12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- <!DOCTYPE html>
- <html manifest="offline.appcache">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
- <title>防御阻击战</title>
-
- <!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
- <meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi" />
- <meta name="apple-mobile-web-app-capable" content="yes" />
- <meta name="apple-mobile-web-app-status-bar-style" content="black" />
- <meta name="HandheldFriendly" content="true" />
- <!-- All margins and padding must be zero for the canvas to fill the screen. -->
- <style type="text/css">
- * {
- padding: 0;
- margin: 0;
- }
- body {
- background: #000;
- color: #fff;
- overflow: hidden;
- -ms-touch-action: none;
- }
- canvas {
- -ms-touch-action: none;
- }
- </style>
-
- </head>
-
- <body>
- <div id="fb-root"></div>
-
- <!-- The canvas must be inside a div called c2canvasdiv -->
- <div id="c2canvasdiv">
-
- <!-- The canvas the project will render to. If you change its ID, don't forget to change the
- ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
- <canvas id="c2canvas" width="1003" height="590">
- <!-- This text is displayed if the visitor's browser does not support HTML5.
- You can change it, but it is a good idea to link to a description of a browser
- and provide some links to download some popular HTML5-compatible browsers. -->
- <h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
- <br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
- <a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
- <a href="http://www.google.com/chrome/">Google Chrome</a><br/>
- <a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
- <a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
- </canvas>
-
- </div>
-
- <!-- Pages load faster with scripts at the bottom -->
-
- <!-- Construct 2 exported games require jQuery. -->
- <script src="jquery-2.0.0.min.js"></script>
-
- <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
- This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
- <script src="c2runtime.js"></script>
- <script>
- // Size the canvas to fill the browser viewport.
- jQuery(window).resize(function() {
- cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
- });
-
- // Start the Construct 2 project running on window load.
- jQuery(document).ready(function ()
- {
- // Create new runtime using the c2canvas
- cr_createRuntime("c2canvas");
- });
-
- // Pause and resume on page becoming visible/invisible
- function onVisibilityChanged() {
- if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
- cr_setSuspended(true);
- else
- cr_setSuspended(false);
- };
-
- document.addEventListener("visibilitychange", onVisibilityChanged, false);
- document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
-
- </script>
- </body> <div style="display:none"><img src="http://img.tongji.linezing.com/3539025/tongji.gif" /></div>
- </html>
|