resource2.js 1016 B

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  1. function isAndroid() { return (/Android/i.test(navigator.userAgent)); }
  2. var atype = "";
  3. if (isAndroid()){atype =".ogg" }else{ atype =".mp3" };
  4. var res = {
  5. bgMusic : 'res/bgMusic'+atype,
  6. role_a1:'res/role_a1'+atype,
  7. role_a2:'res/role_a2'+atype,
  8. npc_plist:'res/npc50.plist',
  9. npc_png:'res/npc50.png',
  10. helo_plist:'res/helo50.plist',
  11. helo_png:'res/helo50.png',
  12. gamebg:'res/gamebg50.jpg',
  13. gameover_plist: 'res/gameover.plist',
  14. gameover_png : 'res/gameover.png',
  15. num_png:"res/num50.png",
  16. gameintro:"res/gameintro.png",
  17. start:"res/start0001.png",
  18. foot:"res/foot2.png"
  19. };
  20. var g_mainmenu = [
  21. res.npc_png,
  22. res.npc_plist,
  23. res.helo_png,
  24. res.helo_plist,
  25. res.gameover_plist,
  26. res.gameover_png,
  27. res.gameintro,
  28. res.start,
  29. res.gamebg,
  30. res.num_png
  31. // res.foot
  32. ];
  33. if(GD.SOUND){
  34. g_mainmenu.push(res.role_a1);
  35. g_mainmenu.push(res.role_a2);
  36. // g_mainmenu.push(res.bgMusic);
  37. }
  38. /* |xGv00|e221e57f222132a778f4be94b6c7f4e2 */