softgames-1.1.js 6.5 KB

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  1. var SG_Lang = 'en';
  2. var SG = {
  3. loaded : false,
  4. debug : false,
  5. lang : 'en',
  6. gameJS : [],
  7. d : document,
  8. loadScrnTimer : 10,
  9. boot : function(){
  10. SG.initLangs(window.gameLangs);
  11. if( sg_exists() ){
  12. window.softgames.gameInitCallback = SG.startGame;
  13. window.softgames.getReady();
  14. }
  15. else{
  16. SG.startGame();
  17. }
  18. },
  19. startGame : function(){
  20. if( SG.loaded ) return;
  21. SG.loaded = true;
  22. SG.showSpinner();
  23. if(typeof window.gamePreLoader == "function"){
  24. window.gamePreLoader();
  25. }
  26. SG.loadJsFiles(window.gameJS, function(){
  27. SG.hideLoadScrn();
  28. if(window.gameOnLoadScript){
  29. eval(window.gameOnLoadScript);
  30. }
  31. });
  32. },
  33. showSpinner : function(){
  34. },
  35. showLoadScrn : function(){
  36. var spin = SG.d.createElement('div');
  37. spin.setAttribute('id', 'sg-spinner');
  38. var loadScrn = SG.d.createElement('div');
  39. loadScrn.setAttribute('id', 'sg-loadscrn');
  40. loadScrn.appendChild(spin);
  41. if(window.location.href.indexOf("adultcontent") != -1){
  42. var text = SG.d.createElement('div');
  43. text.setAttribute('id', 'sg-loadtext');
  44. text.innerHTML = 'One moment please...<br>Your site is almost loaded!';
  45. loadScrn.appendChild(text);
  46. }
  47. var displayLoadScrn = function(){
  48. var body = SG.d.getElementsByTagName('body')[0];
  49. if( typeof body != "undefined" ){
  50. if( SG.d.getElementById('sg-loadscrn') == null ){
  51. SG.debug && console.log('show load-screen: complete');
  52. body.appendChild(loadScrn);
  53. }
  54. SG.loadVoyager();
  55. }
  56. else{
  57. if(SG.debug) console.log('show load-screen: body-tag not ready. retrying in '+SG.loadScrnTimer+'ms');
  58. setTimeout(displayLoadScrn,SG.loadScrnTimer);
  59. }
  60. };
  61. displayLoadScrn();
  62. },
  63. hideLoadScrn : function(){
  64. var loadscrn = SG.d.getElementById('sg-loadscrn');
  65. if( loadscrn )
  66. loadscrn.parentNode.removeChild(loadscrn);
  67. },
  68. loadJsFiles : function(files, callback){
  69. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement,
  70. loaded = [],
  71. callbacksUntilFinish = files.length;
  72. if( files.length > 0 ){
  73. var script = document.createElement('script'), loaded = false;
  74. script.type = 'text/javascript';
  75. script.src = files[0];
  76. files.shift();
  77. var done = false;
  78. script.onreadystatechange = script.onload = function() {
  79. if (!done && (!this.readyState || this.readyState === "loaded" || this.readyState === "complete")) {
  80. done = true;
  81. // Handle memory leak in IE
  82. script.onload = script.onreadystatechange = null;
  83. if (head && script.parentNode) {
  84. head.removeChild(script);
  85. }
  86. SG.loadJsFiles(files, callback);
  87. }
  88. };
  89. head.insertBefore(script, head.firstChild);
  90. if(SG.debug) console.log('loading '+script.src+', '+files.length+' files left.');
  91. }
  92. else if( typeof callback == 'function' ){
  93. if(SG.debug) console.log('calling callback: '+callback);
  94. callback();
  95. }
  96. },
  97. loadCSSFiles : function( files ){
  98. if( files.length == 0 ) return;
  99. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement;
  100. for( var i=0; i<files.length; i++ ){
  101. var css = document.createElement('link');
  102. css.rel = 'stylesheet';
  103. css.type = 'text/css';
  104. css.href = files[i];
  105. head.insertBefore(css, head.firstChild);
  106. }
  107. },
  108. trigger : function( data, callback ){
  109. if( !sg_exists() ) return false;
  110. switch( data.type ){
  111. case 'start' : d = {type: window.softgames.eventStartingGame}; break;
  112. case 'levelUp' : d = {type: window.softgames.eventLevelUp, level: data.level}; break;
  113. case 'gameOver' : d = {type: window.softgames.eventGameOver, score: data.score}; break;
  114. case 'gameCompleted' : d = {type: window.softgames.eventGameCompleted, score: data.score}; break;
  115. case 'gamePause' : d = {type: window.softgames.eventGamePause, state: data.state}; break;
  116. case 'gameRestart' : d = {type: window.softgames.eventGameRestart}; break;
  117. case 'selectLevel' : d = {type: window.softgames.eventSelectLevel, level: data.level}; break;
  118. case 'selectMainMenu' : d = {type: window.softgames.eventSelectMainMenu}; break;
  119. case 'setSound' : d = {type: window.softgames.eventSound, state: data.state}; break;
  120. }
  121. window.softgames.trigger(d, callback);
  122. return true;
  123. },
  124. initLangs : function( supported_languages ){
  125. var tmp_lang = typeof SG_getLang == 'function' ? SG_getLang() : 'en';
  126. var hasLanguages = (Object.prototype.toString.call(supported_languages)).toLowerCase() == "[object array]";
  127. if( hasLanguages && supported_languages.indexOf(tmp_lang) >= 0 )
  128. SG.lang = tmp_lang;
  129. SG_Lang = SG.lang;
  130. return SG.lang;
  131. },
  132. getLang : function( ){
  133. return SG.lang;
  134. },
  135. setOrientationHandler : function(handler){
  136. if( sg_exists() )
  137. window.softgames.changeScreenOrientation = handler;
  138. },
  139. setResizeHandler : function(handler){
  140. if( sg_exists() )
  141. window.softgames.changeScreenSize = handler;
  142. },
  143. hideAddressBar : function(){
  144. setTimeout("window.scrollTo(0, 1)", 10);
  145. },
  146. loadVoyager : function(){
  147. SG.boot();
  148. },
  149. redirectToPortal:function(){
  150. window.softgames._trackAction("ingameRedirectClicked");
  151. var url=softgames.back_url;
  152. if(typeof url !== "string") url="http://game.ikongzhong.cn/";
  153. else url="http://"+url;
  154. window.location.href=url;
  155. },
  156. getLogoUrl : function(size){
  157. return "http://www.play68.com/resources/images/logo.png";
  158. }
  159. };
  160. function sg_exists(){
  161. return typeof window.softgames != "undefined" && window.softgames != null;
  162. }
  163. function SG_initAPI (supported_languages) { return SG.initLangs( supported_languages ); }
  164. function SG_hideAddressBar() { SG.hideAddressBar(); }
  165. function SG_OrientationHandler(orientationHandler, resizeHandler){
  166. if(typeof orientationHandler != "undefined" && orientationHandler != null)
  167. SG.setOrientationHandler(orientationHandler);
  168. if(typeof resizeHandler != "undefined" && resizeHandler != null)
  169. SG.setResizeHandler(resizeHandler);
  170. }
  171. SG.showLoadScrn();