sg.hooks.js 1.9 KB

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  1. var SG_Hooks = {
  2. debug : true,
  3. getLanguage : function( supportedLanguages ){
  4. return SG.initLangs(supportedLanguages);
  5. },
  6. start : function(){
  7. SG_Hooks.debug && console.log('game started');
  8. SG.trigger({type:'start'});
  9. },
  10. levelUp : function( level, score, callback){
  11. SG_Hooks.debug && console.log('level up:' + level + '/' + score);
  12. SG.trigger({type:'levelUp', level:level, lastLevelScore:score}, callback);
  13. },
  14. gameOver : function( level, score, callback){
  15. SG_Hooks.debug && console.log('game over:' + level + '/' + score);
  16. // updateShare(level,score);
  17. SG.trigger({type:'gameOver', score:score}, callback);
  18. },
  19. gameCompleted : function( score, callback ){
  20. SG_Hooks.debug && console.log('game completed:' + score);
  21. SG.trigger({type:'gameCompleted', score:score}, callback);
  22. },
  23. gamePause : function( state, callback ){ // state: on|off
  24. SG_Hooks.debug && console.log('game pause:' + state);
  25. SG.trigger({type:'gamePause', state:state}, callback);
  26. },
  27. gameRestart : function( callback ){
  28. SG_Hooks.debug && console.log('game restart:');
  29. SG.trigger({type:'gameRestart'}, callback);
  30. },
  31. selectMainMenu : function(callback){
  32. SG_Hooks.debug && console.log('selectMainMenu:');
  33. SG.trigger({type:'selectMainMenu'}, callback);
  34. },
  35. selectLevel : function( level, callback ){
  36. SG_Hooks.debug && console.log('selectLevel:'+level);
  37. SG.trigger({type:'selectLevel', level:level}, callback);
  38. },
  39. setSound : function( state, callback ){ // state: on|off
  40. SG_Hooks.debug && console.log('setSound:'+state);
  41. SG.trigger({type:'gameCompleted', state:state}, callback);
  42. },
  43. setOrientationHandler : function( f ){
  44. SG.setOrientationHandler( f );
  45. },
  46. setResizeHandler: function ( f ){
  47. SG.setResizeHandler(f);
  48. }
  49. };