softgames-1.1.js 10 KB

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  1. var SG_Lang = 'en';
  2. var SG = {
  3. loaded : false,
  4. debug : false,
  5. lang : 'en',
  6. gameJS : [],
  7. d : document,
  8. loadScrnTimer : 10,
  9. loadingScreenUrl : '',
  10. boot : function(){
  11. SG.initLangs(window.gameLangs);
  12. if( sg_exists() ){
  13. window.softgames.gameInitCallback = SG.startGame;
  14. window.softgames.getReady();
  15. }
  16. else{
  17. SG.startGame();
  18. }
  19. },
  20. startGame : function(){
  21. if( SG.loaded ) return;
  22. SG.loaded = true;
  23. SG.showSpinner();
  24. if(typeof window.gamePreLoader == "function"){
  25. window.gamePreLoader();
  26. }
  27. SG.loadJsFiles(window.gameJS, function(){
  28. SG.hideLoadScrn();
  29. if(window.gameOnLoadScript){
  30. eval(window.gameOnLoadScript); // dear future me, i am deeply sorry!
  31. }
  32. });
  33. },
  34. showSpinner : function(){
  35. //SG.d.getElementById('sg-spinner').setAttribute('class','');
  36. },
  37. showLoadingBar : function(){
  38. return (SG.getUrlParameters()['disableLoadingBar'] === undefined || SG.getUrlParameters()['disableLoadingBar'] !== "true")
  39. },
  40. checkLoadingScreenUrl : function(){
  41. if(document.getElementsByTagName('meta')['splashscreen-game-url']){
  42. SG.loadingScreenUrl = document.getElementsByTagName('meta')['splashscreen-game-url'].getAttribute('content');
  43. }
  44. },
  45. showLoadScrn : function(){
  46. SG.checkLoadingScreenUrl();
  47. if(SG.loadingScreenUrl == '') {
  48. SG.showLoadingDots()
  49. }
  50. else{
  51. SG.showLoadingImage();
  52. }
  53. },
  54. showLoadingImage : function(){
  55. var gamescreen = SG.d.createElement('img');
  56. gamescreen.setAttribute('src', SG.loadingScreenUrl)
  57. gamescreen.style.maxWidth = '100%';
  58. var loadScrn = SG.d.createElement('div');
  59. loadScrn.setAttribute('id', 'sg-loadscrn');
  60. loadScrn.appendChild(gamescreen);
  61. var displayImage = function(){
  62. var body = SG.d.getElementsByTagName('body')[0];
  63. if( typeof body != "undefined" ){
  64. body.appendChild(loadScrn);
  65. SG.loadVoyager();
  66. }
  67. else{
  68. if(SG.debug) console.log('show load-screen: body-tag not ready. retrying in '+SG.loadScrnTimer+'ms');
  69. setTimeout(displayImage,SG.loadScrnTimer);
  70. }
  71. };
  72. displayImage();
  73. },
  74. showLoadingDots : function(){
  75. var loadScrn = SG.d.createElement('div');
  76. loadScrn.setAttribute('id', 'sg-loadscrn');
  77. if(SG.showLoadingBar()){
  78. var spin = SG.d.createElement('div');
  79. spin.setAttribute('id', 'sg-spinner');
  80. loadScrn.appendChild(spin);
  81. }
  82. if(window.location.href.indexOf("adultcontent") != -1){
  83. var text = SG.d.createElement('div');
  84. text.setAttribute('id', 'sg-loadtext');
  85. text.innerHTML = 'One moment please...<br>Your site is almost loaded!';
  86. loadScrn.appendChild(text);
  87. }
  88. var displayLoadScrn = function(){
  89. var body = SG.d.getElementsByTagName('body')[0];
  90. if( typeof body != "undefined" ){
  91. if( SG.d.getElementById('sg-loadscrn') == null ){
  92. SG.debug && console.log('show load-screen: complete');
  93. body.appendChild(loadScrn);
  94. }
  95. SG.loadVoyager();
  96. }
  97. else{
  98. if(SG.debug) console.log('show load-screen: body-tag not ready. retrying in '+SG.loadScrnTimer+'ms');
  99. setTimeout(displayLoadScrn,SG.loadScrnTimer);
  100. }
  101. };
  102. displayLoadScrn();
  103. },
  104. hideLoadScrn : function(){
  105. var loadscrn = SG.d.getElementById('sg-loadscrn');
  106. if( loadscrn )
  107. loadscrn.parentNode.removeChild(loadscrn);
  108. },
  109. loadJsFiles : function(files, callback){
  110. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement,
  111. loaded = [],
  112. callbacksUntilFinish = files.length;
  113. if( files.length > 0 ){
  114. var script = document.createElement('script'), loaded = false;
  115. script.type = 'text/javascript';
  116. script.src = files[0];
  117. files.shift();
  118. var done = false;
  119. script.onreadystatechange = script.onload = function() {
  120. if (!done && (!this.readyState || this.readyState === "loaded" || this.readyState === "complete")) {
  121. done = true;
  122. // Handle memory leak in IE
  123. script.onload = script.onreadystatechange = null;
  124. if (head && script.parentNode) {
  125. head.removeChild(script);
  126. }
  127. SG.loadJsFiles(files, callback);
  128. }
  129. };
  130. head.insertBefore(script, head.firstChild);
  131. if(SG.debug) console.log('loading '+script.src+', '+files.length+' files left.');
  132. }
  133. else if( typeof callback == 'function' ){
  134. if(SG.debug) console.log('calling callback: '+callback);
  135. callback();
  136. }
  137. },
  138. loadCSSFiles : function( files ){
  139. if( files.length == 0 ) return;
  140. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement;
  141. for( var i=0; i<files.length; i++ ){
  142. var css = document.createElement('link');
  143. css.rel = 'stylesheet';
  144. css.type = 'text/css';
  145. css.href = files[i];
  146. head.insertBefore(css, head.firstChild);
  147. }
  148. },
  149. trigger : function( data, callback ){
  150. if( !sg_exists() ) return false;
  151. switch( data.type ){
  152. case 'start' : d = {type: window.softgames.eventStartingGame}; break;
  153. case 'levelUp' : d = {type: window.softgames.eventLevelUp, level: data.level}; break;
  154. case 'gameOver' : d = {type: window.softgames.eventGameOver, score: data.score}; break;
  155. case 'gameCompleted' : d = {type: window.softgames.eventGameCompleted, score: data.score}; break;
  156. case 'gamePause' : d = {type: window.softgames.eventGamePause, state: data.state}; break;
  157. case 'gameRestart' : d = {type: window.softgames.eventGameRestart}; break;
  158. case 'selectLevel' : d = {type: window.softgames.eventSelectLevel, level: data.level}; break;
  159. case 'selectMainMenu' : d = {type: window.softgames.eventSelectMainMenu}; break;
  160. case 'setSound' : d = {type: window.softgames.eventSound, state: data.state}; break;
  161. case 'incentiviseTriggered' : d = {type: window.softgames.eventIncentiviseTriggered}; break;
  162. }
  163. window.softgames.trigger(d, callback);
  164. return true;
  165. },
  166. initLangs : function( supported_languages ){
  167. var tmp_lang = typeof SG_getLang == 'function' ? SG_getLang() : 'en';
  168. var hasLanguages = (Object.prototype.toString.call(supported_languages)).toLowerCase() == "[object array]";
  169. if( hasLanguages && supported_languages.indexOf(tmp_lang) >= 0 )
  170. SG.lang = tmp_lang;
  171. SG_Lang = SG.lang; // support for old versions, that still use SG_Lang
  172. return SG.lang;
  173. },
  174. isEnabledIncentiviseButton : function(){
  175. if( !sg_exists() ) return false;
  176. return window.softgames.isEnabledIncentiviseButton();
  177. },
  178. getLang : function( ){
  179. return SG.lang;
  180. },
  181. setOrientationHandler : function(handler){
  182. if( sg_exists() )
  183. window.softgames.changeScreenOrientation = handler;
  184. // handler();
  185. },
  186. setResizeHandler : function(handler){
  187. if( sg_exists() )
  188. window.softgames.changeScreenSize = handler;
  189. },
  190. setPauseHandler : function(handler){
  191. if( sg_exists() )
  192. window.softgames.registerGameHandler('pause-game', handler);
  193. },
  194. setUnpauseHandler : function(handler){
  195. if( sg_exists() )
  196. window.softgames.registerGameHandler('unpause-game', handler);
  197. },
  198. // because some games just don't...
  199. hideAddressBar : function(){
  200. setTimeout("window.scrollTo(0, 1)", 10);
  201. },
  202. loadVoyager : function(){
  203. var sgc = document.createElement('script'); sgc.type = 'text/javascript'; sgc.async = true;
  204. var random = Math.floor((Math.random()*100000000)+1);
  205. //sgc.src = 'http://scotty-staging.softgames.de/assets/api/voyager.js';
  206. // sgc.src = '//d3tlss08qwqpkt.cloudfront.net/assets/api/voyager.js?_='+random;
  207. //sgc.src = '//localhost:3000/assets/api/voyager.js';
  208. // sgc.onload =
  209. SG.boot();
  210. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(sgc, s);
  211. },
  212. redirectToPortal:function(){
  213. /*window.softgames._trackAction("ingameRedirectClicked");
  214. window.softgames._trackEvent("ingameRedirectClicked");
  215. SG.detectPortalUrl();
  216. window.location.href=SG.portalURL;*/
  217. // Play68.goHome(); //回到主页按钮
  218. },
  219. detectPortalUrl:function(){
  220. var url=softgames.back_url;
  221. if(typeof url !== "string") url=softgames.subplatform;
  222. if(typeof url !== "string") {
  223. // url="http://www.play68.com";
  224. } else {
  225. if (url.match(/^http:\/\//) == false) {
  226. url="http://"+url;
  227. }
  228. }
  229. SG.portalURL = url;
  230. },
  231. getLogoUrl : function(size){
  232. // return "http://d1bjj4kazoovdg.cloudfront.net/assets/sg_ig_logo.png";
  233. },
  234. getUrlParameters : function(){
  235. var vars = [], hash;
  236. var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');
  237. for(var i = 0; i < hashes.length; i++)
  238. {
  239. hash = hashes[i].split('=');
  240. vars.push(hash[0]);
  241. vars[hash[0]] = hash[1];
  242. }
  243. return vars;
  244. }
  245. };
  246. function sg_exists(){
  247. return typeof window.softgames != "undefined" && window.softgames != null;
  248. }
  249. /* Support old functions, that are used by games from previous connecting */
  250. function SG_initAPI (supported_languages) { return SG.initLangs( supported_languages ); }
  251. function SG_hideAddressBar() { SG.hideAddressBar(); }
  252. function SG_OrientationHandler(orientationHandler, resizeHandler){
  253. if(typeof orientationHandler != "undefined" && orientationHandler != null)
  254. SG.setOrientationHandler(orientationHandler);
  255. if(typeof resizeHandler != "undefined" && resizeHandler != null)
  256. SG.setResizeHandler(resizeHandler);
  257. }
  258. SG.showLoadScrn();