
 
-                             continue;
 
-                         t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ? e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
 
-                     }
 
-                 } else {
 
-                     e = {};
 
-                     for (var n in t) {
 
-                         if (t[n] === undefined)
 
-                             continue;
 
-                         t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ? e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
 
-                     }
 
-                 }
 
-             return t = null, e
 
-         },
 
-         classes: {},
 
-         comm: {
 
-             registerNotify: function(e, t) {
 
-                 e != null && e.register(t)
 
-             },
 
-             rangeRegisterNotify: function(e, t) {
 
-                 for (var n = 0; n < t.length; n++)
 
-                     m.commandFuns.registerNotify(e, t[n])
 
-             },
 
-             unRegisterNotify: function(e, t) {
 
-                 e != null && e.unregister(t)
 
-             },
 
-             rangeUnRegisterNotify: function(e, t) {
 
-                 for (var n = 0; n < t.length; n++)
 
-                     m.commandFuns.unRegisterNotify(e, t[n])
 
-             },
 
-             getRandom: function(e, t) {
 
-                 if (!t) {
 
-                     var n = e;
 
-                     if (!n || n < 0)
 
-                         n = 0;
 
-                     return Math.round(Math.random() * n)
 
-                 }
 
-                 return Math.round(Math.random() * (t - e) + e)
 
-             },
 
-             getArray: function(e, t) {
 
-                 v.arr = [], v.len = e.toString().length, v.v = e;
 
-                 for (var n = 0; n < v.len; n++)
 
-                     v.arr.push(v.v % 10), v.v = parseInt(v.v / 10);
 
-                 return t || v.arr.reverse(), v.arr
 
-             },
 
-             inArray: function(e, t) {
 
-                 var n, r = t.length;
 
-                 for (n = 0; n < r; n++)
 
-                     if (e == t[n])
 
-                         return n;
 
-                 return -1
 
-             },
 
-             collision: function(e, t, n, r, i, s, o, u) {
 
-                 return o && Math.abs(e + (n >> 1) - (i + (o >> 1))) < n + o >> 1 && Math.abs(t + (r >> 1) - (s + (u >> 1))) < r + u >> 1 ? !0 : !1
 
-             },
 
-             circleCollision: function(e, t, n, r, i, s) {
 
-                 var o = Math.abs(e - r),
 
-                     u = Math.abs(t - i);
 
-                 return Math.sqrt(o * o + u * u) < n + s ? !0 : !1
 
-             },
 
-             rect2CircleCollision: function(e, t, n, r, i, s, o) {
 
-                 var u = !1;
 
-                 return (u = this.circleCollision(e, t, 1, i, s, o)) || (u = this.circleCollision(e + n, t, 1, i, s, o)) || (u = this.circleCollision(e + n, t + r, 1, i, s, o)) || (u = this.circleCollision(e, t + r, 1, i, s, o)) || (u = this.collision(e, t, n, r, i - (o >> 1), s - (o >> 1), o, o)), u
 
-             },
 
-             polygonCollision: function(e, t, n, r, i, s, o, u) {
 
-                 return this.polygonSAT(e, t, n, r, i, s, o, u) && this.polygonSAT(t, e, i, s, n, r, u, o)
 
-             },
 
-             polygonSAT: function(e, t, n, r, i, s, o, u) {
 
-                 var a = e.length,
 
-                     f = t.length,
 
-                     l = n || 0,
 
-                     c = r || 0,
 
-                     h = i || 0,
 
-                     p = s || 0,
 
-                     d = o,
 
-                     v = u,
 
-                     m = l + e[e.length - 1][0],
 
-                     g = c + e[e.length - 1][1],
 
-                     y, b, w, E, S, x, T, N, C, k, L;
 
-                 for (k = 0; k < a; k++) {
 
-                     y = l + e[k][0], b = c + e[k][1], w = b - g, E = m - y, S = w * m + E * g, x = !0;
 
-                     for (L = 0; L < f; L++) {
 
-                         T = h + t[L][0], N = p + t[L][1], C = w * T + E * N - S;
 
-                         if (C < 0) {
 
-                             x = !1;
 
-                             break
 
-                         }
 
-                     }
 
-                     if (x) {
 
-                         if (d[0] != 0 || d[1] != 0 || v[0] != 0 || v[1] != 0) {
 
-                             S = w * (m + d[0]) + E * (g + d[1]);
 
-                             for (L = 0; L < f; L++) {
 
-                                 T = h + t[L][0] + v[0], N = p + t[L][1] + v[1], C = w * T + E * N - S;
 
-                                 if (C < 0) {
 
-                                     x = !1;
 
-                                     break
 
-                                 }
 
-                             }
 
-                         }
 
-                         if (x)
 
-                             return !1
 
-                     }
 
-                     m = y, g = b
 
-                 }
 
-                 return !0
 
-             },
 
-             setMatrixRotate: function(e, t) {
 
-                 if (!e || !e[0])
 
-                     return null;
 
-                 var n = 50,
 
-                     r = 50,
 
-                     i, s, o = Math.PI / 180 * t,
 
-                     u = Math.sin(o),
 
-                     a = Math.cos(o);
 
-                 for (var f = 0; f < e.length; f++)
 
-                     i = e[f][0], s = e[f][1], e[f][0] = a * i - u * s, e[f][1] = u * i + a * s;
 
-                 return this
 
-             },
 
-             createPath: function(e, t, n, r, i) {
 
-                 var s = [],
 
-                     o = e || 0,
 
-                     u = t || 0,
 
-                     a = n || 0,
 
-                     f = r || 0,
 
-                     l = a - o,
 
-                     c = f - u,
 
-                     h = Math.sqrt(Math.pow(l, 2) + Math.pow(c, 2)),
 
-                     p = i || 5,
 
-                     d = p,
 
-                     v = 0,
 
-                     m = 0,
 
-                     g, y, b = Math.atan2(c, l) / Math.PI * 180;
 
-                 b = b >= 0 ? b : b + 360, d >= h && (d = h >> 1);
 
-                 while (d < h + p)
 
-                     d = d > h ? h : d, g = d * Math.cos(b / 180 * Math.PI), y = d * Math.sin(b / 180 * Math.PI), s.unshift([g - v, y - m]), v = g, m = y, d += p;
 
-                 return s.angle = b + 90, o = u = a = f = l = c = h = p = d = b = null, s
 
-             }
 
-         },
 
-         localStorage: function() {
 
-             var e, t, n = function() {
 
-                 var e;
 
-                 try {
 
-                     e = window.localStorage, e.getItem || (e.getItem = function() {
 
-                         return null
 
-                     }),
 
-                     e.setItem || (e.setItem = function() {})
 
-                 } catch (t) {
 
-                     e = {
 
-                         getItem: function() {
 
-                             return null
 
-                         },
 
-                         setItem: function() {}
 
-                     }
 
-                 }
 
-                 return e
 
-             };
 
-             return {
 
-                 init: function() {
 
-                     return e = this, t || (t = n()), e
 
-                 },
 
-                 setItem: function(n, r) {
 
-                     try {
 
-                         t.setItem(n, r)
 
-                     } catch (i) {}
 
-                     return e
 
-                 },
 
-                 getItem: function(e) {
 
-                     return t.getItem(e)
 
-                 },
 
-                 removeItem: function(n) {
 
-                     return t.removeItem(n), e
 
-                 },
 
-                 clear: function() {
 
-                     return t.clear(), e
 
-                 },
 
-                 key: function(e) {
 
-                     return t.key(e)
 
-                 },
 
-                 getLength: function() {
 
-                     return t.length
 
-                 },
 
-                 base: function() {
 
-                     return m
 
-                 }
 
-             }
 
-         }(),
 
-         sessionStorage: function() {
 
-             var e,
 
-                 t,
 
-                 n = function() {
 
-                     var e;
 
-                     try {
 
-                         //e={},
 
-                         //e.getItem=function(){return null},
 
-                         //e.setItem=function(){}
 
-                         e = window.sessionStorage,
 
-                         e.getItem || (e.getItem = function() {
 
-                             return null
 
-                         }),
 
-                         e.setItem || (e.setItem = function() {})
 
-                     } catch (t) {
 
-                         e = {
 
-                             getItem: function() {
 
-                                 return null
 
-                             },
 
-                             setItem: function() {}
 
-                         }
 
-                     }
 
-                     return e
 
-                 };
 
-             return {
 
-                 init: function() {
 
-                     return e = this, t || (t = n()), e
 
-                 },
 
-                 setItem: function(n, r) {
 
-                     return t.setItem(n, r), e
 
-                 },
 
-                 getItem: function(e) {
 
-                     return t.getItem(e)
 
-                 },
 
-                 removeItem: function(n) {
 
-                     return t.removeItem(n), e
 
-                 },
 
-                 clear: function() {
 
-                     return t.clear(), e
 
-                 },
 
-                 key: function(e) {
 
-                     return t.key(e)
 
-                 },
 
-                 getLength: function() {
 
-                     return t.length
 
-                 },
 
-                 base: function() {
 
-                     return m
 
-                 }
 
-             }
 
-         }(),
 
-         pageLoad: function(e) {
 
-             return n.system.pageLoad == null && (n.system.pageLoad = e, window.addEventListener("load", function() {
 
-                 m.main(n.system.pageLoad)
 
-             }, !1)), m
 
-         },
 
-         main: function(e) {
 
-             n.system.pageLoad == null && (n.system.pageLoad = e), this.canvas.init(), this.graphics.ANCHOR_LT = r.canvas.graphics.ANCHOR_LT, this.graphics.ANCHOR_LV = r.canvas.graphics.ANCHOR_LV, this.graphics.ANCHOR_LB = r.canvas.graphics.ANCHOR_LB, this.graphics.ANCHOR_HT = r.canvas.graphics.ANCHOR_HT, this.graphics.ANCHOR_HV = r.canvas.graphics.ANCHOR_HV, this.graphics.ANCHOR_HB = r.canvas.graphics.ANCHOR_HB, this.graphics.ANCHOR_RT = r.canvas.graphics.ANCHOR_RT, this.graphics.ANCHOR_RV = r.canvas.graphics.ANCHOR_RV, this.graphics.ANCHOR_RB = r.canvas.graphics.ANCHOR_RB;
 
-             var t = this.getDom(n.canvas.defaultId);
 
-             t && (this.canvas.screen.getTouch() ? (window.addEventListener("orientationchange", i.orientationchange, !1), t.addEventListener("touchstart", i.touchstart, !1), t.addEventListener("touchend", i.touchend, !1), t.addEventListener("touchmove", i.touchmove, !1), t.addEventListener("touchcancel", i.touchcancel, !1)) : (document.onkeydown = i.keydown, document.onkeyup = i.keyup, t.addEventListener("click", i.click, !1), t.addEventListener("mousedown", i.mouseDown, !1), t.addEventListener("mouseup", i.mouseUp, !1), t.addEventListener("mousemove", i.mouseMove, !1))), t = null;
 
-             var s = this.canvas.screen.getDevice();
 
-             return s == "ipad" || s == "iphone" ? (n.event.focused = !0, window.addEventListener("pageshow", i.pageFocus, !1), window.addEventListener("pagehide", i.pageUnFocus, !1)) : (s == "firefox" && (n.event.focused = !0), window.addEventListener("focus", i.pageFocus, !1), window.addEventListener("blur", i.pageUnFocus, !1)), this.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, this.canvas.screen.getWidth(), this.canvas.screen.getHeight()), n.image.inited = !1, this.gameFlow.run().base().play(), n.image.imgObjs.length > 0 ? this.loadImage(n.image.imgObjs) : i.pageLoaded(), this
 
-         },
 
-         menu: function(e) {
 
-             return typeof e == "function" && (n.system.menu = e), this
 
-         },
 
-         run: function(e) {
 
-             return typeof e == "function" && (n.system.runFn = e), this
 
-         },
 
-         stop: function(e) {
 
-             return typeof e == "function" && (n.system.stop = e), this
 
-         },
 
-         over: function(e) {
 
-             return typeof e == "function" && (n.system.over = e), this
 
-         },
 
-         zone: function(e) {
 
-             return typeof e == "function" && (n.system.zone = e), this
 
-         },
 
-         active: function(e) {
 
-             return typeof e == "function" && (n.system.active = e), this
 
-         },
 
-         play: function() {
 
-             return n.system.run || (n.system.run = function() {
 
-                 var e = Date.now();
 
-                 switch (n.system.gameFlow) {
 
-                     case r.system.gameFlowType.menu:
 
-                         n.system.menu();
 
-                         break;
 
-                     case r.system.gameFlowType.run:
 
-                         n.system.runFn();
 
-                         break;
 
-                     case r.system.gameFlowType.stop:
 
-                         n.system.stop();
 
-                         break;
 
-                     case r.system.gameFlowType.over:
 
-                         n.system.over();
 
-                         break;
 
-                     case r.system.gameFlowType.zone:
 
-                         n.system.zone(n.system.zoneArgs);
 
-                         break;
 
-                     case r.system.gameFlowType.active:
 
-                         n.system.active(n.system.activeArgs);
 
-                         break;
 
-                     case r.system.gameFlowType.loadImage:
 
-                         if (i.loadingCallBack != null) {
 
-                             var t = n.image.imgCount,
 
-                                 s = n.image.countLoaded > t ? t : n.image.countLoaded;
 
-                             s == t && (n.system.gameFlow = r.system.gameFlowType.loadedImage), t > 0 && i.loadingCallBack(s, t, "image"), s == t && i.loadingEndCallBack && (i.loadingEndCallBack(s, t, "image"), i.loadingEndCallBack = null), s = t = null
 
-                         }
 
-                         break;
 
-                     case r.system.gameFlowType.loadedImage:
 
-                         n.system.gameFlow = n.system.loadedImageToGameFlow, n.image.imgObjs = [], n.image.countLoaded = 0, n.image.inited || i.pageLoaded();
 
-                         break;
 
-                     default:
 
-                 }
 
-                 i.buttonLayoutAction(), n.system.spendTime = Date.now() - e, e = null
 
-             }), n.system.playTimer || (n.system.isPause = !1, (n.system.rafRun = function() {
 
-                 var e = Date.now();
 
-                 e - n.system.lastDate >= n.system.timeout - n.system.spendTime && (n.system.lastDate = e, n.system.isPause || n.system.run()), e = null, n.system.rafRun && (n.system.playTimer = requestAnimationFrame(n.system.rafRun))
 
-             })()), this
 
-         },
 
-         pause: function() {
 
-             return n.system.playTimer && (n.system.isPause = !0, n.system.rafRun = null, cancelAnimationFrame(n.system.playTimer), n.system.playTimer = null), this
 
-         },
 
-         gameFlow: {
 
-             menu: function() {
 
-                 return n.system.menu != null && (n.system.gameFlow = r.system.gameFlowType.menu, m.resetKeys()), this
 
-             },
 
-             run: function() {
 
-                 return n.system.runFn != null && (n.system.gameFlow = r.system.gameFlowType.run, m.resetKeys()), this
 
-             },
 
-             stop: function() {
 
-                 return n.system.stop != null && (n.system.gameFlow = r.system.gameFlowType.stop, m.resetKeys()), this
 
-             },
 
-             over: function() {
 
-                 return n.system.over != null && (n.system.gameFlow = r.system.gameFlowType.over, m.resetKeys()), this
 
-             },
 
-             zone: function(e) {
 
-                 return n.system.zone != null && (n.system.gameFlow = r.system.gameFlowType.zone, n.system.zoneArgs = e, m.resetKeys()), this
 
-             },
 
-             active: function(e) {
 
-                 return n.system.active != null && (n.system.gameFlow = r.system.gameFlowType.active, n.system.activeArgs = e, m.resetKeys()), this
 
-             },
 
-             isIn: function(e) {
 
-                 return n.system.gameFlow == r.system.gameFlowType[e]
 
-             },
 
-             base: function() {
 
-                 return m
 
-             }
 
-         },
 
-         keyRepeated: function(e) {
 
-             return n.event.keyDownGo || (n.event.keyDownGo = !0), n.event.keys[e]
 
-         },
 
-         keyPressed: function(e) {
 
-             n.event.keyPressedGo || (n.event.keyPressedGo = !0);
 
-             var t = n.event.pressedKey[e];
 
-             return n.event.pressedKey[e] = !1, t
 
-         },
 
-         keyReleased: function(e) {
 
-             n.event.keyUpGo || (n.event.keyUpGo = !0);
 
-             var t = n.event.lastKey[e];
 
-             return n.event.lastKey[e] = !1, t
 
-         },
 
-         setKeyCode: function(e, t) {
 
-             return n.event.keys[e] = !1, n.event.lastKey[e] = !1, n.event.pressedKey[e] = !1, n.event.keyPressCtrl[e] = !0, r.event.key[e] = t, this
 
-         },
 
-         resetKeys: function() {
 
-             for (var e in n.event.keys)
 
-                 n.event.keys[e] = !1;
 
-             for (var e in n.event.lastKey)
 
-                 n.event.lastKey[e] = !1;
 
-             for (var e in n.event.pressedKey)
 
-                 n.event.pressedKey[e] = !1;
 
-             for (var e in n.event.keyPressCtrl)
 
-                 n.event.keyPressCtrl[e] = !0;
 
-             return this
 
-         },
 
-         canvas: {
 
-             init: function() {
 
-                 return o = {
 
-                     x: 0,
 
-                     y: 0
 
-                 }, u = {
 
-                     fillColor: "#000000",
 
-                     strokeColor: "#000000"
 
-                 }, a = {
 
-                     x: 0,
 
-                     y: 0
 
-                 }, f = {
 
-                     x: 0,
 
-                     y: 0
 
-                 }, l = {
 
-                     x: 0,
 
-                     y: 0,
 
-                     fillStyle: "#FFFFFF",
 
-                     strokeStyle: "#CCCCCC"
 
-                 }, this.pass()
 
-             },
 
-             initDevice: function() {
 
-                 return h = i.getDeviceConfig(), n.canvas.device = h.device, n.canvas.fps = h.fps, n.canvas.touch = h.touch, n.canvas.zoom = h.zoom, this
 
-             },
 
-             pass: function(e, t, r) {
 
-                 var i, o;
 
-                 return !e || e == "" ? i = n.canvas.defaultId : i = e, n.canvas.ctxs[i] || (o = this.base().getDom(i) || document.createElement("canvas"), n.canvas.ctxs[i] = null, delete n.canvas.ctxs[i], n.canvas.ctxs[i] = o.getContext("2d"), o.width = t ? t : n.canvas.defaultWidth, o.style.width = parseInt(o.width * n.canvas.zoom) + "px", o.height = r ? r : n.canvas.defaultHeight, o.style.height = parseInt(o.height * n.canvas.zoom) + "px", n.canvas.cavansDoms[i] = null, delete n.canvas.cavansDoms[i], n.canvas.cavansDoms[i] = o), s = n.canvas.ctxs[i], s.font = n.canvas.defaultFont, c = n.canvas.cavansDoms[i], p = parseInt(c.width), d = parseInt(c.height), this.screen.setId(i), this
 
-             },
 
-             font: function(e) {
 
-                 return n.canvas.defaultFont = e, s.font = n.canvas.defaultFont, this
 
-             },
 
-             del: function(e) {
 
-                 return n.canvas.ctxs[e] && (n.canvas.ctxs[e] = null, delete n.canvas.ctxs[e], n.canvas.cavansDoms[e] = null, delete n.canvas.cavansDoms[e]), this
 
-             },
 
-             setCurrent: function(e) {
 
-                 return _canvas.pass(e)
 
-             },
 
-             screen: {
 
-                 setId: function(e) {
 
-                     return n.canvas.ctxs[e] && (n.canvas.id = e), this
 
-                 },
 
-                 getId: function() {
 
-                     return n.canvas.id
 
-                 },
 
-                 getWidth: function() {
 
-                     return p
 
-                 },
 
-                 setWidth: function(e) {
 
-                     return n.canvas.defaultWidth = e, c && (c.width = n.canvas.defaultWidth, c.style.width = c.width + "px", p = parseInt(c.width)), this
 
-                 },
 
-                 getHeight: function() {
 
-                     return d
 
-                 },
 
-                 setHeight: function(e) {
 
-                     return n.canvas.defaultHeight = e, c && (c.height = n.canvas.defaultHeight, c.style.height = c.height + "px", d = parseInt(c.height)), this
 
-                 },
 
-                 getDevice: function() {
 
-                     return n.canvas.device
 
-                 },
 
-                 getFps: function() {
 
-                     return n.canvas.fps
 
-                 },
 
-                 setFps: function(e) {
 
-                     return e > 0 && (n.canvas.fps = e), this
 
-                 },
 
-                 getTouch: function() {
 
-                     return n.canvas.touch
 
-                 },
 
-                 getZoom: function() {
 
-                     return n.canvas.zoom
 
-                 }
 
-             },
 
-             fillStyle: function(e) {
 
-                 return s.fillStyle = e, this
 
-             },
 
-             fillRect: function(e, t, n, r, o) {
 
-                 return n = n ? n : 0, r = r ? r : 0, o ? f = i.getAnchor(e, t, n, r, o) : (f.x = e, f.y = t), s.fillRect(f.x, f.y, n, r), this
 
-             },
 
-             fillText: function(e, t, r, i) {
 
-                 return s.font = i || n.canvas.defaultFont, s.fillText(e, t, r), this
 
-             },
 
-             clearRect: function(e, t, n, r) {
 
-                 return s.clearRect(e, t, n, r), this
 
-             },
 
-             clearScreen: function() {
 
-                 return this.clearRect(0, 0, p, d)
 
-             },
 
-             fillScreen: function() {
 
-                 return this.fillRect(0, 0, p, d)
 
-             },
 
-             strokeStyle: function(e) {
 
-                 return s.strokeStyle = e, this
 
-             },
 
-             lineWidth: function(e) {
 
-                 return s.lineWidth = e || 1, this
 
-             },
 
-             strokeRect: function(e, t, n, r, o) {
 
-                 return o ? a = i.getAnchor(e, t, n, r, o) : (a.x = e, a.y = t), s.strokeRect(a.x, a.y, n, r), this
 
-             },
 
-             strokeText: function(e, t, r, i) {
 
-                 return s.font = i || n.canvas.defaultFont, s.strokeText(e, t, r), this
 
-             },
 
-             setColor: function(e, t, n) {
 
-                 return n == null ? (u.fillColor = e, u.strokeColor = t ? t : e) : (u.fillColor = "rgb(" + e + ", " + t + ", " + n + ")", u.strokeColor = u.fillColor), this.fillStyle(u.fillColor).strokeStyle(u.strokeColor)
 
-             },
 
-             drawImage: function(e, t, r, u, a, f, l, c, h, p) {
 
-                 var d = m.getImage(e);
 
-                 if (d.refreshed)
 
-                     this.drawCache(e, t, r, u, a, f, l, c, h, p);
 
-                 else if (d.src != null)
 
-                     c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null && (u = u <= 0 ? .1 : t + u <= d.width ? u : d.width - t), a != null && h != null && (a = a <= 0 ? .1 : r + a <= d.height ? a : d.height - r), d.loaded && (u ? a ? p ? (o = i.getAnchor(f, l, c, h, p), s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) : (o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r));
 
-                 else {
 
-                     var v = n.image.asyncImgObjs[e];
 
-                     v && !v.inited && (i.setImage(v.id, v.src, v.benchId, v.bench, v.cache), v.inited = !0), v = null
 
-                 }
 
-                 return d = null, this
 
-             },
 
-             drawRotate: function(e, t, r, i, o, u, a, f, l, c) {
 
-                 var h = parseInt(f >> 1),
 
-                     p = parseInt(l >> 1),
 
-                     d = m.getImage(e),
 
-                     v = d.src ? d : n.canvas.cavansDoms[e];
 
-                 return u -= h, a -= p, s.save(), s.translate(u + h, a + p), s.rotate(c * Math.PI / 180), s.translate(-(u + h), -(a + p)), s.drawImage(v, t, r, i, o, u, a, f, l), s.restore(), v = null, d = null, p = null, h = null, this
 
-             },
 
-             drawCache: function(e, t, r, u, a, f, l, c, h, p) {
 
-                 var d = n.canvas.cavansDoms[e];
 
-                 return d && (c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null && (u = u <= 0 ? .1 : t + u <= d.width ? u : d.width - t), a != null && h != null && (a = a <= 0 ? .1 : r + a <= d.height ? a : d.height - r), u ? a ? p ? (o = i.getAnchor(f, l, c, h, p), s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) : (o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)), d = null, this
 
-             },
 
-             drawRegion: function(e, t, n, i, o, u, a, f, l) {
 
-                 switch (u) {
 
-                     case r.canvas.trans.TRANS_NONE:
 
-                     default:
 
-                         s.transform(1, 0, 0, 1, a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT90:
 
-                         s.transform(0, 1, -1, 0, o + a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT180:
 
-                         s.transform(-1, 0, 0, -1, i + a, o + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT270:
 
-                         s.transform(0, -1, 1, 0, a, i + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR:
 
-                         s.transform(-1, 0, 0, 1, i + a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT90:
 
-                         s.transform(0, -1, -1, 0, o + a, i + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT180:
 
-                         s.transform(1, 0, 0, -1, a, o + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT270:
 
-                         s.transform(0, 1, 1, 0, a, f)
 
-                 }
 
-                 var c = m.getImage(e),
 
-                     h = c.cache ? this.drawCache : this.drawImage;
 
-                 return h(e, t, n, i, o, 0, 0, i, o), s.setTransform(1, 0, 0, 1, 0, 0), h = null, c = null, this
 
-             },
 
-             drawRegionAndZoom: function(e, t, n, i, o, u, a, f, l, c, h) {
 
-                 switch (u) {
 
-                     case r.canvas.trans.TRANS_NONE:
 
-                     default:
 
-                         s.transform(1, 0, 0, 1, a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT90:
 
-                         s.transform(0, 1, -1, 0, h + a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT180:
 
-                         s.transform(-1, 0, 0, -1, c + a, h + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_ROT270:
 
-                         s.transform(0, -1, 1, 0, a, c + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR:
 
-                         s.transform(-1, 0, 0, 1, c + a, f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT90:
 
-                         s.transform(0, -1, -1, 0, h + a, c + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT180:
 
-                         s.transform(1, 0, 0, -1, a, h + f);
 
-                         break;
 
-                     case r.canvas.trans.TRANS_MIRROR_ROT270:
 
-                         s.transform(0, 1, 1, 0, a, f)
 
-                 }
 
-                 var p = m.getImage(e),
 
-                     d = p.cache ? this.drawCache : this.drawImage;
 
-                 return d(e, t, n, i, o, 0, 0, c, h), s.setTransform(1, 0, 0, 1, 0, 0), d = null, p = null, this
 
-             },
 
-             drawNumber: function(e, t, n, r, i, s, o, u, a) {
 
-                 var f = e.toString(),
 
-                     l = f.length,
 
-                     c = u ? u : n,
 
-                     h = a ? a : r;
 
-                 if (o == "center") {
 
-                     var d = i + parseInt(p - c * l >> 1);
 
-                     for (var v = 0; v < l; v++)
 
-                         this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, d + v * c, s, c, h);
 
-                     d = null
 
-                 } else if (o == 1)
 
-                     for (var v = 0; v < l; v++)
 
-                         this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i + v * c, s, c, h);
 
-                 else if (o == 0)
 
-                     for (var v = l - 1; v >= 0; v--)
 
-                         this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i - (l - 1 - v) * c, s, c, h, m.graphics.ANCHOR_RT);
 
-                 return h = null, c = null, l = null, f = null, this
 
-             },
 
-             moveTo: function(e, t) {
 
-                 return s.moveTo(e, t), this
 
-             },
 
-             lineTo: function(e, t) {
 
-                 return s.lineTo(e, t), this
 
-             },
 
-             stroke: function() {
 
-                 return s.stroke(), this
 
-             },
 
-             fill: function() {
 
-                 return s.fill(), this
 
-             },
 
-             beginPath: function() {
 
-                 return s.beginPath(), this
 
-             },
 
-             closePath: function() {
 
-                 return s.closePath(), this
 
-             },
 
-             arc: function(e, t, n, r, i, o) {
 
-                 return s.arc(e, t, n, r, i, o), this
 
-             },
 
-             quadraticCurveTo: function(e, t, n, r) {
 
-                 return s.quadraticCurveTo(e, t, n, r), this
 
-             },
 
-             bezierCurveTo: function(e, t, n, r, i, o) {
 
-                 return s.bezierCurveTo(e, t, n, r, i, o), this
 
-             },
 
-             measureText: function(e) {
 
-                 var t = s.measureText(e),
 
-                     n = t.width,
 
-                     r = t.height ? t.height : parseInt(s.font);
 
-                 return {
 
-                     width: this.screen.getDevice() == "j2me" ? s.measureText(e) : n,
 
-                     height: r
 
-                 }
 
-             },
 
-             translate: function(e, t) {
 
-                 return s.translate(e, t), this
 
-             },
 
-             drawLine: function(e, t, n, r) {
 
-                 return this.beginPath().moveTo(e, t).lineTo(n, r).closePath().stroke()
 
-             },
 
-             drawRect: function(e, t, n, r, i) {
 
-                 return this.strokeRect(e, t, n, r, i)
 
-             },
 
-             drawString: function(e, t, i, o, u, a, f, c) {
 
-                 l.x = t, l.y = i, s.font = c || n.canvas.defaultFont;
 
-                 if (o)
 
-                     switch (o) {
 
-                         case r.canvas.graphics.LEFT:
 
-                             l.x = 0;
 
-                             break;
 
-                         case r.canvas.graphics.VCENTER:
 
-                             l.x = parseInt(this.screen.getWidth() - this.measureText(e).width >> 1);
 
-                             break;
 
-                         case r.canvas.graphics.RIGHT:
 
-                             l.x = this.screen.getWidth() - this.measureText(e).width;
 
-                             break;
 
-                         default:
 
-                     }
 
-                 return u && (a ? l.fillStyle = a : l.fillStyle = "#000000", f ? l.strokeStyle = f : l.strokeStyle = "#CCCCCC", this.fillStyle(l.strokeStyle).fillText(e, l.x + 1, l.y + 1, c).fillStyle(l.fillStyle)), this.fillText(e, l.x, l.y, c).fillStyle(n.canvas.defaultColor)
 
-             },
 
-             drawSubstring: function(e, t, n, r, i, s, o, u, a, f) {
 
-                 return this.drawString(e.substring(t, t + n), r, i, s, o, u, a, f)
 
-             },
 
-             clip: function() {
 
-                 return s.clip(), this
 
-             },
 
-             save: function() {
 
-                 return s.save(), this
 
-             },
 
-             restore: function() {
 
-                 return s.restore(), this
 
-             },
 
-             rect: function(e, t, n, r) {
 
-                 return s.rect(e, t, n, r), this
 
-             },
 
-             rotate: function(e) {
 
-                 return s.rotate(e), this
 
-             },
 
-             setTransform: function(e, t, n, r, i, o) {
 
-                 return s.setTransform(e, t, n, r, i, o), this
 
-             },
 
-             scale: function(e, t) {
 
-                 return s.scale(e, t), this
 
-             },
 
-             globalAlpha: function(e) {
 
-                 return s.globalAlpha = e, this
 
-             },
 
-             getContext: function() {
 
-                 return s
 
-             },
 
-             base: function() {
 
-                 return m
 
-             }
 
-         },
 
-         pushImage: function(e, t) {
 
-             if (n.image.inited)
 
-                 return this;
 
-             var r;
 
-             for (var i = 0, s = e.length; i < s; i++)
 
-                 r = e[i], r && !n.image.initImgs[r.id] && (n.image.initImgs[r.id] = !0, n.image.imgObjs.push(e[i]));
 
-             return this.loadingEndCallBack(t), r = null, this
 
-         },
 
-         loadImage: function(e, t) {
 
-             if (n.system.gameFlow != r.system.gameFlowType.loadImage && e.length > 0) {
 
-                 n.system.loadedImageToGameFlow = n.system.gameFlow, n.system.gameFlow = r.system.gameFlowType.loadImage, n.image.imgObjs = e, n.image.imgCount = n.image.imgObjs.length, n.image.countLoaded = 0;
 
-                 for (var s = 0, o; o = n.image.imgObjs[s]; s++)
 
-                     n.image.imgs[o.id] ? n.image.countLoaded++ : i.setImage(o.id, o.src, o.benchId);
 
-                 this.loadingEndCallBack(t)
 
-             }
 
-             return this
 
-         },
 
-         asyncImage: function(e) {
 
-             var t;
 
-             for (var r = 0, i = e.length; r < i; r++)
 
-                 t = e[r] || {}, n.image.asyncImgObjs[t.id] || (n.image.asyncImgObjs[t.id] = t);
 
-             return t = null, this
 
-         },
 
-         verImage: function(e) {
 
-             return n.image.version == "" && (n.image.version = e), this
 
-         },
 
-         loadingCallBack: function(e) {
 
-             return typeof e == "function" && (i.loadingCallBack = e), this
 
-         },
 
-         loadingEndCallBack: function(e) {
 
-             return typeof e == "function" && (i.loadingEndCallBack = e), this
 
-         },
 
-         addImage: function(e, t) {
 
-             return e && t && !n.image.imgs[e] && (n.image.imgs[e] = t), this
 
-         },
 
-         getImage: function(e) {
 
-             return n.image.imgs[e] ? n.image.imgs[e] : {
 
-                 src: null
 
-             }
 
-         },
 
-         delImage: function(e, t) {
 
-             return n.image.imgs[e] && (n.image.imgs[e] = null, delete n.image.imgs[e], t && (n.image.imgs[e] = {
 
-                 id: e,
 
-                 loaded: !0,
 
-                 cache: !0,
 
-                 refreshed: !0
 
-             })), this
 
-         },
 
-         getAsyncImage: function(e) {
 
-             return n.image.asyncImgObjs[e] ? n.image.asyncImgObjs[e] : {
 
-                 src: null
 
-             }
 
-         },
 
-         clearAsyncImageCache: function() {
 
-             try {
 
-                 var e = n.image.imgs,
 
-                     t, r;
 
-                 for (var i in e)
 
-                     t = e[i], t && (r = n.image.asyncImgObjs[i], r && (r.inited = !1, this.delImage(i).canvas.del(i)));
 
-                 e = t = r = null
 
-             } catch (s) {}
 
-             return this
 
-         },
 
-         audio: {
 
-             play: function(e) {
 
-                 var t = n.audio.audios[e];
 
-                 if (t)
 
-                     try {
 
-                         t.currentTime >= t.duration ? this.replay(e) : t.paused && t.play()
 
-                     } catch (r) {}
 
-                 return t = null, this
 
-             },
 
-             playRange: function(e, t, r) {
 
-                 var i = n.audio.audios[e];
 
-                 if (i)
 
-                     try {
 
-                         i.__timeupdateCallBack__ || i.addEventListener("timeupdate", i.__timeupdateCallBack__ = function() {
 
-                             this.currentTime >= this.__to__ && (this.loop ? this.currentTime = this.__from__ : this.pause())
 
-                         }, !1), i.__from__ = t == null ? 0 : t, i.__to__ = r == null ? i.duration : r, this.setCurrentTime(i.id, i.__from__).play(i.id)
 
-                     } catch (s) {}
 
-                 return i = null, this
 
-             },
 
-             pause: function(e) {
 
-                 if (n.audio.audios[e])
 
-                     try {
 
-                         n.audio.audios[e].pause()
 
-                     } catch (t) {}
 
-                 return this
 
-             },
 
-             pauseAll: function() {
 
-                 for (var e in n.audio.audios)
 
-                     this.pause(e);
 
-                 return this
 
-             },
 
-             mute: function(e, t) {
 
-                 if (n.audio.audios[e])
 
-                     try {
 
-                         n.audio.audios[e].muted = t
 
-                     } catch (r) {}
 
-             },
 
-             vol: function(e, t) {
 
-                 if (n.audio.audios[e])
 
-                     try {
 
-                         n.audio.audios[e].volume = t
 
-                     } catch (r) {}
 
-                 return this
 
-             },
 
-             loop: function(e, t) {
 
-                 if (n.audio.audios[e])
 
-                     try {
 
-                         n.audio.audios[e].loop = t
 
-                     } catch (r) {}
 
-                 return this
 
-             },
 
-             replay: function(e) {
 
-                 return this.setCurrentTime(e, 0).play(e), this
 
-             },
 
-             setCurrentTime: function(e, t) {
 
-                 var r = n.audio.audios[e];
 
-                 if (r)
 
-                     try {
 
-                         t < 0 ? t = 0 : t > r.duration && (t = r.duration), r.currentTime = t || 0
 
-                     } catch (i) {}
 
-                 return r = null, this
 
-             },
 
-             getAudio: function(e) {
 
-                 return n.audio.audios[e]
 
-             },
 
-             del: function(e) {
 
-                 var t = n.audio.audios[e];
 
-                 return t && t.__timeupdateCallBack__ && (t.pause(), t.removeEventListener("timeupdate", t.__timeupdateCallBack__, !1), n.audio.audios[e] = null, delete n.audio.audios[e]), t = null, this
 
-             },
 
-             base: function() {
 
-                 return m
 
-             }
 
-         },
 
-         initAudio: function(e) {
 
-             if (!window.Audio)
 
-                 return this;
 
-             if (e.length > 0) {
 
-                 n.audio.audios = {};
 
-                 var t, r, s, o, u;
 
-                 for (var a = 0; a < e.length; a++)
 
-                     t = e[a], t && i.setAudio(t.id, t.src, t.loop, t.autoplay, t.preload, t.autobuffer);
 
-                 t = r = s = o = u = null
 
-             }
 
-             return this
 
-         },
 
-         setRunFrequency: function(e) {
 
-             return n.system.timeout = e, this
 
-         },
 
-         events: {
 
-             keyDown: function(e) {
 
-                 return n.event.keyDownGo || (n.event.keyDownGo = !0), n.event.keyUpGo || (n.event.keyUpGo = !0), n.event.keyPressedGo || (n.event.keyPressedGo = !0), n.event.keyDownCallBack = e, this
 
-             },
 
-             keyUp: function(e) {
 
-                 return n.event.keyDownGo || (n.event.keyDownGo = !0), n.event.keyUpGo || (n.event.keyUpGo = !0), n.event.keyPressedGo || (n.event.keyPressedGo = !0), n.event.keyUpCallBack = e, this
 
-             },
 
-             orientationChange: function(e) {
 
-                 return n.event.orientationChange = e, this
 
-             },
 
-             touchStart: function(e) {
 
-                 return n.event.touchStart = e, this
 
-             },
 
-             touchEnd: function(e) {
 
-                 return n.event.touchEnd = e, this
 
-             },
 
-             touchMove: function(e) {
 
-                 return n.event.touchMove = e, this
 
-             },
 
-             touchCancel: function(e) {
 
-                 return n.event.touchCancel = e, this
 
-             },
 
-             click: function(e) {
 
-                 return n.event.clickCallBack = e, this
 
-             },
 
-             mouseDown: function(e) {
 
-                 return n.event.mouseDownCallBack = e, this
 
-             },
 
-             mouseUp: function(e) {
 
-                 return n.event.mouseUpCallBack = e, this
 
-             },
 
-             mouseMove: function(e) {
 
-                 return n.event.mouseMoveCallBack = e, this
 
-             },
 
-             createEvent: function(e, t) {
 
-                 var n = document.getElementById(e);
 
-                 if (n) {
 
-                     var r = document.createEvent("HTMLEvents");
 
-                     r.initEvent(t, !1, !0), n.dispatchEvent(r), r = null
 
-                 }
 
-                 n = null
 
-             },
 
-             pageFocus: function(e) {
 
-                 return n.event.pageFocusCallBack = e, this
 
-             },
 
-             pageUnFocus: function(e) {
 
-                 return n.event.pageUnFocusCallBack = e, this
 
-             },
 
-             swipe: function(e, t, r) {
 
-                 n.event.swipeCallBack = e, t != null && (n.event.swipeTimeout = t), r != null && (n.event.swipeRange = r)
 
-             },
 
-             base: function() {
 
-                 return m
 
-             }
 
-         },
 
-         ui: {},
 
-         graphics: {
 
-             HCENTER: r.canvas.graphics.HCENTER,
 
-             VCENTER: r.canvas.graphics.VCENTER,
 
-             LEFT: r.canvas.graphics.LEFT,
 
-             RIGHT: r.canvas.graphics.RIGHT,
 
-             TOP: r.canvas.graphics.TOP,
 
-             BOTTOM: r.canvas.graphics.BOTTOM
 
-         },
 
-         trans: {
 
-             TRANS_NONE: r.canvas.trans.TRANS_NONE,
 
-             TRANS_ROT90: r.canvas.trans.TRANS_ROT90,
 
-             TRANS_ROT180: r.canvas.trans.TRANS_ROT180,
 
-             TRANS_ROT270: r.canvas.trans.TRANS_ROT270,
 
-             TRANS_MIRROR: r.canvas.trans.TRANS_MIRROR,
 
-             TRANS_MIRROR_ROT90: r.canvas.trans.TRANS_MIRROR_ROT90,
 
-             TRANS_MIRROR_ROT180: r.canvas.trans.TRANS_MIRROR_ROT180,
 
-             TRANS_MIRROR_ROT270: r.canvas.trans.TRANS_MIRROR_ROT270
 
-         },
 
-         request: {
 
-             init: function() {
 
-                 i.initUrlParams(location.href)
 
-             },
 
-             get: function(e) {
 
-                 return n.request.gets[e] ? n.request.gets[e] : ""
 
-             }
 
-         },
 
-         buttonLayout: {
 
-             create: function(e) {
 
-                 var t = this.base().objExtend({
 
-                     id: "",
 
-                     value: "",
 
-                     x: 0,
 
-                     y: 0,
 
-                     width: 60,
 
-                     height: 30,
 
-                     bgColor: "#000",
 
-                     bgStroke: "#FFF",
 
-                     stroke: "#000",
 
-                     font: "12px Arial",
 
-                     imageId: "",
 
-                     sx: 0,
 
-                     sy: 0,
 
-                     color: "#FFF",
 
-                     hx: 0,
 
-                     hy: 0,
 
-                     hColor: "#0FF",
 
-                     dex: 0,
 
-                     dey: 0,
 
-                     deColor: "#CCC",
 
-                     hided: !1,
 
-                     disabled: !1,
 
-                     path: []
 
-                 }, e || {});
 
-                 return this.get(t.id) || n.buttonLayout.buttons.push(new n.buttonLayout.Button(t)), t = null, this
 
-             },
 
-             destroy: function(e) {
 
-                 var t = n.buttonLayout.buttons,
 
-                     r;
 
-                 for (var i = t.length - 1; i >= 0; i--)
 
-                     if (r = t[i])
 
-                         if (r.id == e) {
 
-                             r.disposed(), t.splice(i, 1);
 
-                             break
 
-                         }
 
-                 return t = r = null, this
 
-             },
 
-             clear: function() {
 
-                 var e = n.buttonLayout.buttons,
 
-                     t;
 
-                 for (var r = e.length - 1; r >= 0; r--)
 
-                     if (t = e[r])
 
-                         t.disposed(), e.splice(r, 1);
 
-                 return e = t = null, this
 
-             },
 
-             gone: function(e, t, n) {
 
-                 var r = this.get(e);
 
-                 if (r) {
 
-                     var i = t || [];
 
-                     r.gone(i, n), i = null
 
-                 }
 
-                 return r = null, this
 
-             },
 
-             get: function(e) {
 
-                 var t = n.buttonLayout.buttons;
 
-                 return t[t.indexOfAttr("id", e)]
 
-             },
 
-             show: function(e) {
 
-                 var t = this.get(e);
 
-                 return t && t.show(), t = null, this
 
-             },
 
-             hide: function(e) {
 
-                 var t = this.get(e);
 
-                 return t && t.hide(), t = null, this
 
-             },
 
-             disable: function(e, t) {
 
-                 var n = this.get(e);
 
-                 return n && n.disable(t), n = null, this
 
-             },
 
-             repeated: function(e) {
 
-                 var t = this.get(e);
 
-                 if (t)
 
-                     return t.repeated
 
-             },
 
-             pressed: function(e) {
 
-                 var t = this.get(e);
 
-                 if (t) {
 
-                     var n = t.pressed;
 
-                     return t.pressed = !1, n
 
-                 }
 
-             },
 
-             released: function(e) {
 
-                 var t = this.get(e);
 
-                 if (t) {
 
-                     var n = t.released;
 
-                     return t.released = !1, n
 
-                 }
 
-             },
 
-             base: function() {
 
-                 return m
 
-             }
 
-         }
 
-     }.init();
 
-     var m = jsGame = link,
 
-         g = document.getElementsByTagName("head")[0],
 
-         y = null,
 
-         b = null,
 
-         w = null,
 
-         E = null,
 
-         S = function() {
 
-             b && (clearTimeout(b), b = null)
 
-         };
 
-     link.getScript = function(e) {
 
-         if (!g || y)
 
-             return !1;
 
-         var t = m.objExtend({
 
-             url: "",
 
-             before: function() {},
 
-             success: function() {},
 
-             error: function(e) {},
 
-             timeout: 5e3,
 
-             contentType: "text/javascript",
 
-             destroyed: !0
 
-         }, e || {});
 
-         return t.url != "" && (t.before(), y = document.createElement("script"), y.type = t.contentType, y.async = !0, y.src = t.url, y.destroyed = t.destroyed, w = t.success, E = t.error, y.onload = function() {
 
-             S(), w && (w(), w = null), this.destroyed && g.removeChild(this), y = null
 
-         }, g.appendChild(y), S(), b = setTimeout(function() {
 
-             S(), E && (E("timeout"), E = null), y && y.destroyed && g.removeChild(y), y = null
 
-         }, t.timeout)), t = null, m
 
-     };
 
-     var x = function() {
 
-         return ((1 + Math.random()) * 65536 | 0).toString(16).substring(1)
 
-     };
 
-     link.getNewGuid = function() {
 
-         return x() + x() + "-" + x() + "-" + x() + "-" + x() + "-" + x() + x() + x()
 
-     }, link.classes.Observer = function() {
 
-         this.group = []
 
-     }, link.classes.Observer.prototype.register = function(e) {
 
-         if (e == null)
 
-             return this;
 
-         var t = m.comm.inArray(e, this.group);
 
-         return t == -1 && this.group.push(e), this
 
-     }, link.classes.Observer.prototype.unregister = function(e) {
 
-         if (e == null)
 
-             return this;
 
-         var t = m.commandFuns.inArray(e, this.group);
 
-         return t > -1 && this.group.splice(t, 1), this
 
-     }, link.classes.Observer.prototype.notify = function(e) {
 
-         for (var t = 0; t < this.group.length; t++)
 
-             this.group[t] != null && this.group[t](e);
 
-         return this
 
-     }, link.classes.Observer.prototype.clear = function() {
 
-         return this.group.length > 0 && this.group.splice(0, this.group.length), this
 
-     }, link.classes.Timer = function(e, t, n, r, i) {
 
-         this.id = e, this._initTime = t, this._dateTime = Date.now(), this.time = this._initTime, this.callBack = n, this.millisec = r || 1e3, this.data = i, this.timeout = null
 
-     }, link.classes.Timer.prototype.stop = function() {
 
-         this.timeout && (clearTimeout(this.timeout), this.timeout = null)
 
-     }, link.classes.Timer.prototype.start = function(e) {
 
-         e && (this.time = this._initTime, this._dateTime = Date.now()), this.stop(), this.timeout = setTimeout(function(e) {
 
-             var t = Date.now(),
 
-                 n = parseInt(Math.round((t - e._dateTime) / e.millisec));
 
-             e._dateTime = t, e.time -= n, e.callBack ? e.callBack(e) : e.stop(), e.time >= 0 ? e.start() : (e.stop(), e.time = 0), t = n = null
 
-         }, this.millisec, this)
 
-     }, link.classes.WebSocket = function(e, t, n, r, i) {
 
-         this.ipPort = e || "", this.socket = new WebSocket(this.ipPort), this.socket.onopen = t, this.socket.onmessage = n, this.socket.onclose = r, this.socket.onerror = i
 
-     }, link.classes.WebSocket.prototype.send = function(e) {
 
-         this.socket.send(e)
 
-     }, link.classes.WebSocket.prototype.close = function() {
 
-         this.socket.close()
 
-     }, link.classes.observer = link.classes.Observer, link.classes.timer = link.classes.Timer, link.classes.webSocket = link.classes.websocket = link.classes.WebSocket, link.commandFuns = link.comm, link.commandFuns.collisionCheck = link.commandFuns.collision, link.commandFuns.circleCollisionCheck = link.commandFuns.circleCollision, link.initImage = link.pushImage, typeof define == "function" && define("lib/link", [], function() {
 
-         return link
 
-     })
 
- })(), define("lib/action", ["lib/link"], function(e) {
 
-     var t = function(e, t) {
 
-             return e == 0 && t == 0 ? 0 : e > 0 && t < 0 ? 1 : e > 0 && t == 0 ? 2 : e > 0 && t > 0 ? 3 : e == 0 && t > 0 ? 4 : e < 0 && t > 0 ? 5 : e < 0 && t == 0 ? 6 : e < 0 && t < 0 ? 7 : 0
 
-         },
 
-         n = function(t, n, r, i, s) {
 
-             var o = [];
 
-             if (s.length > 0) {
 
-                 var i, u;
 
-                 for (var a = 0; a < s.length; a++) {
 
-                     i = [], u = s[a].frames;
 
-                     for (var f = 0; f < u.length; f++)
 
-                         i.push({
 
-                             args: [u[f][0], u[f][1], u[f][2]],
 
-                             step: u[f][3]
 
-                         });
 
-                     o.push(new e.action.sprite(i, s[a].loop, 0))
 
-                 }
 
-                 return i = u = null, o
 
-             }
 
-             return t
 
-         };
 
-     e.action = {}, e.action.Role = function(e, t, r, i, s, o, u, a) {
 
-         this.imageNames = s || [], this.rects = o || [], this.frames = u || [], this.actions = a || [], this.sprites = n(e, this.imageNames, this.rects, this.frames, this.actions) || [], this.x = t || 0, this.y = r || 0, this.dx = 0, this.dy = 0, this.step = 0, this.id = "", this.mapOffx = this.x, this.mapOffy = this.y, this.svx = null, this.svy = null, this.current = i || 0, this._cr = this.current, this.zoom = 1, this.angle = 0, this._zooms = [], this._angles = [], this._moveDs = [4, 7, 5, 5, 6, -5, -5, -7], this._stopDs = [0, -3, 1, 1, 2, -1, -1, -3], this.dsIndex = 4, this._path = [];
 
-         var f = this.getSprite(),
 
-             l = f.getFrame(),
 
-             c = this.frames[l.args[0]];
 
-         this._fA = c.fA, this.aR = c.aR, this.bR = c.bR, this._skipMoveDs = !1, this._stopedAction = null, c = l = f = null, this.onend = null, this.onstart = null, this._locked = !1, this.speed = 5, this.links = [], this.polyAR = [
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0]
 
-         ], this.aabbAR = [
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0]
 
-         ], this.polyBR = [
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0]
 
-         ], this.aabbBR = [
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0],
 
-             [0, 0]
 
-         ]
 
-     }, e.action.Role.prototype.setSprite = function(t, n, r) {
 
-         if (this._locked)
 
-             return this;
 
-         var i = t != undefined ? t : 0,
 
-             s = i >= 0 ? e.trans.TRANS_NONE : e.trans.TRANS_MIRROR,
 
-             o, u;
 
-         this._cr != i && (this._cr = i, i < 0 && (i = Math.abs(i)), this.current = i >= this.sprites.length ? this.sprites.length - 1 : i, this.sprites.length > 1 && this.setTrans(s), o = this.getSprite(), u = o.getFrame(), n || o.setFrame(0), r && (this._stopedAction = this._cr), this.updateFrameParam());
 
-         for (var a = 0, f; f = this.links[a]; a++)
 
-             f.setSprite(t, n, r);
 
-         return i = trans = o = u = null, this
 
-     }, e.action.Role.prototype.addLinks = function(t) {
 
-         this.links = t || [];
 
-         for (var n = 0, r; r = this.links[n]; n++)
 
-             r.setSprite(this.getSprite().trans == e.trans.TRANS_NONE ? this.current : -this.current).setStep(this.step);
 
-         return this
 
-     }, e.action.Role.prototype.clearLinks = function() {
 
-         return this.links = [], this
 
-     }, e.action.Role.prototype.lockSprite = function() {
 
-         return this._locked = !0, this
 
-     }, e.action.Role.prototype.unlockSprite = function() {
 
-         return this._locked = !1, this
 
-     }, e.action.Role.prototype.setTrans = function(e) {
 
-         return this.getSprite().trans = e, this
 
-     }, e.action.Role.prototype.getSprite = function(e) {
 
-         return this.sprites[e == null ? this.current : e]
 
-     }, e.action.Role.prototype.getFrame = function(e) {
 
-         return this.frames[e == null ? this.getSprite().getFrame().args[0] : e]
 
-     }, e.action.Role.prototype.updateFrameParam = function(t) {
 
-         var n = this.getSprite();
 
-         if (!n)
 
-             return n = null, this;
 
-         var r = n.getFrame(),
 
-             i;
 
-         if (r && r.args)
 
-             if (i = this.frames[r.args[0]]) {
 
-                 this._fA = i.fA, this.aR = i.aR, this.bR = i.bR;
 
-                 var s = this.getAttackRect(),
 
-                     o = this.getBodyRect(),
 
-                     u = 0,
 
-                     a = 0,
 
-                     f = 0,
 
-                     l = 0;
 
-                 this.polyAR[0][0] = s.x, this.polyAR[0][1] = s.y, this.polyAR[1][0] = s.x + s.width, this.polyAR[1][1] = s.y, this.polyAR[2][0] = s.x + s.width, this.polyAR[2][1] = s.y + s.height, this.polyAR[3][0] = s.x, this.polyAR[3][1] = s.y + s.height, this.polyBR[0][0] = o.x, this.polyBR[0][1] = o.y, this.polyBR[1][0] = o.x + o.width, this.polyBR[1][1] = o.y, this.polyBR[2][0] = o.x + o.width, this.polyBR[2][1] = o.y + o.height, this.polyBR[3][0] = o.x, this.polyBR[3][1] = o.y + o.height, this.angle != 0 && e.comm.setMatrixRotate(this.polyAR, this.angle).setMatrixRotate(this.polyBR, this.angle);
 
-                 var c = 0,
 
-                     h = this.polyAR,
 
-                     p = this.aabbAR;
 
-                 while (c++ < 2) {
 
-                     for (var d = 0, v; v = h[d]; d++)
 
-                         v[0] > a && (a = v[0]), v[0] < u && (u = v[0]), v[1] > l && (l = v[1]), v[1] < f && (f = v[1]);
 
-                     p[0][0] = u, p[0][1] = f, p[1][0] = a, p[1][1] = f, p[2][0] = a, p[2][1] = l, p[3][0] = u, p[3][1] = l, h = this.polyBR, p = this.aabbBR
 
-                 }
 
-                 s = o = u = a = f = l = null
 
-             }
 
-         return n = r = i = null, this
 
-     }, e.action.Role.prototype.action = function() {
 
-         var e = this.getSprite();
 
-         if (!e)
 
-             return this;
 
-         var n = e.getFrame(),
 
-             r = 0,
 
-             i = 0;
 
-         if (n) {
 
-             this.updateFrameParam();
 
-             if (this._path.length > 0) {
 
-                 var s = this._path.shift();
 
-                 r = s[0] || 0, i = s[1] || 0, s = null, this._skipMoveDs || this.setSprite(this._moveDs[this.dsIndex = t(r, i)], !0), this.svx = r, this.svy = i, this.mapOffx += this.svx, this.mapOffy += this.svy
 
-             } else
 
-                 this.svx != null && this.svy != null && (this._skipMoveDs || (this.setSprite(this._stopedAction || this._stopDs[this.dsIndex = t(this.svx, this.svy)]), this._stopedAction = null), this.onend && this.onend(this), this._skipMoveDs = !1, this.svx = null, this.svy = null);
 
-             if (this._zooms.length > 0) {
 
-                 var o = this._zooms.shift();
 
-                 typeof~~ o == "number" && this.setZoom(o), o = null
 
-             }
 
-             if (this._angles.length > 0) {
 
-                 var u = this._angles.shift();
 
-                 typeof~~ u == "number" && this.setRotate(u), o = null
 
-             }
 
-             this.x += n.args[1] + r, this.y += n.args[2] + i;
 
-             var a;
 
-             for (var f = 0, l; l = this.links[f]; f++)
 
-                 l.x = this.x + (l.dx || 0), l.y = this.y + (l.dy || 0), l.getSprite().setFrame(e.current), l.updateFrameParam();
 
-             a = null
 
-         }
 
-         return e.nextFrame(), e = r = i = n = null, this
 
-     }, e.action.Role.prototype.render = function(t) {
 
-         var n = this.getSprite();
 
-         if (n && this._fA) {
 
-             var r = this._fA,
 
-                 i = r.length,
 
-                 s = e.canvas,
 
-                 o = n.trans,
 
-                 u, a, f;
 
-             if (this.angle > 0) {
 
-                 var l = r[0],
 
-                     c = this.x,
 
-                     h = this.y;
 
-                 e.canvas.save().translate(c, h).rotate(this.angle * Math.PI / 180).translate(-c, -h), l = c = h = null
 
-             }
 
-             for (var p = 0; p < i; p++)
 
-                 u = this.rects[r[p][0]][r[p][1]], a = this.imageNames[r[p][0]], f = e.getImage(a), o == e.trans.TRANS_NONE ? s.drawImage(a, u[0], u[1], u[2], u[3], this.zoom == 1 ? ~~(this.x + this.dx + r[p][2] * this.zoom) : this.x + this.dx + r[p][2] * this.zoom, this.zoom == 1 ? ~~(this.y + this.dy + r[p][3] * this.zoom) : this.y + this.dy + r[p][3] * this.zoom, u[2] * this.zoom, u[3] * this.zoom) : this.zoom == 1 ? s.drawRegion(a, u[0], u[1], u[2], u[3], o, ~~ (this.x + this.dx - (r[p][2] + u[2])), ~~ (this.y + this.dy + r[p][3])) : s.drawRegionAndZoom(a, u[0], u[1], u[2], u[3], o, this.x + this.dx - (r[p][2] + u[2]) * this.zoom, this.y + this.dy + r[p][3] * this.zoom, null, u[2] * this.zoom, u[3] * this.zoom), !f.loaded && f.bench && s.drawImage(f.bench.id || f.benchId, f.bench.sx || 0, f.bench.sy || 0, f.bench.sw || f.bench.w, f.bench.sh || f.bench.h, ~~ (this.x + this.dx - (f.bench.w * this.zoom >> 1)), ~~ (this.y + this.dy - f.bench.h * this.zoom), f.bench.w * this.zoom, f.bench.h * this.zoom);
 
-             this.angle > 0 && e.canvas.restore();
 
-             for (var d = 0, v; v = this.links[d]; d++)
 
-                 v.render();
 
-             s = i = r = o = u = a = f = null
 
-         }
 
-         return n = null, this
 
-     }, e.action.Role.prototype.setZoom = function(e) {
 
-         return this.zoom = e, this
 
-     }, e.action.Role.prototype.setZoomTransition = function(e) {
 
-         return e && e.length > 0 && (this._zooms = e), this
 
-     }, e.action.Role.prototype.endZoomTransition = function() {
 
-         return this._zooms.length == 0
 
-     }, e.action.Role.prototype.getBodyRect = function(t, n) {
 
-         var r = this.getSprite(t != null ? Math.abs(t) : null);
 
-         if (!r)
 
-             return null;
 
-         var i = r.getFrame(n);
 
-         if (!i)
 
-             return null;
 
-         var s = this.frames[i.args[0]].bR;
 
-         return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
 
-             x: -(s[0] + s[2] * this.zoom),
 
-             y: s[1] * this.zoom,
 
-             width: s[2] * this.zoom,
 
-             height: s[3] * this.zoom
 
-         } : {
 
-             x: s[0] * this.zoom,
 
-             y: s[1] * this.zoom,
 
-             width: s[2] * this.zoom,
 
-             height: s[3] * this.zoom
 
-         }
 
-     }, e.action.Role.prototype.getAttackRect = function(t, n) {
 
-         var r = this.getSprite(t != null ? Math.abs(t) : null);
 
-         if (!r)
 
-             return null;
 
-         var i = r.getFrame(n);
 
-         if (!i)
 
-             return null;
 
-         var s = this.frames[i.args[0]].aR;
 
-         return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
 
-             id: this.id,
 
-             x: -(s[0] + s[2] * this.zoom),
 
-             y: s[1] * this.zoom,
 
-             width: s[2] * this.zoom,
 
-             height: s[3] * this.zoom
 
-         } : {
 
-             id: this.id,
 
-             x: s[0] * this.zoom,
 
-             y: s[1] * this.zoom,
 
-             width: s[2] * this.zoom,
 
-             height: s[3] * this.zoom
 
-         }
 
-     }, e.action.Role.prototype.getAABBBodyRect = function() {
 
-         return {
 
-             id: this.id,
 
-             x: this.aabbBR[0][0],
 
-             y: this.aabbBR[0][1],
 
-             width: Math.abs(this.aabbBR[1][0] - this.aabbBR[0][0]),
 
-             height: Math.abs(this.aabbBR[2][1] - this.aabbBR[1][1])
 
-         }
 
-     }, e.action.Role.prototype.getAABBAttackRect = function() {
 
-         return {
 
-             id: this.id,
 
-             x: this.aabbAR[0][0],
 
-             y: this.aabbAR[0][1],
 
-             width: Math.abs(this.aabbAR[1][0] - this.aabbAR[0][0]),
 
-             height: Math.abs(this.aabbAR[2][1] - this.aabbAR[1][1])
 
-         }
 
-     }, e.action.Role.prototype.setStep = function(e) {
 
-         this.step = e || 0;
 
-         for (var t = 0, n = this.sprites.length; t < n; t++)
 
-             this.sprites[t].setStep(e);
 
-         for (var r = 0, i; i = this.links[r]; r++)
 
-             i.setStep(this.step);
 
-         return this
 
-     }, e.action.Role.prototype.collision = function(t, n, r) {
 
-         if (!t)
 
-             return !1;
 
-         var i = n || "aR",
 
-             s = r || "aR",
 
-             o, u;
 
-         return i == "aR" ? o = this.getAttackRect() : i == "bR" && (o = this.getBodyRect()), s == "aR" ? u = t.getAttackRect() : s == "bR" && (u = t.getBodyRect()), o && u ? e.comm.collision(~~(this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, ~~ (t.x + t.dx + u.x), ~~ (t.y + t.dy + u.y), ~~u.width, ~~u.height) : !1
 
-     }, e.action.Role.prototype.collisionInput = function(t, n, r, i, s) {
 
-         var o = s || "aR",
 
-             u;
 
-         return o == "aR" ? u = this.getAttackRect() : o == "bR" && (u = this.getBodyRect()), u ? e.comm.collision(~~(this.x + this.dx + u.x), ~~ (this.y + this.dy + u.y), ~~u.width, ~~u.height, t, n, r, i) : !1
 
-     }, e.action.Role.prototype.circleCollisionInput = function(t, n, r, i) {
 
-         var s = i || "aR",
 
-             o;
 
-         return s == "aR" ? o = this.getAttackRect() : s == "bR" && (o = this.getBodyRect()), o ? e.comm.rect2CircleCollision(~~(this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, t, n, r) : !1
 
-     }, e.action.Role.prototype.polygonSATCollision = function(t, n, r) {
 
-         if (!t)
 
-             return !1;
 
-         var i = n || "aR",
 
-             s = r || "aR",
 
-             o, u;
 
-         return i == "aR" ? o = this.polyAR : i == "bR" && (o = this.polyBR), s == "aR" ? u = t.polyAR : s == "bR" && (u = t.polyBR), o && u ? e.comm.polygonCollision(o, u, this.x + this.dx, this.y + this.dy, t.x + t.dx, t.y + t.dy) : !1
 
-     }, e.action.Role.prototype.setLoop = function(e) {
 
-         for (var t = 0, n = this.sprites.length; t < n; t++)
 
-             this.sprites[t].setLoop(e);
 
-         return this
 
-     }, e.action.Role.prototype.setPath = function(e, t) {
 
-         return this._path = e || [], this._path.length > 0 && this.onstart && this.onstart(this), t && (this._skipMoveDs = !0), this
 
-     }, e.action.Role.prototype.concatPath = function(e) {
 
-         return this._path = this._path.concat(e || []), this
 
-     }, e.action.Role.prototype.endPath = function() {
 
-         return this._path.length == 0
 
-     }, e.action.Role.prototype.clearPath = function() {
 
-         return this._path = [], this
 
-     }, e.action.Role.prototype.getPathCount = function() {
 
-         return this._path.length
 
-     }, e.action.Role.prototype.getFirstPath = function() {
 
-         return this._path.length > 0 ? this._path[0] : [0, 0]
 
-     }, e.action.Role.prototype.moveTo = function(t, n, r) {
 
-         return r && (this.speed = Math.abs(r)), this.setPath(e.comm.createPath(this.mapOffx, this.mapOffy, t, n, this.speed)), this
 
-     }, e.action.Role.prototype.setMoveDs = function(e) {
 
-         return this._moveDs = e || [4, 7, 5, 5, 6, -5, -5, -7], this
 
-     }, e.action.Role.prototype.setStopDs = function(e) {
 
-         return this._stopDs = e || [0, -3, 1, 1, 2, -1, -1, -3], this
 
-     }, e.action.Role.prototype.doMoveDs = function(e) {
 
-         return e != null && e >= 0 && e < 8 && (this.dsIndex = e), this.setSprite(this._moveDs[this.dsIndex]), this
 
-     }, e.action.Role.prototype.doStopDs = function(e) {
 
-         return e != null && e >= 0 && e < 8 && (this.dsIndex = e), this.setSprite(this._stopDs[this.dsIndex]), this
 
-     }, e.action.Role.prototype.mark = function(e, t, n, r) {
 
-         return e != null && (this.x = e), t != null && (this.y = t), n != null && (this.mapOffx = n), r != null && (this.mapOffy = r), this
 
-     }, e.action.Role.prototype.setSpeed = function(e, t) {
 
-         return e && (this.speed = Math.abs(e)), this.nodeXStep = e, this.nodeYStep = t, this
 
-     }, e.action.Role.prototype.setRotate = function(e) {
 
-         return e != this.angle && (Math.abs(e) > 360 && (e %= 360), this.angle = e < 0 ? 360 + e : e), this
 
-     }, e.action.Role.prototype.setRotateTransition = function(e) {
 
-         return e && e.length > 0 && (this._angles = e), this
 
-     }, e.action.Role.prototype.endRotateTransition = function() {
 
-         return this._angles.length == 0
 
-     }, e.action.Role.prototype.move = function(e, t) {
 
-         return e != null && (this.x += e), t != null && (this.y += t), this
 
-     }, e.action.Role.prototype.rotate = function(e) {
 
-         return e != null && this.setRotate(this.angle + e), this
 
-     }, e.action.Role.prototype.stoped = function() {
 
-         return this.svx == null
 
-     }, e.action.Role.prototype.getCurrent = function() {
 
-         return this.current * (this.getSprite().trans == e.trans.TRANS_NONE ? 1 : -1)
 
-     }, e.action.Sprite = function(t, n, r, i) {
 
-         this.frames = t || [], this.loop = n, this.current = r || 0, this.step = i || 0, this.trans = e.trans.TRANS_NONE, this.setFrame(r), this.runStep = this.getFrame().step || this.step
 
-     }, e.action.Sprite.prototype.setFrame = function(e) {
 
-         return this.current = e >= this.frames.length ? this.frames.length - 1 : e > 0 ? e : 0, this.getFrame().step && (this.runStep = this.getFrame().step), this
 
-     }, e.action.Sprite.prototype.getFrame = function(e) {
 
-         return this.frames[e == null ? this.current : e]
 
-     }, e.action.Sprite.prototype.nextFrame = function() {
 
-         return !this.loop && this.endFrame() ? this : (this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current++, this.current %= this.frames.length) : this.current < this.frames.length - 1 && this.current++, this.getFrame().step ? this.runStep = this.getFrame().step : this.runStep = this.step) : this.runStep--), this)
 
-     }, e.action.Sprite.prototype.preFrame = function() {
 
-         return this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current--, this.current < 0 && (this.current = this.frames.length - 1)) : this.current > 0 && this.current--, this.getFrame().step ? this.runStep = this.getFrame().step : this.runStep = this.step) : this.runStep--), this
 
-     }, e.action.Sprite.prototype.endFrame = function(e) {
 
-         var t = this.frames.length - 1;
 
-         return e != null && e >= 0 && e <= this.frames.length - 1 && (t = e), this.current >= t && this.runStep == 0
 
-     }, e.action.Sprite.prototype.firstFrame = function() {
 
-         return this.current == 0 && this.runStep == 0
 
-     }, e.action.Sprite.prototype.setStep = function(e) {
 
-         return this.step = e || 0, this.runStep = this.getFrame().step || this.step, this
 
-     }, e.action.Sprite.prototype.setLoop = function(e) {
 
-         return this.loop = e, this
 
-     };
 
-     var r, i = function(e) {
 
-         return e.sprites.length > 0 ? e.sprites[0].frames.length > 0 && (e.sprites[0].runStep <= 0 ? (e.sprites[0].runStep = e.sprites[0].step, r = e.sprites[0].frames.shift(), e.sprites[0].frames.length == 0 && e.sprites.shift()) : (r = e.sprites[0].getFrame(), e.sprites[0].runStep--)) : r = null, r
 
-     };
 
-     return e.action.Fragment = function(e) {
 
-         this.sprites = e || []
 
-     }, e.action.Fragment.prototype.queue = function() {
 
-         return i(this)
 
-     }, e.action.role = e.action.Role, e.action.sprite = e.action.Sprite, e.action.fragment = e.action.Fragment, link.action
 
- }), define("host0", ["lib/link"], function(e) {
 
-     e.asyncImage([{
 
-         id: "host0",
 
-         src: "images/man.png"
 
-     }]);
 
-     var t = ["host0"],
 
-         n = [
 
-             [
 
-                 [0, 0, 24, 47],
 
-                 [24, 0, 20, 46],
 
-                 [44, 0, 24, 48]
 
-             ]
 
-         ],
 
-         r = [{
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 0, -14, -47, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 1, -9, -46, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 2, -12, -47, 0]
 
-             ]
 
-         }],
 
-         i = [{
 
-             loop: !0,
 
-             frames: [
 
-                 [0, 0, 0, 0],
 
-                 [1, 0, 0, 0],
 
-                 [2, 0, 0, 0],
 
-                 [1, 0, 0, 0]
 
-             ]
 
-         }];
 
-     return {
 
-         get: function(s, o) {
 
-             var u = s >= 0 && i[s] ? [i[s]] : i;
 
-             return new e.action.role([], 0, 0, 0, o ? o : t, n, r, u || i)
 
-         }
 
-     }
 
- }), define("host1", ["lib/link"], function(e) {
 
-     e.asyncImage([{
 
-         id: "host1",
 
-         src: "images/woman.png"
 
-     }]);
 
-     var t = ["host1"],
 
-         n = [
 
-             [
 
-                 [0, 0, 23, 47],
 
-                 [22, 0, 23, 46],
 
-                 [45, 0, 23, 48]
 
-             ]
 
-         ],
 
-         r = [{
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 0, -14, -47, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 1, -14, -47, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 2, -14, -47, 0]
 
-             ]
 
-         }],
 
-         i = [{
 
-             loop: !0,
 
-             frames: [
 
-                 [0, 0, 0, 0],
 
-                 [1, 0, 0, 0],
 
-                 [2, 0, 0, 0],
 
-                 [1, 0, 0, 0]
 
-             ]
 
-         }];
 
-     return {
 
-         get: function(s, o) {
 
-             var u = s >= 0 && i[s] ? [i[s]] : i;
 
-             return new e.action.role([], 0, 0, 0, o ? o : t, n, r, u || i)
 
-         }
 
-     }
 
- }), define("shine", ["lib/link"], function(e) {
 
-     e.asyncImage([{
 
-         id: "shine",
 
-         src: "images/die.png"
 
-     }]);
 
-     var t = ["shine"],
 
-         n = [
 
-             [
 
-                 [0, 20, 101, 64],
 
-                 [119, 19, 112, 66],
 
-                 [238, 13, 140, 80],
 
-                 [391, 0, 103, 100]
 
-             ]
 
-         ],
 
-         r = [{
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 0, -51, -34, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 1, -54, -34, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 2, -58, -35, 0]
 
-             ]
 
-         }, {
 
-             aR: [-15, -30, 30, 30],
 
-             bR: [-10, -25, 20, 20],
 
-             fA: [
 
-                 [0, 3, -49, -45, 0]
 
-             ]
 
-         }],
 
-         i = [{
 
-             loop: !1,
 
-             frames: [
 
-                 [0, 0, 0, 0],
 
-                 [1, 0, 0, 0],
 
-                 [2, 0, 0, 0],
 
-                 [3, 0, 0, 0]
 
-             ]
 
-         }];
 
-     return {
 
-         get: function(s, o) {
 
-             var u = s >= 0 && i[s] ? [i[s]] : i;
 
-             return new e.action.role([], 0, 0, 0, o ? o : t, n, r, u || i)
 
-         }
 
-     }
 
- }), define("index", ["lib/link", "lib/action", "host0", "host1", "shine"], function(e, t, n1, n2, r) {
 
-     return {
 
-         init: function() {
 
-             var t = Date.now(),
 
-                 i, s, o = 640,
 
-                 u;
 
-             e.canvas.screen.getTouch() ? (i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1) : (window.onresize = function() {
 
-                 i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1
 
-             }, window.onresize());
 
-             var a = function(e, t) {
 
-                 var n = ~~ (e / 1e3 % 1 * 1e3);
 
-                 return n == 0 ? n = "000" : n < 100 && (n += "0"), ~~ (e / 1e3) + "." + n + (t || '"')
 
-             };
 
-             e.run(function() {
 
-                 var t = Date.now();
 
-                 e.canvas.fillStyle("#FFF").fillScreen();
 
-                 var n = ~~ (o / l.scenes.length - 60);
 
-                 if (!l.died) {
 
-                     l.time = t - l.date;
 
-                     for (var s = 0, f; f = l.scenes[s]; s++) {
 
-                         f.action(0, u + (s + 1) * n, i, n, -8).render();
 
-                         if (f.hostDied) {
 
-                             l.died = !0, l.dieDate = Date.now(), l.shine = r.get(0).mark(f.host.x, f.host.y - 20).setStep(2);
 
-                             break
 
-                         }
 
-                     }
 
-                 } else {
 
-                     for (var s = 0, f; f = l.scenes[s]; s++)
 
-                         f.host.action(), f.render();
 
-                     l.shine && (l.shine.action().render(), l.shine.getSprite().endFrame() && (l.shine = null)), t - l.dieDate >= l.dieTimeout && (l.dieDate = null, h())
 
-                 }
 
-                 var c = a(l.time);
 
-                 e.canvas.fillStyle("#000").font("30px Arial").fillText(c, i - e.canvas.measureText(c).width - 20, 50), t = null
 
-             }).menu(function() {
 
-                 //click Event
 
-                 e.canvas.fillStyle("#FFF").
 
-                 fillScreen().drawImage("logo", i - 480 >> 1, u)
 
-                 .drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 280, 480, 7)
 
-                 .drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 540, 480, 7);
 
-                 
 
-                 if(e.buttonLayout.released("difficulty1")) {
 
-                     l.moduleName = "我的成绩", hideAd(), c(2);
 
-                 }
 
-                 if(e.buttonLayout.released("moregame")) {
 
-                     location.href="http://mp.weixin.qq.com/s?__biz=MzI4MjA2MjE0MQ==&mid=246005295&idx=1&sn=490f8141976d607ba079d48f52a3fcd7#rd";
 
-                 }
 
-                 if(e.buttonLayout.released("difficulty2")) {
 
-                     l.moduleName = "噩梦模式", c(3);
 
-                 }
 
-                 if(e.buttonLayout.released("difficulty3")) {
 
-                     l.moduleName = "地狱模式", c(4);
 
-                 }
 
-                 if(e.buttonLayout.released("difficulty4")) {
 
-                     l.moduleName = "炼狱模式", c(5);
 
-                 }
 
-                 if(e.buttonLayout.released("shareButton")) {
 
-                     shareGame();
 
-                 }
 
-             }).zone(function() {
 
-                 e.canvas.fillStyle("#F00").
 
-                 fillScreen().
 
-                 fillStyle("#FFF").
 
-                 drawString(l.moduleName, 0, u + 110, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑")
 
-                 .drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 140, 480, 7)
 
-                 .drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 555, 480, 7)
 
-                 .fillStyle("#000")
 
-                 .drawString(a(l.time, "秒"), 0, u + 340, e.graphics.VCENTER, !1, null, null, "60px 微软雅黑")
 
-                 .fillStyle("#000")
 
-                 .drawString("最佳:" + a(l.bestTime, "秒"), 0, u + 400, e.graphics.VCENTER, !1, null, null, "30px 微软雅黑"), l.time > l.bestTime && e.canvas.fillStyle("#FF0").drawString("新纪录", 0, u + 240, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑"), e.buttonLayout.released("return") ? f() : e.buttonLayout.released("wxshare") && shareGame(l.time / 1000);
 
-             }).events.mouseDown(function(e, t, n) {
 
-                 if (l.died)
 
-                     return !1;
 
-                 for (var r = 0, i; i = l.scenes[r]; r++)
 
-                     i.touchStart(t, n)
 
-             }).touchStart(function(e, t, n) {
 
-                 if (l.died)
 
-                     return !1;
 
-                 for (var r = 0, i; i = l.scenes[r]; r++)
 
-                     i.touchStart(t, n)
 
-             });
 
-             var f = function() {
 
-                 showAd();
 
-                 e.buttonLayout.clear();
 
-                 var buttonX = 360;
 
-                 if(product == 'baidubrowser') {
 
-                     buttonX = 320;
 
-                     e.buttonLayout.create({
 
-                         id: "shareButton",
 
-                         value: "分享游戏",
 
-                         x: i - 272 >> 1,
 
-                         y: u + 420,
 
-                         width: 272,
 
-                         height: 80,
 
-                         font: "36px 微软雅黑",
 
-                         imageId: "btns1",
 
-                         sx: 0,
 
-                         sy: 0,
 
-                         color: "#FFF",
 
-                         hx: 272,
 
-                         hy: 0,
 
-                         hColor: "#FFF",
 
-                         dex: 272,
 
-                         dey: 0,
 
-                         deColor: "#000"
 
-                     });
 
-                 }
 
-                 e.buttonLayout.create({
 
-                     id: "moregame",
 
-                     value: "更多游戏",
 
-                     x: i - 272 >> 1,
 
-                     y: u + buttonX + 90,
 
-                     width: 272,
 
-                     height: 80,
 
-                     font: "36px 微软雅黑",
 
-                     imageId: "btns1",
 
-                     sx: 0,
 
-                     sy: 0,
 
-                     color: "#FFF",
 
-                     hx: 272,
 
-                     hy: 0,
 
-                     hColor: "#FFF",
 
-                     dex: 272,
 
-                     dey: 0,
 
-                     deColor: "#000"
 
-                 }).base().gameFlow.menu();
 
-                 e.buttonLayout.create({
 
-                     id: "difficulty1",
 
-                     value: "开始游戏",
 
-                     x: i - 272 >> 1,
 
-                     y: u + buttonX,
 
-                     width: 272,
 
-                     height: 80,
 
-                     font: "36px 微软雅黑",
 
-                     imageId: "btns1",
 
-                     sx: 0,
 
-                     sy: 0,
 
-                     color: "#FFF",
 
-                     hx: 272,
 
-                     hy: 0,
 
-                     hColor: "#FFF",
 
-                     dex: 272,
 
-                     dey: 0,
 
-                     deColor: "#000"
 
-                 }).base().gameFlow.menu();
 
-             };
 
-             f();
 
-             var l = {
 
-                     moduleName: "",
 
-                     module: 0,
 
-                     time: 0,
 
-                     bestTime: 0,
 
-                     date: null,
 
-                     died: !1,
 
-                     dieTimeout: 1e3,
 
-                     dieDate: null,
 
-                     scenes: [],
 
-                     shine: null,
 
-                     Scene: e.extend(function(t) {
 
-                         var n = t%2 ? n2 : n1;
 
-                         this.id = t, this.x = 0, this.baseY = 0, this.width = 0, this.height = 0, this.host = n.get().setStep(2), this.hostDied = !1, this.boxes = [], this.displayDate = Date.now(), this.displayTimeout = e.comm.getRandom(1e3, 2e3)
 
-                     }, null, {
 
-                         render: function() {
 
-                             e.canvas.fillStyle("#000").fillRect(this.x, this.baseY - 5, this.width, 5);
 
-                             for (var t = this.boxes.length - 1, n; n = this.boxes[t]; t--)
 
-                                 e.canvas.fillRect(n.x, n.y, n.width, n.height);
 
-                             return this.host.render(), this
 
-                         },
 
-                         action: function(t, n, r, i, s) {
 
-                             this.x = t, this.baseY = n, this.width = r, this.height = i;
 
-                             if (!this.hostDied) {
 
-                                 this.host.endPath() && this.host.mark(this.x + 100, this.baseY - 5);
 
-                                 var o = Date.now();
 
-                                 if (o - this.displayDate >= this.displayTimeout) {
 
-                                     this.displayDate = o;
 
-                                     var u = e.comm.getRandom(5, 30),
 
-                                         a = e.comm.getRandom(10, 50);
 
-                                     this.boxes.unshift({
 
-                                         x: this.width,
 
-                                         y: 0,
 
-                                         width: u,
 
-                                         height: a
 
-                                     }), this.displayTimeout = e.comm.getRandom(1e3, 3e3), u = a = null
 
-                                 }
 
-                                 for (var f = this.boxes.length - 1, l; l = this.boxes[f]; f--)
 
-                                     l.x += s, l.y = this.baseY - 5 - l.height, this.host.collisionInput(l.x, l.y, l.width, l.height, "bR") && (this.hostDied = !0, this.host.clearPath()), (l.x <= -l.width || l.x >= this.width) && this.boxes.splice(f, 1);
 
-                                 o = null
 
-                             }
 
-                             return this.host.action(), this
 
-                         },
 
-                         touchStart: function(t, n) {
 
-                             return this.host.endPath() ? (e.comm.collision(t, n, 1, 1, this.x, this.baseY - this.height, this.width, this.height) && this.host.setPath([
 
-                                 [0, -20],
 
-                                 [0, -20],
 
-                                 [0, -20],
 
-                                 [0, -10],
 
-                                 [0, -10],
 
-                                 [0, -10],
 
-                                 [0, -5],
 
-                                 [0, -5],
 
-                                 [0, -5],
 
-                                 [0, 5],
 
-                                 [0, 5],
 
-                                 [0, 5],
 
-                                 [0, 10],
 
-                                 [0, 10],
 
-                                 [0, 10],
 
-                                 [0, 20],
 
-                                 [0, 20],
 
-                                 [0, 20]
 
-                             ]), this) : this
 
-                         }
 
-                     })
 
-                 },
 
-                 c = function(t) {
 
-                     e.buttonLayout.clear().base().gameFlow.run(), l.died = !1, l.scenes = [], l.time = 0, l.date = Date.now(), l.shine = null, l.module = t;
 
-                     for (var n = 0; n < t; n++)
 
-                         l.scenes.push(new l.Scene(n))
 
-                 },
 
-                 h = function() {
 
-                     var t = i - 480 >> 1;
 
-                     var gameTime = l.time / 1000;
 
-                     if (l.time > 10000) {
 
-                         alert("强!你居然坚持了" + gameTime + "秒!")
 
-                     };
 
-                     document.title = "我帮牛郎坚持了" + gameTime + "秒,织女没见到…你能超过我吗?";
 
-                     e.buttonLayout.clear();
 
-                     var buttonX = 190;
 
-                     if(product == 'baidubrowser') {
 
-                         buttonX = 100;
 
-                         e.buttonLayout.create({
 
-                             id: "shareGame",
 
-                             value: "炫耀",
 
-                             bgColor: "",
 
-                             bgStroke: "",
 
-                             stroke: "",
 
-                             x: t + 280,
 
-                             y: u + 580,
 
-                             width: 100,
 
-                             height: 80,
 
-                             font: "36px 微软雅黑",
 
-                             imageId: "",
 
-                             sx: 0,
 
-                             sy: 0,
 
-                             color: "yellow",
 
-                             hx: 272,
 
-                             hy: 0,
 
-                             hColor: "#AAA",
 
-                             dex: 272,
 
-                             dey: 0,
 
-                             deColor: "#CCC"
 
-                         });
 
-                     }
 
-                     e.buttonLayout.create({
 
-                         id: "return",
 
-                         value: "再来一次",
 
-                         bgColor: "",
 
-                         bgStroke: "",
 
-                         stroke: "",
 
-                         x: 40,
 
-                         y: u + 580,
 
-                         width: 250,
 
-                         height: 80,
 
-                         font: "36px 微软雅黑",
 
-                         imageId: "",
 
-                         sx: 0,
 
-                         sy: 0,
 
-                         color: "#FFF",
 
-                         hx: 272,
 
-                         hy: 0,
 
-                         hColor: "#AAA",
 
-                         dex: 272,
 
-                         dey: 0,
 
-                         deColor: "#CCC"
 
-                     }).base().gameFlow.zone();
 
-                     e.buttonLayout.create({
 
-                         id: "wxshare",
 
-                         value: "分享",
 
-                         bgColor: "",
 
-                         bgStroke: "",
 
-                         stroke: "",
 
-                         x: 300,
 
-                         y: u + 580,
 
-                         width: 100,
 
-                         height: 80,
 
-                         font: "36px 微软雅黑",
 
-                         imageId: "",
 
-                         sx: 0,
 
-                         sy: 0,
 
-                         color: "#FFF",
 
-                         hx: 272,
 
-                         hy: 0,
 
-                         hColor: "#AAA",
 
-                         dex: 272,
 
-                         dey: 0,
 
-                         deColor: "#CCC"
 
-                     }).base().gameFlow.zone();
 
-                     var n = e.localStorage.getItem("NotDieAnyoneBestTime" + l.module);
 
-                     n == null && (n = "0"), l.bestTime = parseInt(n), l.time > l.bestTime && e.localStorage.setItem("NotDieAnyoneBestTime" + l.module, l.time.toString()), submitScore(l.module, l.time * (l.module - 1))
 
-                 }
 
-         }
 
-     }
 
- }), require.config({
 
-     baseUrl: "js"
 
- }), require(["lib/link", "index"], function(e, t) {
 
-     e.init(window.innerWidth, window.innerHeight).pushImage([{
 
-         id: "logo",
 
-         src: "images/logo.jpg"
 
-     }, {
 
-         id: "btns1",
 
-         src: "images/btn.png"
 
-     }], function(e, t, n) {}).initAudio([{
 
-         id: "1",
 
-         src: "sound/1.mp3",
 
-         preload: !0
 
-     }]).loadingCallBack(function(e, t) {}).main(function() {
 
-         t.init()
 
-     })
 
- }), define("main", function() {});
 
 
  |