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- function onLoad() {
- new game.Main
- }
- var game;
- ! function(a) {
- var b = function() {
- function a() {}
- return a.TITLE = "Water Game", a.GAME_WIDTH = 640, a.GAME_HEIGHT = 832, a.HALF_GAME_WIDTH = 320, a.HALF_GAME_HEIGHT = 416, a.LEVELS_NUM = 28, a
- }();
- a.Config = b
- }(game || (game = {}));
- var __extends = this.__extends || function(a, b) {
- function c() {
- this.constructor = a
- }
- for (var d in b) b.hasOwnProperty(d) && (a[d] = b[d]);
- c.prototype = b.prototype, a.prototype = new c
- },
- game;
- ! function(a) {
- var b = function(a) {
- function b() {
- a.apply(this, arguments)
- }
- return __extends(b, a), b.prototype.init = function() {
- this.game.device.android && !this.game.device.chrome && (this.game.canvas.parentElement.style.overflow = "visible");
- var a = {
- font: "46px TF2 Build"
- },
- b = this.add.text(0, 0, "0", a);
- b.destroy()
- }, b.prototype.preload = function() {
- this.load.image("rotate", "assets/graphics/rotate-phone.png"), this.load.image("LoadingBar_Outer", "assets/graphics/LoadingBar_Outer.png"), this.load.image("LoadingBar_Inner", "assets/graphics/LoadingBar_Inner.png")
- }, b.prototype.create = function() {
- var a = this.game.scale;
- a.scaleMode = Phaser.ScaleManager.SHOW_ALL, a.minWidth = 160, a.minHeight = 208, a.sourceAspectRatio = this.game.scale.minWidth / this.game.scale.minHeight, a.pageAlignHorizontally = !0, a.pageAlignVertically = !0, this.game.device.desktop || a.forceOrientation(!1, !0), a.enterIncorrectOrientation.add(this.onEnterIncorrectOrientation, this), a.leaveIncorrectOrientation.add(this.onLeaveIncorrectOrientation, this), a.setScreenSize(!0), this.input.maxPointers = 1, this.stage.disableVisibilityChange = !0, this.stage.backgroundColor = 11320911, this.game.state.start("Preloader", !0, !1)
- }, b.prototype.onEnterIncorrectOrientation = function() {
- document.getElementById("orientation").style.display = "block", document.body.style.marginBottom = "0px"
- }, b.prototype.onLeaveIncorrectOrientation = function() {
- document.getElementById("orientation").style.display = "none", document.body.style.marginBottom = "100px", this.game.device.android && !this.game.device.chrome && this.game.scale.setScreenSize(!0)
- }, b
- }(Phaser.State);
- a.Boot = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- ! function(a) {
- a[a.COMMON = 0] = "COMMON", a[a.SAND = 1] = "SAND", a[a.WATER = 2] = "WATER"
- }(a.TileType || (a.TileType = {}));
- var b = (a.TileType, function(a) {
- function b(b, c, d, e) {
- a.call(this, b, c, d, "levelGraphics", e), this.tileType = 0, this.setAnchorByFrameName(e), this.updateRowAndColumn()
- }
- return __extends(b, a), b.prototype.setAnchorByFrameName = function(a) {
- var b = game.CommonTile.ANCHORS[a];
- b ? this.anchor.set(b.x, b.y) : this.anchor.set(.5, .5)
- }, b.prototype.updateRowAndColumn = function() {
- this._row = Math.floor(this.y / b.SIZE), this._column = Math.floor(this.x / b.SIZE)
- }, Object.defineProperty(b.prototype, "row", {
- get: function() {
- return this._row
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "column", {
- get: function() {
- return this._column
- },
- enumerable: !0,
- configurable: !0
- }), b.SIZE = 70, b.ANCHORS = {
- GroundTile_10000: new Phaser.Point(.5, .44),
- GroundTile_20000: new Phaser.Point(.5, .4),
- GroundTile_30000: new Phaser.Point(.5, .46),
- SandTile0000: new Phaser.Point(.5, .4),
- WaterTile0000: new Phaser.Point(.5, .37)
- }, b
- }(Phaser.Image));
- a.CommonTile = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(b) {
- function c() {
- b.apply(this, arguments)
- }
- return __extends(c, b), c.prototype.preload = function() {
- if (a.Main.development === !1) {
- var b = this.add.image(0, 0, "LoadingBar_Outer");
- b.anchor.set(.5, .5), b.x = a.Config.HALF_GAME_WIDTH - .5, b.y = a.Config.HALF_GAME_HEIGHT;
- var c = this.game.add.sprite(0, 0, "LoadingBar_Inner");
- c.x = a.Config.HALF_GAME_WIDTH - .5 * c.width - .5, c.y = a.Config.HALF_GAME_HEIGHT - .5 * c.height - 1.5, this.load.setPreloadSprite(c)
- }
- this.game.device.webAudio && (this.load.audio("sand_block", ["assets/audio/SandTile.wav"], !0), this.load.audio("valve", ["assets/audio/valve.wav"], !0), this.load.audio("tap", ["assets/audio/TapSound.wav"], !0), this.load.audio("water", ["assets/audio/WaterSound.wav"], !0), this.load.audio("levelComplete", ["assets/audio/LevelCompleteSound.wav"], !0)), this.load.audio("main_loop", ["assets/audio/MainLoop.ogg", "assets/audio/MainLoop.m4a"], !0), this.load.atlasJSONHash("valve", "assets/graphics/valve.png", "assets/graphics/valve.json"), this.load.atlasJSONHash("flower", "assets/graphics/flower.png", "assets/graphics/flower.json"), this.load.atlasJSONHash("gnome", "assets/graphics/gnome.png", "assets/graphics/gnome.json"), this.load.atlasJSONHash("tutorial_hand", "assets/graphics/tutorial_hand.png", "assets/graphics/tutorial_hand.json"), this.load.atlasJSONHash("levelGraphics", "assets/graphics/levelGraphics.png", "assets/graphics/levelGraphics.json"), this.load.atlasJSONHash("gui", "assets/graphics/gui.png", "assets/graphics/gui.json"), this.load.image("lr_logo", "assets/graphics/LR_logo.png"), a.Main.development ? this.load.json("startLevel", "assets/levels/StartLevel.json") : this.load.json("levelConfigs", "assets/levels/Levels.json")
- }, c.prototype.create = function() {
- if (this.prepareTextures(), this.game.cache.removeImage("LoadingBar_Outer"), this.game.cache.removeImage("LoadingBar_Inner"), a.Main.development) {
- this.cache.getJSON("startLevel").level
- }
- this.game.state.start("MainMenu", !0, !1, !0)
- }, c.prototype.prepareTextures = function() {
- this.prepareBackground(), this.prepareTopRow(), this.prepareLockLevelIcon()
- }, c.prototype.prepareBackground = function() {
- for (var b = new Phaser.Image(this.game, 0, 0, "levelGraphics", "BgTile_Light0000"), c = new Phaser.Image(this.game, 0, 0, "levelGraphics", "BgTile_Dark0000"), d = Math.ceil(a.Config.GAME_HEIGHT / a.CommonTile.SIZE) + 1, e = Math.ceil(a.Config.GAME_WIDTH / a.CommonTile.SIZE) + 1, f = new Phaser.RenderTexture(this.game, a.Config.GAME_WIDTH, a.Config.GAME_HEIGHT), g = 5, h = -a.CommonTile.SIZE + 4, i = 0; d > i; i++) {
- for (var j = 0; e / 2 > j; j++) f.renderXY(b, g, h), g += 2 * a.CommonTile.SIZE;
- g = i % 2 == 0 ? 5 : 5 + a.CommonTile.SIZE, h += a.CommonTile.SIZE
- }
- g = 5 + 2 * a.CommonTile.SIZE, h = -a.CommonTile.SIZE + 4;
- for (var i = 0; d > i; i++) {
- for (var j = 0; e / 2 > j; j++) f.renderXY(c, g - 5, h - 6), g += 2 * a.CommonTile.SIZE;
- g = i % 2 == 0 ? 5 + a.CommonTile.SIZE : 5, h += a.CommonTile.SIZE
- }
- this.cache.addRenderTexture("levelBackground", f), b.destroy(), c.destroy()
- }, c.prototype.prepareTopRow = function() {
- for (var b = new Phaser.Image(this.game, 0, 0, "levelGraphics", "GroundTile_20000"), c = 0, d = 0, e = new Phaser.RenderTexture(this.game, a.Config.GAME_WIDTH, b.height), f = 0; 11 > f; f++) e.renderXY(b, c, d), c += a.CommonTile.SIZE;
- b.destroy(), this.cache.addRenderTexture("topRow", e)
- }, c.prototype.prepareLockLevelIcon = function() {
- var a = new Phaser.Image(this.game, 0, 0, "gui", "Button_Base0000"),
- b = new Phaser.Image(this.game, 0, 0, "gui", "LevelIcon_Lock0000"),
- c = new Phaser.RenderTexture(this.game, a.width, a.height);
- c.renderXY(a, 0, 0), c.renderXY(b, .5 * (a.width - b.width) + 1, .5 * (a.height - b.height) - 3, !1), this.cache.addRenderTexture("lockedLevelIcon", c), a.destroy(), b.destroy()
- }, c
- }(Phaser.State);
- a.Preloader = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e) {
- var f = this;
- a.call(this, b, c, d, "gui", e), this._callback = new Phaser.Signal, this.anchor.set(.5, .5), this.inputEnabled = !0, this.game.device.desktop && (this.input.useHandCursor = !0), this.inputEnabled && (this.events.onInputDown.add(function() {
- f.game.device.webAudio && f.game.sound.play("tap"), f.tint *= .995, f.game.add.tween(f.scale).to({
- x: .9,
- y: .9
- }, 200, Phaser.Easing.Cubic.Out, !0)
- }), this.events.onInputUp.add(function() {
- f.tint = 16777215, f.scale.set(1, 1)
- }, this, 1), this.events.onInputDown.add(function() {
- f.game.time.events.add(300, f._callback.dispatch, f, [f])
- }, this, 2))
- }
- return __extends(b, a), b.prototype.destroy = function() {
- a.prototype.destroy.call(this), this._callback.dispose()
- }, Object.defineProperty(b.prototype, "callback", {
- get: function() {
- return this._callback
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Image);
- a.SimpleButton = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e, f) {
- a.call(this, b, c, d, e), this.textureKey1 = e, this.textureKey2 = f, this.activeTextureKey = this.textureKey1, this._state = 1, this.events.onInputUp.add(this.switchTextures, this, 0)
- }
- return __extends(b, a), b.prototype.switchTextures = function() {
- this.activeTextureKey = this.activeTextureKey === this.textureKey1 ? this.textureKey2 : this.textureKey1, this.loadTexture("gui", this.activeTextureKey), this._state = this.activeTextureKey === this.textureKey1 ? 1 : 2
- }, Object.defineProperty(b.prototype, "state", {
- get: function() {
- return this._state
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(game.SimpleButton);
- a.ToggleButton = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(b) {
- function c() {
- b.apply(this, arguments), this.fromPreloader = !1
- }
- return __extends(c, b), c.prototype.init = function(a) {
- this.fromPreloader = a
- }, c.prototype.create = function() {
- this.initImages(), this.initButtons(), this.initCredits(), this.initAnimation(), this.fromPreloader && (this.soundButton.input.enabled = !1, this.soundButton.switchTextures(), this.game.input.onTap.addOnce(this.startMusic, this), this.stage.disableVisibilityChange = !1, this.game.onBlur.add(this.onFocusLost, this), this.game.onFocus.add(this.onFocus, this))
- }, c.prototype.onFocusLost = function() {
- this.game.tweens.pauseAll(), a.Main.wasMuted = this.game.sound.mute, this.game.sound.mute = !0
- }, c.prototype.onFocus = function() {
- this.game.tweens.resumeAll(), a.Main.wasMuted === !1 && (this.game.sound.mute = !1)
- }, c.prototype.initImages = function() {
- this.add.image(-16, -75, "gui", "LevelsMenu_Background0000"), this.add.image(-1, a.Config.GAME_HEIGHT - 388, "gui", "MainMenu_Back0000"), this.title = this.add.image(0, 0, "gui", "GameTitle0000"), this.title.anchor.set(.5, .5), this.title.x = a.Config.HALF_GAME_WIDTH - .5, this.title.y = 150
- }, c.prototype.initButtons = function() {
- var b = this,
- c = 60;
- this.soundButton = new a.ToggleButton(this.game, a.Config.GAME_WIDTH - c, c, "Music_ON_Button0000", "Music_OFF_Button0000"), this.soundButton.callback.add(function() {
- b.game.sound.mute = !b.game.sound.mute
- }), this.game.sound.mute && this.soundButton.switchTextures(), this.playButton = new a.SimpleButton(this.game, a.Config.HALF_GAME_WIDTH, 350, "MainMenu_PlayButton0000"), this.playButton.callback.addOnce(function() {
- b.game.state.start("LevelsMenu")
- }, this), this.creditsButton = new a.SimpleButton(this.game, a.Config.GAME_WIDTH - c, a.Config.GAME_HEIGHT - c, "Credits_Button0000"), this.creditsButton.callback.add(this.toggleCredits, this), this.buttons = [this.playButton, this.soundButton, this.creditsButton], this.buttons.forEach(function(a) {
- b.world.add(a)
- })
- }, c.prototype.addLogo = function() {
- var b = this.game.add.image(45, a.Config.GAME_HEIGHT - 110, "lr_logo");
- b.inputEnabled = !0, b.input.useHandCursor = !0, b.events.onInputDown.add(this.gotoDevWebsite, this)
- }, c.prototype.gotoDevWebsite = function() {
- window.open("http://liquidrainbow.net", "_blank")
- }, c.prototype.initCredits = function() {
- this.credits = this.game.add.image(0, 0, "gui", "CreditsBoard0000"), this.credits.position.set(Math.round(.5 * (a.Config.GAME_WIDTH - this.credits.width)), Math.round(.5 * (a.Config.GAME_HEIGHT - this.credits.height))), this.credits.visible = !1
- }, c.prototype.toggleCredits = function() {
- this.credits.visible ? this.hideCredits() : this.showCredits()
- }, c.prototype.hideCredits = function() {
- var a = this;
- this.game.add.tween(this.credits).to({
- y: this.credits.y + 200,
- alpha: 0
- }, 500, Phaser.Easing.Back.In, !0).onComplete.addOnce(function() {
- a.playButton.input.enabled = !0, a.creditsButton.input.enabled = !0, a.credits.visible = !1
- }, this)
- }, c.prototype.showCredits = function() {
- var b = this;
- this.credits.visible = !0, this.credits.alpha = 0, this.credits.y = Math.round(.5 * (a.Config.GAME_HEIGHT - this.credits.height)) + 200, this.game.add.tween(this.credits).to({
- y: this.credits.y - 200,
- alpha: 1
- }, 500, Phaser.Easing.Back.Out, !0), this.playButton.input.enabled = !1, this.creditsButton.input.enabled = !1, this.game.input.onTap.addOnce(function() {
- b.hideCredits()
- }, this)
- }, c.prototype.startMusic = function() {
- this.game.sound.play("main_loop", .33, !0), this.soundButton.switchTextures(), this.soundButton.input.enabled = !0
- }, c.prototype.initAnimation = function() {
- var a = this;
- this.title.y -= 280, this.game.add.tween(this.title).to({
- y: this.title.y + 280
- }, 600, Phaser.Easing.Back.Out, !0, 300);
- var b = 800;
- this.buttons.forEach(function(c) {
- c.scale.set(0, 0), a.game.add.tween(c.scale).to({
- x: 1,
- y: 1
- }, 300, Phaser.Easing.Back.Out, !0, b), b += 200
- })
- }, c.prototype.destroy = function() {
- this.buttons = null
- }, c
- }(Phaser.State);
- a.MainMenu = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e, f) {
- var g = this;
- void 0 === f && (f = !1), a.call(this, b, c, d, "gui", "Button_Base0000"), this.inputEnabled = !f, this.locked = f, this._levelNumber = e, this.anchor.set(.5, .5), this.createGraphics(), this.inputEnabled && (this.game.device.desktop && (this.input.useHandCursor = !0), this.events.onInputDown.add(function() {
- g.game.sound.play("tap", .75), g.tint *= .995, g.game.add.tween(g.scale).to({
- x: .9,
- y: .9
- }, 200, Phaser.Easing.Cubic.Out, !0)
- }), this.events.onInputUp.add(function() {
- g.tint = 16777215, g.game.add.tween(g.scale).to({
- x: 1,
- y: 1
- }, 200, Phaser.Easing.Cubic.Out, !0)
- }))
- }
- return __extends(b, a), b.prototype.createGraphics = function() {
- this.locked ? this.createLockedGraphics() : this.createUnlockedGraphics()
- }, b.prototype.createLockedGraphics = function() {
- var a = "lockedLevelIcon",
- b = this.game.cache.getTexture(a);
- this.setTexture(b.texture)
- }, b.prototype.createUnlockedGraphics = function() {
- var a = {
- font: "48px TF2 Build",
- fill: "#A07B08",
- align: "center"
- },
- b = this.game.add.text(0, 0, this._levelNumber.toString(), a);
- b.anchor.set(.5, .5);
- var c = this.game.add.renderTexture(this.width, this.height);
- c.renderXY(this, .5 * this.width, .5 * this.height), c.renderXY(b, Math.floor(.5 * this.width), Math.floor(.5 * this.height) - 1), this.setTexture(c), b.destroy()
- }, Object.defineProperty(b.prototype, "levelNumber", {
- get: function() {
- return this._levelNumber
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Image);
- a.LevelIcon = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(b) {
- function c() {
- b.call(this)
- }
- return __extends(c, b), c.prototype.create = function() {
- this.game.add.image(-16, 0, "gui", "LevelsMenu_Background0000"), this.initLevelIcons(), this.initButtons(), this.initAnimations()
- }, c.prototype.initLevelIcons = function() {
- this.levelIconsGroup = this.game.add.group(this.game.world, "LevelIcons Container"), this.levelIconsGroup.x = 85, this.levelIconsGroup.y = 150;
- for (var b = 118, c = 118, d = 59, e = 0, f = 1; f <= a.Config.LEVELS_NUM; f++) {
- var g = f,
- h = this.levelIsLocked(g),
- i = new a.LevelIcon(this.game, d - .5, e, g, h);
- h === !1 && i.events.onInputUp.add(this.onLevelIconInputUp, this, 2), this.levelIconsGroup.add(i), d += b, 4 === f && (d = 0, e += c), f > 4 && (f - 4) % 5 === 0 && (d = 0, e += c), 24 === f && (d = 59)
- }
- }, c.prototype.levelIsLocked = function(a) {
- if (1 === a) return !1;
- var b = a - 1;
- return !("true" === window.localStorage.getItem(b.toString()))
- }, c.prototype.onLevelIconInputUp = function(a) {
- var b = this;
- this.game.time.events.add(200, function() {
- var c = a.levelNumber;
- b.game.state.start("Level", !0, !1, c)
- }, this)
- }, c.prototype.initButtons = function() {
- var b = this,
- c = 60;
- this.backButton = new a.SimpleButton(this.game, c, c, "Back_Button0000"), this.backButton.callback.addOnce(function() {
- b.game.state.start("MainMenu")
- }, this), this.world.add(this.backButton), this.soundButton = new a.ToggleButton(this.game, a.Config.GAME_WIDTH - c, c, "Music_ON_Button0000", "Music_OFF_Button0000"), this.soundButton.callback.add(function() {
- b.game.sound.mute = !b.game.sound.mute
- }), this.game.sound.mute && this.soundButton.switchTextures(), this.world.add(this.soundButton)
- }, c.prototype.initAnimations = function() {
- this.levelIconsGroup.alpha = 0, this.levelIconsGroup.y += 200, this.game.add.tween(this.levelIconsGroup).to({
- y: this.levelIconsGroup.y - 200,
- alpha: 1
- }, 600, Phaser.Easing.Back.Out, !0, 300), this.backButton.x -= 300, this.game.add.tween(this.backButton).to({
- x: this.backButton.x + 300
- }, 300, Phaser.Easing.Back.Out, !0, 700), this.soundButton.x += 300, this.game.add.tween(this.soundButton).to({
- x: this.soundButton.x - 300
- }, 300, Phaser.Easing.Back.Out, !0, 700)
- }, c
- }(Phaser.State);
- a.LevelsMenu = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "SandTile0000"), this.tileType = 1, this.canBeDestroyed = !0
- }
- return __extends(b, a), b.prototype.startDestroyTween = function() {
- if (this.canBeDestroyed) {
- this.canBeDestroyed = !1;
- var a = 394,
- b = -18,
- c = Phaser.Math.distance(this.x, this.y, a, b),
- d = Math.max(500, 1.1 * c);
- this.game.add.tween(this).to({
- y: -15,
- x: 394
- }, d, Phaser.Easing.Cubic.Out, !0), this.game.add.tween(this.scale).to({
- x: 0,
- y: 0
- }, 300, Phaser.Easing.Cubic.Out, !0, d - 150).onComplete.addOnce(this.destroy, this)
- }
- }, b
- }(game.CommonTile);
- a.SandTile = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "WaterTile0000"), this.tileType = 2, this._onWaterArriveComplete = new Phaser.Signal
- }
- return __extends(b, a), b.prototype.startAddAnimation = function(a) {
- var b = this,
- c = 400;
- this.scale.set(.5, .5), this.alpha = 0, this.addTween = this.game.add.tween(this.scale).to({
- x: 1,
- y: 1
- }, .66 * c, Phaser.Easing.Cubic.Out, !0, a), this.addTween.onStart.addOnce(function() {
- b.alpha = 1
- }), this.addTween.onComplete.addOnce(this._onWaterArriveComplete.dispatch, this)
- }, b.prototype.startRemoveAnimation = function() {
- this.addTween && this.addTween.isRunning && this.addTween.stop(), this.removeTween = this.game.add.tween(this).to({
- y: this.y - 8,
- alpha: 0
- }, 300, Phaser.Easing.Linear.None, !0), this.removeTween.onComplete.addOnce(this.destroy, this)
- }, b.prototype.destroy = function(b) {
- void 0 === b && (b = !0), this.addTween && this.game.tweens.remove(this.addTween), this.removeTween && this.game.tweens.remove(this.removeTween), a.prototype.destroy.call(this, b), this._onWaterArriveComplete.dispose(), this._onWaterArriveComplete = null
- }, Object.defineProperty(b.prototype, "onWaterArriveComplete", {
- get: function() {
- return this._onWaterArriveComplete
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(game.CommonTile);
- a.WaterTile = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- ! function(a) {
- a[a.FLOWER = 0] = "FLOWER", a[a.PIPE = 1] = "PIPE", a[a.GNOME = 2] = "GNOME", a[a.VALVE = 3] = "VALVE"
- }(a.GameObjectType || (a.GameObjectType = {}));
- a.GameObjectType
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e) {
- a.call(this, b, c, d, "levelGraphics", e), this.initialY = this.y, this.anchor.set(.5, .5);
- var f = this.game.rnd.integerInRange(2500, 4e3);
- this.shakeEvent = this.game.time.events.loop(f, this.shake, this)
- }
- return __extends(b, a), b.prototype.shake = function() {
- var a = this;
- this.visible !== !1 && this.game.add.tween(this).to({
- y: this.y + 5
- }, 150, Phaser.Easing.Linear.None, !0, 0, 3, !0).onComplete.addOnce(function() {
- a.y = a.initialY
- }, this)
- }, b.prototype.show = function() {
- this.y = this.initialY, this.alpha = 0, this.visible = !0, this.game.add.tween(this).to({
- alpha: 1
- }, 300, Phaser.Easing.Linear.None, !0)
- }, b.prototype.hide = function() {
- var a = this;
- this.game.add.tween(this).to({
- alpha: 0
- }, 300, Phaser.Easing.Linear.None, !0).onComplete.addOnce(function() {
- a.visible = !1
- }, this)
- }, b.prototype.clearShakeEvent = function() {
- this.shakeEvent && (this.game.time.events.remove(this.shakeEvent), this.shakeEvent = null)
- }, b.prototype.destroy = function() {
- this.clearShakeEvent(), a.prototype.destroy.call(this)
- }, b
- }(Phaser.Image);
- a.BubbleTalk = b
- }(game || (game = {}));
- var utils;
- ! function(a) {
- var b = function() {
- function a() {}
- return a.range = function(a, b, c) {
- arguments.length <= 1 && (b = a || 0, a = 0), c = arguments[2] || 1;
- for (var d = Math.max(Math.ceil((b - a) / c), 0), e = 0, f = new Array(d); d > e;) f[e++] = a, a += c;
- return f
- }, a
- }();
- a.ArrayUtil = b
- }(utils || (utils = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "flower"), this._objectType = 0, this._hasWater = !1, this.anchor.set(.45, 1), this.setRowAndColumn(), this.initAnimations()
- }
- return __extends(b, a), b.prototype.setRowAndColumn = function() {
- this._row = Math.floor(this.y / game.CommonTile.SIZE), this._column = Math.floor(this.x / game.CommonTile.SIZE)
- }, b.prototype.initAnimations = function() {
- this.addAnimation("water", 0, 55), this.addAnimation("no_water", 56, 57), this.animations.play("no_water")
- }, b.prototype.addAnimation = function(a, b, c) {
- var d = utils.ArrayUtil.range(b, c + 1);
- this.animations.add(a, d, 30, !0)
- }, b.prototype.updateWater = function(a, b) {
- this._hasWater !== a && (this._hasWater = a, this.clearWaterDelayedEvent(), b > 0 ? this.delayedWaterEvent = this._hasWater ? this.game.time.events.add(b, this.onWaterArrive, this) : this.game.time.events.add(200, this.onWaterLeft, this) : this._hasWater ? this.onWaterArrive() : this.onWaterLeft())
- }, b.prototype.clearWaterDelayedEvent = function() {
- this.delayedWaterEvent && (this.game.time.events.remove(this.delayedWaterEvent), this.delayedWaterEvent = null)
- }, b.prototype.onWaterArrive = function() {
- this.scale.set(.33, .33), this.alpha = .5, this.game.add.tween(this.scale).to({
- x: 1,
- y: 1
- }, 500, Phaser.Easing.Back.Out, !0), this.game.add.tween(this).to({
- alpha: 1
- }, 250, Phaser.Easing.Linear.None, !0), this.animations.play("water"), this._bubbleTalk && this._bubbleTalk.hide()
- }, b.prototype.onWaterLeft = function() {
- this.alpha = .5, this.game.add.tween(this).to({
- alpha: 1
- }, 250, Phaser.Easing.Linear.None, !0), this.animations.play("no_water"), this._bubbleTalk && this._bubbleTalk.show()
- }, b.prototype.destroy = function() {
- a.prototype.destroy.call(this), this._bubbleTalk = null
- }, Object.defineProperty(b.prototype, "row", {
- get: function() {
- return this._row
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "column", {
- get: function() {
- return this._column
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "objectType", {
- get: function() {
- return this._objectType
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "hasWater", {
- get: function() {
- return this._hasWater
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "bubbleTalk", {
- set: function(a) {
- this._bubbleTalk = a
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Sprite);
- a.Flower = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "valve"), this._objectType = 3, this.canPump = !0, this._pumpSignal = new Phaser.Signal, this.anchor.set(.5, .5), this.initInput(), this.initAnimations(), this.setRowAndColumn()
- }
- return __extends(b, a), b.prototype.setRowAndColumn = function() {
- this._row = Math.floor(this.y / game.CommonTile.SIZE), this._column = Math.floor(this.x / game.CommonTile.SIZE)
- }, b.prototype.initInput = function() {
- this.inputEnabled = !0, this.input.useHandCursor = !0, this.events.onInputDown.add(this.onTap, this)
- }, b.prototype.onTap = function() {
- this.canPump && (this.canPump = !1, this.animations.play("main", 60, !1), this._pumpSignal.dispatch(this))
- }, b.prototype.initAnimations = function() {
- this.animations.add("main", null, 60), this.events.onAnimationComplete.add(this.onAnimationComplete, this)
- }, b.prototype.onAnimationComplete = function() {
- this.animations.frame = 0, this.canPump = !0
- }, b.prototype.destroy = function() {
- a.prototype.destroy.call(this), this._pumpSignal.dispose(), this._pumpSignal = null
- }, Object.defineProperty(b.prototype, "row", {
- get: function() {
- return this._row
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "column", {
- get: function() {
- return this._column
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "objectType", {
- get: function() {
- return this._objectType
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "pumpSignal", {
- get: function() {
- return this._pumpSignal
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Sprite);
- a.Valve = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "gnome"), this._objectType = 2, this._hasWater = !1, this.anchor.set(.5, .4), this.setRowAndColumn(), this.initAnimations()
- }
- return __extends(b, a), b.prototype.setRowAndColumn = function() {
- this._row = Math.floor(this.y / game.CommonTile.SIZE), this._column = Math.floor(this.x / game.CommonTile.SIZE)
- }, b.prototype.initAnimations = function() {
- this.addAnimation("stay_in_water", 0, 0), this.addAnimation("wave_in_water", 1, 25), this.addAnimation("stay", 26, 26), this.addAnimation("shake", 27, 38), this.events.onAnimationComplete.add(this.onAnimationComplete, this), this.animations.play("stay")
- }, b.prototype.onAnimationComplete = function(a, b) {
- "wave_in_water" === b.name ? this.animations.play("stay_in_water") : "shake" === b.name && this.animations.play("stay")
- }, b.prototype.addAnimation = function(a, b, c, d) {
- void 0 === d && (d = 30);
- var e = utils.ArrayUtil.range(b, c + 1);
- return this.animations.add(a, e, d, !0, !0)
- }, b.prototype.updateWater = function(a, b) {
- this._hasWater !== a && (this._hasWater = a, this.clearWaterDelayedEvent(), b > 0 ? this.delayedWaterEvent = this._hasWater ? this.game.time.events.add(b, this.onWaterArrive, this) : this.game.time.events.add(200, this.onWaterLeft, this) : this._hasWater ? this.onWaterArrive() : this.onWaterLeft())
- }, b.prototype.onWaterArrive = function() {
- var a = this;
- this.clearRepeatAnimationEvent(), this.animations.play("stay_in_water"), this.repeatAnimEvent = this.game.time.events.loop(5e3, function() {
- a.animations.play("wave_in_water", 30, !1)
- }, this), this._bubbleTalk.show()
- }, b.prototype.onWaterLeft = function() {
- var a = this;
- this.clearRepeatAnimationEvent(), this.animations.play("stay"), this.repeatAnimEvent = this.game.time.events.loop(3e3, function() {
- a.animations.play("shake", 30, !1)
- }, this), this._bubbleTalk.hide()
- }, b.prototype.clearWaterDelayedEvent = function() {
- this.delayedWaterEvent && (this.game.time.events.remove(this.delayedWaterEvent), this.delayedWaterEvent = null)
- }, b.prototype.clearRepeatAnimationEvent = function() {
- this.repeatAnimEvent && (this.game.time.events.remove(this.repeatAnimEvent), this.repeatAnimEvent = null)
- }, b.prototype.destroy = function() {
- a.prototype.destroy.call(this)
- }, Object.defineProperty(b.prototype, "row", {
- get: function() {
- return this._row
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "column", {
- get: function() {
- return this._column
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "objectType", {
- get: function() {
- return this._objectType
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "hasWater", {
- get: function() {
- return this._hasWater
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "bubbleTalk", {
- set: function(a) {
- this._bubbleTalk = a
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Sprite);
- a.Gnome = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e, f, g) {
- a.call(this, b, c, d, "levelGraphics", e), this._objectType = 1, this._hasWater = !1, this._pipeName = f, this._linkedPipeName = g, this.anchor.set(.5, .5), this._waterSignal = new Phaser.Signal, this.setRowAndColumn()
- }
- return __extends(b, a), b.prototype.setRowAndColumn = function() {
- this._row = Math.floor(this.y / game.CommonTile.SIZE), this._column = Math.floor(this.x / game.CommonTile.SIZE)
- }, b.prototype.dispatchWater = function() {
- this._linkedPipe.hasWater && this._hasWater === !1 && this.game.time.events.add(300, this.dispatchWaterAfterDelay, this)
- }, b.prototype.dispatchWaterAfterDelay = function() {
- this._linkedPipe.hasWater && this._hasWater === !1 && (this._waterSignal.dispatch(this), this.game.add.tween(this.scale).to({
- x: 1.2,
- y: .8
- }, 100, Phaser.Easing.Linear.None, !0).to({
- x: 1,
- y: 1.25
- }, 200, Phaser.Easing.Back.Out).to({
- x: 1,
- y: 1
- }, 100, Phaser.Easing.Linear.None))
- }, b.prototype.updateWater = function(a, b) {
- !this._hasWater && a ? (this._hasWater = !0, this.clearWaterDelayedEvent(), this.delayedWaterEvent = this.game.time.events.add(b, this.onWaterArrive, this)) : a || (this._hasWater = !1)
- }, b.prototype.onWaterArrive = function() {
- this._linkedPipe.dispatchWater()
- }, b.prototype.clearWaterDelayedEvent = function() {
- this.delayedWaterEvent && (this.game.time.events.remove(this.delayedWaterEvent), this.delayedWaterEvent = null)
- }, b.prototype.destroy = function() {
- a.prototype.destroy.call(this), this._linkedPipe = null
- }, Object.defineProperty(b.prototype, "row", {
- get: function() {
- return this._row
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "column", {
- get: function() {
- return this._column
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "objectType", {
- get: function() {
- return this._objectType
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "waterSignal", {
- get: function() {
- return this._waterSignal
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "pipeName", {
- get: function() {
- return this._pipeName
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "linkedPipeName", {
- get: function() {
- return this._linkedPipeName
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "linkedPipe", {
- set: function(a) {
- this._linkedPipe = a
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(b.prototype, "hasWater", {
- get: function() {
- return this._hasWater
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Image);
- a.Pipe = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function() {
- function a(a) {
- this.grid = a, this.stack = []
- }
- return a.prototype.fillWithWater = function(a, b) {
- this.stack.length = 0, this.stack.push(a, b);
- for (var c = []; this.stack.length > 0;) {
- var d = this.stack.pop(),
- e = this.stack.pop();
- c.push(this.grid.addWaterTile(d, e)), d - 1 >= 0 && this.grid.tileIsEmpty(d - 1, e) && this.notInStack(e, d - 1) && this.stack.push(e, d - 1), e + 1 < this.grid.columns && this.grid.tileIsEmpty(d, e + 1) && this.notInStack(e + 1, d) && this.stack.push(e + 1, d), d + 1 < this.grid.rows && this.grid.tileIsEmpty(d + 1, e) && this.notInStack(e, d + 1) && this.stack.push(e, d + 1), e - 1 >= 0 && this.grid.tileIsEmpty(d, e - 1) && this.notInStack(e - 1, d) && this.stack.push(e - 1, d)
- }
- for (var f = 0; f < c.length; f++) {
- var g = c[f],
- h = utils.MathUtil.distance(a, b, g.column, g.row),
- i = 150 * h;
- g.startAddAnimation(i)
- }
- }, a.prototype.notInStack = function(a, b) {
- for (var c = 0; c < this.stack.length; c += 2)
- if (this.stack[c] == a && this.stack[c + 1] == b) return !1;
- return !0
- }, a.prototype.destroy = function() {
- this.stack.length = 0, this.stack = null, this.grid = null
- }, a
- }();
- a.WaterStrategy = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(b) {
- function c(c) {
- b.call(this, c, c.world, "grid"), this._rows = 11, this._columns = 9, this.sandTilesMoves = 0, this.tiles = [], this.pipes = [], this.gnomes = [], this.flowers = [], this.floodFillStrategy = new a.WaterStrategy(this), this._levelCompleteSignal = new Phaser.Signal, this._sandTilesChanged = new Phaser.Signal, this._valveUsed = new Phaser.Signal, this.tilesLayer = this.game.add.spriteBatch(this, "tiles"), this.valvesLayer = this.game.add.group(this, "valves"), this.objectsLayer = this.game.add.spriteBatch(this, "objects_1"), this.game.input.onDown.add(this.onTap, this)
- }
- return __extends(c, b), c.prototype.addTutorialSprite = function(a) {
- this.objectsLayer.add(a)
- }, c.prototype.addTile = function(a) {
- this.tilesLayer.add(a), this.addToTilesArray(a)
- }, c.prototype.addObject = function(a) {
- var b = this;
- switch (a.objectType) {
- case 2:
- this.gnomes.push(a);
- break;
- case 0:
- this.flowers.push(a);
- break;
- case 3:
- a.pumpSignal.add(this.transferWater, this);
- break;
- case 1:
- this.pipes.push(a), a.waterSignal.add(function(a) {
- b.floodFillAt(a.row, a.column)
- }, this)
- }
- 3 === a.objectType ? this.valvesLayer.add(a) : this.objectsLayer.add(a)
- }, c.prototype.transferWater = function(a) {
- var b = this;
- this.game.device.webAudio && this.game.sound.play("valve"), this._valveUsed.dispatch();
- for (var c = this.getNeighbours(a.row, a.column), d = [], e = [], f = 0; f < c.length; f++) {
- var g = c[f];
- if (void 0 === g) {
- var h = new Phaser.Point;
- 0 == f ? (h.x = a.column, h.y = a.row - 1) : 1 == f ? (h.x = a.column + 1, h.y = a.row) : 2 == f ? (h.x = a.column, h.y = a.row + 1) : (h.x = a.column - 1, h.y = a.row), e.push(h)
- } else g && 2 === g.tileType && d.push(g)
- }
- e.length > 0 && d.length > 0 && (d.forEach(function(a) {
- b.removeWaterFrom(a.row, a.column)
- }), e.forEach(function(a) {
- b.floodFillAt(a.y, a.x)
- }))
- }, c.prototype.removeWaterFrom = function(a, b) {
- var c = this.getTileAt(a, b);
- c && 2 === c.tileType && (c.startRemoveAnimation(), this.removeFromTilesArray(c), this.removeWaterFrom(a - 1, b), this.removeWaterFrom(a, b + 1), this.removeWaterFrom(a + 1, b), this.removeWaterFrom(a, b - 1))
- }, c.prototype.onTap = function(a) {
- var b = a.x - this.x,
- c = a.y - this.y;
- if (this.inBounds(a.x, a.y)) {
- var d = this.getTileUnderPoint(b, c);
- if (d && 1 === d.tileType) {
- var e = d;
- e.startDestroyTween(), this.onSandTileRemove(e), this.sandTilesMoves++, this._sandTilesChanged.dispatch(this.sandTilesMoves, "removed"), this.game.device.webAudio && this.game.sound.play("sand_block")
- } else if (!d && !this.isObjectUnderPoint(b, c) && this.canAddSandTile()) {
- var e = this.addSandTile(b, c);
- e.scale.setTo(.75, .75), this.game.add.tween(e.scale).to({
- x: 1,
- y: 1
- }, 150, Phaser.Easing.Cubic.Out, !0), this.sortTiles(), this.sandTilesMoves--, this._sandTilesChanged.dispatch(this.sandTilesMoves, "added"), this.game.device.webAudio && this.game.sound.play("sand_block")
- }
- }
- }, c.prototype.inBounds = function(a, b) {
- return this.bounds.contains(a, b)
- }, c.prototype.isObjectUnderPoint = function(a, b) {
- for (var c = Math.floor(b / game.CommonTile.SIZE), d = Math.floor(a / game.CommonTile.SIZE), e = 0; e < this.gnomes.length; e++) {
- var f = this.gnomes[e];
- if (f.row === c && f.column === d) return !0
- }
- for (var e = 0; e < this.pipes.length; e++) {
- var g = this.pipes[e];
- if (g.row === c && g.column === d) return !0
- }
- return !1
- }, c.prototype.canAddSandTile = function() {
- return this.sandTilesMoves > 0
- }, c.prototype.addSandTile = function(a, b) {
- var c = new game.SandTile(this.game, a, b);
- return this.addTile(c), this.alignTile(c), c
- }, c.prototype.alignTile = function(a) {
- a.x = a.column * game.CommonTile.SIZE + .5 * game.CommonTile.SIZE, a.y = a.row * game.CommonTile.SIZE + .5 * game.CommonTile.SIZE
- }, c.prototype.init = function() {
- this.bounds = new Phaser.Rectangle(this.x, this.y, this._columns * game.CommonTile.SIZE, this._rows * game.CommonTile.SIZE), this.linkPipes(), this.addBubbleTalks(), this.updateWaterDependants(!1), this.sortTiles()
- }, c.prototype.addBubbleTalks = function() {
- var a = this;
- this.flowers.forEach(function(b) {
- var c = new game.BubbleTalk(a.game, b.x - 26, b.y - 80, "WaterBubble0000");
- c.show(), a.objectsLayer.add(c), b.bubbleTalk = c
- }), this.gnomes.forEach(function(b) {
- var c = new game.BubbleTalk(a.game, b.x - 26, b.y - 40, "SadBubble0000");
- c.visible = !1, a.objectsLayer.add(c), b.bubbleTalk = c
- })
- }, c.prototype.linkPipes = function() {
- var a = this;
- this.pipes.forEach(function(b) {
- var c = a.getPipeByName(b.linkedPipeName);
- c && (b.linkedPipe = c)
- })
- }, c.prototype.getPipeByName = function(a) {
- for (var b = 0; b < this.pipes.length; b++) {
- var c = this.pipes[b];
- if (c.pipeName === a) return c
- }
- return null
- }, c.prototype.onSandTileRemove = function(a) {
- this.removeFromTilesArray(a), this.thereIsWaterAround(a.row, a.column) && this.floodFillAt(a.row, a.column)
- }, c.prototype.floodFillAt = function(a, b) {
- this.tileIsEmpty(a, b) && (this.game.device.webAudio && this.game.sound.play("water"), this.floodFillStrategy.fillWithWater(b, a), this.updateWaterDependants(!0, a, b), this.sortTiles())
- }, c.prototype.addWaterTile = function(a, b) {
- var c = b * game.CommonTile.SIZE + .5 * game.CommonTile.SIZE,
- d = a * game.CommonTile.SIZE + .5 * game.CommonTile.SIZE,
- e = new game.WaterTile(this.game, c, d);
- return this.addTile(e), e
- }, c.prototype.updateWaterDependants = function(a, b, c) {
- var d = this;
- void 0 === b && (b = 0), void 0 === c && (c = 0);
- var e = 0;
- this.flowers.forEach(function(f) {
- var g = d.thereIsWaterAround(f.row, f.column),
- h = a ? d.calculateDelay(b, c, f) : e;
- f.updateWater(g, h)
- }), this.gnomes.forEach(function(f) {
- var g = d.getTileAt(f.row, f.column),
- h = Boolean(g && 2 === g.tileType),
- i = a ? d.calculateDelay(b, c, f) : e;
- f.updateWater(h, i)
- }), this.pipes.forEach(function(f) {
- var g = d.getTileAt(f.row, f.column),
- h = Boolean(g && 2 === g.tileType),
- i = a ? d.calculateDelay(b, c, f) : e;
- f.updateWater(h, i)
- }), this.checkLevelComplete()
- }, c.prototype.calculateDelay = function(a, b, c) {
- var d = Phaser.Math.distance(b, a, c.column, c.row);
- return 150 * d
- }, c.prototype.checkLevelComplete = function() {
- this.allWaterDependantsHappy() && this.game.time.events.add(1500, this.doubleCheckLevelComplete, this)
- }, c.prototype.doubleCheckLevelComplete = function() {
- this.allWaterDependantsHappy() && (this.exists = !1, this.game.input.onDown.remove(this.onTap, this), this.valvesLayer.forEach(function(a) {
- a.inputEnabled = !1
- }, this, !0), this._levelCompleteSignal.dispatch())
- }, c.prototype.allWaterDependantsHappy = function() {
- var a = this.flowers.every(function(a) {
- return a.hasWater
- }),
- b = this.gnomes.every(function(a) {
- return a.hasWater === !1
- });
- return a && b
- }, c.prototype.thereIsWaterAround = function(a, b) {
- var c = this.getNeighbours(a, b),
- d = c.some(function(a) {
- return Boolean(a && 2 === a.tileType)
- });
- return d
- }, c.prototype.getNeighbours = function(a, b) {
- var c = a > 0 ? this.getTileAt(a - 1, b) : null,
- d = b < this._columns - 1 ? this.getTileAt(a, b + 1) : null,
- e = a < this._rows - 1 ? this.getTileAt(a + 1, b) : null,
- f = b > 0 ? this.getTileAt(a, b - 1) : null;
- return [c, d, e, f]
- }, c.prototype.getTileUnderPoint = function(a, b) {
- var c = Math.floor(b / game.CommonTile.SIZE),
- d = Math.floor(a / game.CommonTile.SIZE);
- return this.getTileAt(c, d)
- }, c.prototype.getTileAt = function(a, b) {
- if (0 > a || a > this._rows - 1 || 0 > b || b > this._columns - 1) return null;
- var c = this._columns,
- d = a * c + b;
- return this.tiles[d]
- }, c.prototype.getRandomCell = function() {
- var a = this.game.rnd.integerInRange(0, this.tiles.length - 1),
- b = this.tiles[a];
- return b
- }, c.prototype.tileIsEmpty = function(a, b) {
- var c = this.getTileAt(a, b);
- return void 0 === c
- }, c.prototype.addToTilesArray = function(a) {
- var b = this._columns,
- c = a.row * b + a.column;
- void 0 === this.tiles[c] && (this.tiles[c] = a)
- }, c.prototype.removeFromTilesArray = function(a) {
- var b = this.tiles.indexOf(a);
- b > -1 && delete this.tiles[b]
- }, c.prototype.sortTiles = function() {
- this.tilesLayer.sort("y")
- }, c.prototype.render = function() {
- this.renderLines()
- }, c.prototype.renderLines = function() {
- for (var a = game.CommonTile.SIZE, b = 0, c = game.CommonTile.SIZE, d = game.Config.GAME_HEIGHT, e = new Phaser.Line(a, b, c, d), f = 0; f < this._columns; f++) this.game.debug.geom(e, "0xffffff"), a = c = a + game.CommonTile.SIZE, e.setTo(a, b, c, d);
- a = 0, c = game.Config.GAME_WIDTH, b = 0, d = 0;
- for (var f = 0; f < this._rows; f++) b = d = b + game.CommonTile.SIZE, e.setTo(a, b, c, d), this.game.debug.geom(e, "0xffffff")
- }, c.prototype.destroy = function(a, c) {
- void 0 === a && (a = !0), void 0 === c && (c = !1), b.prototype.destroy.call(this, a, c), this.tiles = null, this.flowers = null, this.gnomes = null, this.bounds = null, this.pipes = null, this._sandTilesChanged.dispose(), this._sandTilesChanged = null, this._valveUsed.dispose(), this._valveUsed = null, this._levelCompleteSignal.dispose(), this._levelCompleteSignal = null, this.floodFillStrategy.destroy(), this.floodFillStrategy = null
- }, Object.defineProperty(c.prototype, "rows", {
- get: function() {
- return this._rows
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(c.prototype, "columns", {
- get: function() {
- return this._columns
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(c.prototype, "levelCompleteSignal", {
- get: function() {
- return this._levelCompleteSignal
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(c.prototype, "sandTilesChanged", {
- get: function() {
- return this._sandTilesChanged
- },
- enumerable: !0,
- configurable: !0
- }), Object.defineProperty(c.prototype, "valveUsed", {
- get: function() {
- return this._valveUsed
- },
- enumerable: !0,
- configurable: !0
- }), c
- }(Phaser.Group);
- a.Grid = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function() {
- function a(a) {
- this._levelNumber = a
- }
- return Object.defineProperty(a.prototype, "levelNumber", {
- get: function() {
- return this._levelNumber
- },
- enumerable: !0,
- configurable: !0
- }), a
- }();
- a.LevelSettings = b
- }(game || (game = {}));
- var utils;
- ! function(a) {
- var b = function() {
- function a() {}
- return a.distanceSquared = function(a, b, c, d) {
- var e = c - a,
- f = d - b;
- return e * e + f * f
- }, a.distance = function(b, c, d, e) {
- var f = a.distanceSquared(b, c, d, e);
- return Math.sqrt(f)
- }, a.DEG_TO_RAD = .017453292519943295, a.RAD_TO_DEG = 57.29577951308232, a
- }();
- a.MathUtil = b
- }(utils || (utils = {}));
- var utils;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- void 0 === c && (c = 0), void 0 === d && (d = 0), a.call(this, b, b.world, "FPS Meter"), this.x = c, this.y = d, this.initBackground(), this.initText(), b.time.advancedTiming ? this.loopEvent = this.game.time.events.loop(500, this.updateText, this) : this.statsText.setText("error")
- }
- return __extends(b, a), b.prototype.initBackground = function() {
- var a = 80;
- this.bg = new Phaser.Graphics(this.game, 0, 0), this.bg.beginFill(0, 1), this.bg.drawRect(0, 0, a, 22), this.bg.endFill(), this.add(this.bg)
- }, b.prototype.initText = function() {
- var a = {
- font: "18px Consolas",
- fill: "#FFFFFF",
- align: "center"
- };
- this.statsText = this.game.add.text(5, 0, "0 fps", a, this)
- }, b.prototype.updateText = function() {
- var a = "FPS: " + this.game.time.fps;
- this.statsText.setText(a)
- }, b.prototype.destroy = function() {
- this.game.time.events.remove(this.loopEvent), this.loopEvent = null, a.prototype.destroy.call(this)
- }, b
- }(Phaser.Group);
- a.FPSMeter = b
- }(utils || (utils = {}));
- var game;
- ! function(a) {
- var b = function() {
- function a(a) {
- this._levelNumber = a
- }
- return a.prototype.doReset = function() {
- this.sheepsArrived = 0, this.allSheepsArrived = !1, this.startTime = 0
- }, a.prototype.saveForReset = function() {}, Object.defineProperty(a.prototype, "levelNumber", {
- get: function() {
- return this._levelNumber
- },
- enumerable: !0,
- configurable: !0
- }), a
- }();
- a.LevelResult = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d, e) {
- a.call(this, b, c, d, "debug_gui", e), this.inputEnabled = !0, this.input.useHandCursor = !0, this.anchor.set(.5, .5)
- }
- return __extends(b, a), b
- }(Phaser.Image);
- a.DebugButton = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c) {
- a.call(this, b, c, "SandTilesLabel"), this.initBack(), this.initText()
- }
- return __extends(b, a), b.prototype.initBack = function() {
- var a = new Phaser.Image(this.game, 0, 0, "gui", "SandTiles_Label0000");
- this.add(a)
- }, b.prototype.initText = function() {
- var a = {
- font: "42px TF2 Build",
- fill: "#FDF490",
- align: "center"
- };
- this.text = new Phaser.Text(this.game, 55, 6, "0", a), this.add(this.text)
- }, b.prototype.updateText = function(a) {
- this.text.setText(a.toString())
- }, b
- }(Phaser.SpriteBatch);
- a.SandTilesLabel = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, "Level Complete Board"), this.levelNumber = d, this.addBack(), this.addButtons(), this.board = this.game.add.image(-10, 250, "gui", "LevelCompleteBoard0000", this)
- }
- return __extends(b, a), b.prototype.addBack = function() {
- var a = this.game.add.graphics(0, 0, this);
- a.beginFill(0, .5), a.drawRect(0, 0, game.Config.GAME_WIDTH, game.Config.GAME_HEIGHT), a.endFill()
- }, b.prototype.addButtons = function() {
- var a = this,
- b = 550,
- c = 120,
- d = new game.SimpleButton(this.game, game.Config.HALF_GAME_WIDTH, b, "Restart_Button0000");
- d.callback.addOnce(function() {
- a.game.state.start("Level", !0, !1, a.levelNumber)
- }, this);
- var e = new game.SimpleButton(this.game, d.x - c, b, "Menu_Button0000");
- e.callback.addOnce(function() {
- a.game.state.start("LevelsMenu")
- }, this);
- var f = new game.SimpleButton(this.game, d.x + c + .25, b, "Play_Button0000");
- f.callback.addOnce(function() {
- a.levelNumber === game.Config.LEVELS_NUM ? a.game.state.start("LevelsMenu") : a.game.state.start("Level", !0, !1, a.levelNumber + 1)
- }, this), this.buttons = [e, d, f], this.buttons.forEach(function(b) {
- a.add(b)
- })
- }, b.prototype.show = function() {
- var a = this;
- this.visible = !0, this.board.y -= 200, this.board.alpha = 0;
- var b = 500;
- this.game.add.tween(this.board).to({
- alpha: 1
- }, 200, Phaser.Easing.Linear.None, !0), this.game.add.tween(this.board).to({
- y: this.board.y + 200
- }, b, Phaser.Easing.Back.Out, !0);
- var c = b;
- this.buttons.forEach(function(d) {
- d.y -= 200, d.visible = !1, a.game.add.tween(d).to({
- y: d.y + 200
- }, b, Phaser.Easing.Back.Out, !0, c).onStart.addOnce(function() {
- d.visible = !0
- }, a), c += 100
- })
- }, b
- }(Phaser.Group);
- a.LevelCompleteBoard = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c) {
- a.call(this, b, b.world, "gui"), this.levelSettings = c, this.initSandTilesLabel(), this.initButtons(), this.initLevelCompleteBoard()
- }
- return __extends(b, a), b.prototype.initSandTilesLabel = function() {
- this._sandTilesLabel = new game.SandTilesLabel(this.game, this), this._sandTilesLabel.position.set(375, 14)
- }, b.prototype.initButtons = function() {
- var a = this,
- b = 45,
- c = new game.SimpleButton(this.game, 505, b, "Restart_Button0000");
- c.callback.addOnce(function() {
- a.game.state.start("Level", !0, !1, a.levelSettings.levelNumber)
- }, this);
- var d = new game.SimpleButton(this.game, 590, b, "Menu_Button0000");
- d.callback.addOnce(function() {
- a.game.state.start("LevelsMenu")
- }), this.buttons = [c, d], this.buttons.forEach(function(b) {
- a.add(b)
- })
- }, b.prototype.initLevelCompleteBoard = function() {
- this.levelCompleteBoard = new game.LevelCompleteBoard(this.game, this, this.levelSettings.levelNumber), this.levelCompleteBoard.visible = !1
- }, b.prototype.onLevelComplete = function() {
- this._sandTilesLabel.position.set(0, -300), this._sandTilesLabel.exists = !1, this.buttons.forEach(function(a) {
- a.visible = !1
- }), this.levelCompleteBoard.show()
- }, Object.defineProperty(b.prototype, "sandTilesLabel", {
- get: function() {
- return this._sandTilesLabel
- },
- enumerable: !0,
- configurable: !0
- }), b
- }(Phaser.Group);
- a.LevelGUI = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b;
- ! function(a) {
- a[a.ACTIVE = 0] = "ACTIVE", a[a.PAUSED = 1] = "PAUSED", a[a.RESTART = 2] = "RESTART"
- }(b || (b = {}));
- var c = function(b) {
- function c() {
- b.apply(this, arguments)
- }
- return __extends(c, b), c.prototype.init = function(b) {
- this.debugRenderFlag = !1, this.state = 1, this.tutorHands = [], this._settings = new a.LevelSettings(b), this.result = new a.LevelResult(b)
- }, c.prototype.preload = function() {
- if (a.Main.development) {
- var b = this._settings.levelNumber.toString(),
- c = "assets/levels/Level_" + b + ".json";
- this.load.json("level_" + b, c)
- }
- }, c.prototype.create = function() {
- this.game.state.onShutDownCallback = this.destroy, this.state = 1, this.addLayers(), this.parse(), this.initKeyCallbacks(), a.Main.development && this.addFPSMeter(), this.grid.init(), 5 === this._settings.levelNumber && (this.tutorHands[1].visible = !1, this.tutorHands[2].visible = !1), this.state = 0
- }, c.prototype.addLayers = function() {
- this.addBackground(), this.addTopRow(), this.addGrid(), this.addSideGrass(), this.addGui()
- }, c.prototype.addBackground = function() {
- var a = "levelBackground",
- b = this.cache.getTexture(a),
- c = this.game.add.image(0, 0, a);
- c.setTexture(b.texture)
- }, c.prototype.addTopRow = function() {
- var a = "topRow",
- b = this.cache.getTexture(a),
- c = this.game.add.image(4, -16, a);
- c.setTexture(b.texture)
- }, c.prototype.addSideGrass = function() {
- var b = 26,
- c = new Phaser.Image(this.game, -b, a.Config.HALF_GAME_HEIGHT, "levelGraphics", "EdgeGrass0000");
- c.anchor.set(.5, .5), c.angle = -90, this.world.add(c);
- var d = new Phaser.Image(this.game, a.Config.GAME_WIDTH + b, a.Config.HALF_GAME_HEIGHT, "levelGraphics", "EdgeGrass0000");
- d.anchor.set(.5, .5), d.angle = 90, this.world.add(d)
- }, c.prototype.addGrid = function() {
- this.grid = new a.Grid(this.game), this.grid.x = 5, this.grid.y = 55, this.grid.levelCompleteSignal.addOnce(this.levelComplete, this), this.grid.sandTilesChanged.add(this.onSandTilesChanged, this), 3 === this._settings.levelNumber && this.grid.valveUsed.addOnce(this.hideTutorHands, this)
- }, c.prototype.onSandTilesChanged = function(a, b) {
- this.gui.sandTilesLabel.updateText(a), 1 === this._settings.levelNumber && "removed" === b ? this.hideTutorHands() : 5 === this._settings.levelNumber && ("removed" === b ? (this.tutorHands[0].visible = !1, this.tutorHands[1].visible = !0, this.tutorHands[2].visible = !0) : this.hideTutorHands())
- }, c.prototype.hideTutorHands = function() {
- this.tutorHands.forEach(function(a) {
- a.exists && a.hideAndDestroy()
- })
- }, c.prototype.addGui = function() {
- this.gui = new a.LevelGUI(this.game, this._settings)
- }, c.prototype.addFPSMeter = function() {
- this.time.advancedTiming = !0, this.fpsMeter = new utils.FPSMeter(this.game, 0, 0)
- }, c.prototype.parse = function() {
- var b;
- if (a.Main.development) b = this.game.cache.getJSON("level_" + this._settings.levelNumber.toString());
- else {
- var c = "Level_" + this._settings.levelNumber,
- d = this.game.cache.getJSON("levelConfigs");
- b = d[c]
- }
- a.Main.parser.parse(this, b)
- }, c.prototype.initKeyCallbacks = function() {
- var b = this;
- this.game.input.keyboard.addKey(Phaser.Keyboard.R).onDown.add(this.restart, this), this.game.input.keyboard.addKey(Phaser.Keyboard.P).onDown.add(this.togglePause, this), this.game.input.keyboard.addKey(Phaser.Keyboard.ESC).onDown.add(this.gotoChooseLevelMenu, this), a.Main.development && (this.game.input.keyboard.addKey(Phaser.Keyboard.S).onDown.add(function() {
- b.fpsMeter.visible = !b.fpsMeter.visible
- }), this.game.input.keyboard.addKey(Phaser.Keyboard.D).onDown.add(this.toggleDebugRender, this), this.game.input.keyboard.addKey(Phaser.Keyboard.LEFT).onDown.add(this.gotoPrevLevel, this), this.game.input.keyboard.addKey(Phaser.Keyboard.RIGHT).onDown.add(this.gotoNextLevel, this))
- }, c.prototype.gotoPrevLevel = function() {
- var b = this._settings.levelNumber,
- c = 1 === b ? a.Config.LEVELS_NUM : b - 1;
- this.gotoLevel(c)
- }, c.prototype.gotoNextLevel = function() {
- var b = this._settings.levelNumber,
- c = b >= a.Config.LEVELS_NUM ? 1 : b + 1;
- this.gotoLevel(c)
- }, c.prototype.gotoLevel = function(a) {
- this.game.state.start("Level", !0, !1, a)
- }, c.prototype.restart = function() {
- this.state = 2
- }, c.prototype.toggleDebugRender = function() {
- this.debugRenderFlag = !this.debugRenderFlag
- }, c.prototype.gotoChooseLevelMenu = function() {
- this.game.state.start("LevelsMenu", !0, !1)
- }, c.prototype.togglePause = function() {
- this.game.paused = !this.game.paused, this.game.paused ? this.onPause() : this.onResume()
- }, c.prototype.onPause = function() {
- this.state = 1
- }, c.prototype.onResume = function() {
- this.state = 1
- }, c.prototype.update = function() {
- switch (this.state) {
- case 0:
- this.doUpdate();
- break;
- case 2:
- this.doRestart(), this.state = 0
- }
- }, c.prototype.doRestart = function() {
- this.gotoLevel(this._settings.levelNumber)
- }, c.prototype.doUpdate = function() {}, c.prototype.levelComplete = function() {
- this.game.device.webAudio && this.game.sound.play("levelComplete"), this.saveLevelResult(), this.gui.onLevelComplete()
- }, c.prototype.saveLevelResult = function() {
- window.localStorage.setItem(this.settings.levelNumber.toString(), "true");
- // updateShare(this.settings.levelNumber);
- // Play68.setRankingScoreDesc(this.settings.levelNumber);
- }, c.prototype.render = function() {
- this.debugRenderFlag && this.debugRender()
- }, c.prototype.debugRender = function() {
- this.grid.render()
- }, c.prototype.destroy = function() {
- this.game.state.onShutDownCallback = null, this.removeKeyCallbacks(), this._settings = null, this.result = null, this.tutorHands = null
- }, c.prototype.removeKeyCallbacks = function() {
- this.game.input.keyboard.removeKey(Phaser.Keyboard.R), this.game.input.keyboard.removeKey(Phaser.Keyboard.P), this.game.input.keyboard.removeKey(Phaser.Keyboard.ESC), this.game.input.keyboard.removeKey(Phaser.Keyboard.D)
- }, Object.defineProperty(c.prototype, "settings", {
- get: function() {
- return this._settings
- },
- enumerable: !0,
- configurable: !0
- }), c
- }(Phaser.State);
- a.Level = c
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function(a) {
- function b(b, c, d) {
- a.call(this, b, c, d, "tutorial_hand"), this.initAnimation()
- }
- return __extends(b, a), b.prototype.initAnimation = function() {
- this.animations.add("main", null), this.play("main", 30, !0)
- }, b.prototype.hideAndDestroy = function() {
- this.animations.stop(), this.game.add.tween(this).to({
- alpha: 0
- }, 300, Phaser.Easing.Linear.None, !0).onComplete.addOnce(this.destroy, this)
- }, b
- }(Phaser.Sprite);
- a.TutorHand = b
- }(game || (game = {}));
- var game;
- ! function(a) {
- var b = function() {
- function a(a) {
- this.game = a, this.initCallbacks()
- }
- return a.prototype.initCallbacks = function() {
- this.callbacks = {}, this.callbacks.SandTile = this.addSandTile, this.callbacks.WaterTile = this.addWaterTile, this.callbacks.Tile = this.addTile, this.callbacks.Flower = this.addFlower, this.callbacks.Valve = this.addValve, this.callbacks.Gnome = this.addGnome, this.callbacks.Pipe = this.addPipe, this.callbacks.Tutorial_Hand = this.addTutorialHand
- }, a.prototype.parse = function(a, b) {
- this.newLevel = a, this.levelConfig = b, this.parseObjects(), this.cleanup()
- }, a.prototype.cleanup = function() {
- this.newLevel = null, this.levelConfig = null
- }, a.prototype.parseObjects = function() {
- var a = this,
- b = this.levelConfig;
- b.forEach(function(b) {
- a.addGameObject(b)
- })
- }, a.prototype.addGameObject = function(a) {
- var b = a.type,
- c = this.getCallback(b),
- d = c ? c.call(this, a) : this.addImage(a);
- d && d.body && (d.body = null)
- }, a.prototype.getCallback = function(a) {
- for (var b in this.callbacks)
- if (a.indexOf(b) > -1) return this.callbacks[b];
- return null
- }, a.prototype.addFlower = function(a) {
- var b = a.x,
- c = a.y + 35,
- d = new game.Flower(this.game, b, c);
- return this.newLevel.grid.addObject(d), d
- }, a.prototype.addGnome = function(a) {
- var b = a.x,
- c = a.y,
- d = new game.Gnome(this.game, b, c);
- return this.newLevel.grid.addObject(d), d
- }, a.prototype.addValve = function(a) {
- var b = Math.round(a.x),
- c = Math.round(a.y) + .5 + 5,
- d = new game.Valve(this.game, b, c);
- return this.newLevel.grid.addObject(d), d
- }, a.prototype.addPipe = function(a) {
- var b = a.pipeName,
- c = a.linkedPipe,
- d = a.type + "0000",
- e = new game.Pipe(this.game, a.x, a.y + 6, d, b, c);
- return this.newLevel.grid.addObject(e), e
- }, a.prototype.addTile = function(a) {
- var b = a.x,
- c = a.y,
- d = a.type + "0000";
- if (null !== this.game.cache.getFrameByName("levelGraphics", d)) {
- var e = new game.CommonTile(this.game, b, c, d);
- return this.newLevel.grid.addTile(e), e
- }
- return null
- }, a.prototype.addSandTile = function(a) {
- var b = a.x,
- c = a.y,
- d = new game.SandTile(this.game, b, c);
- return this.newLevel.grid.addTile(d), d
- }, a.prototype.addWaterTile = function(a) {
- var b = a.x,
- c = a.y,
- d = new game.WaterTile(this.game, b, c);
- return this.newLevel.grid.addTile(d), d
- }, a.prototype.addTutorialHand = function(a) {
- var b = new game.TutorHand(this.game, a.x, a.y);
- b.x -= 40, b.y -= 65, this.newLevel.grid.addTutorialSprite(b), this.newLevel.tutorHands.push(b)
- }, a.prototype.addImage = function(a) {
- var b = a.x,
- c = a.y,
- d = a.type + "0000";
- if (null !== this.game.cache.getFrameByName("levelGraphics", d)) {
- var e = new Phaser.Image(this.game, b, c, "levelGraphics_1", d);
- return e.anchor.set(.5, .5), e.scale.set(a.scaleX, a.scaleY), this.newLevel.world.add(e), e
- }
- return null
- }, a
- }();
- a.LevelParser = b
- }(game || (game = {})), window.addEventListener("load", onLoad, !1);
- var game;
- ! function(a) {
- var b = function(b) {
- function c() {
- b.call(this, a.Config.GAME_WIDTH, a.Config.GAME_HEIGHT, Phaser.CANVAS, "gameContainer"), c.parser = new a.LevelParser(this), this.initStates(), this.state.start("Boot")
- }
- return __extends(c, b), c.prototype.initStates = function() {
- this.state.add("Boot", a.Boot, !1), this.state.add("Preloader", a.Preloader, !1), this.state.add("MainMenu", a.MainMenu, !1), this.state.add("LevelsMenu", a.LevelsMenu, !1), this.state.add("Level", a.Level, !1)
- }, c.development = !1, c.wasMuted = !1, c
- }(Phaser.Game);
- a.Main = b
- }(game || (game = {}));
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