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- <!DOCTYPE html>
- <html manifest="offline.appcache">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
- <title>熊猫也疯狂</title>
- <!-- Standardised web app manifest -->
- <link rel="manifest" href="app.manifest" />
- <!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
- <meta name="apple-mobile-web-app-capable" content="yes" />
- <meta name="apple-mobile-web-app-status-bar-style" content="black" />
- <meta name="HandheldFriendly" content="true" />
-
- <!-- Chrome for Android web app tags -->
- <meta name="mobile-web-app-capable" content="yes" />
- <!-- All margins and padding must be zero for the canvas to fill the screen. -->
- <style type="text/css">
- * {
- padding: 0;
- margin: 0;
- }
- html, body {
- background: #000;
- color: #fff;
- overflow: hidden;
- touch-action: none;
- -ms-touch-action: none;
- }
- canvas {
- touch-action-delay: none;
- touch-action: none;
- -ms-touch-action: none;
- }
- </style>
- </head>
- <body>
- <div id="fb-root"></div>
-
- <script>
- // Issue a warning if trying to preview an exported project on disk.
- (function(){
- // Check for running exported on file protocol
- if (window.location.protocol.substr(0, 4) === "file")
- {
- alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
- }
- })();
- </script>
-
- <!-- The canvas must be inside a div called c2canvasdiv -->
- <div id="c2canvasdiv">
-
- <!-- The canvas the project will render to. If you change its ID, don't forget to change the
- ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
- <canvas id="c2canvas" width="480" height="854">
- <!-- This text is displayed if the visitor's browser does not support HTML5.
- You can change it, but it is a good idea to link to a description of a browser
- and provide some links to download some popular HTML5-compatible browsers. -->
-
- </canvas>
-
- </div>
-
- <!-- Pages load faster with scripts at the bottom -->
-
- <!-- Construct 2 exported games require jQuery. -->
- <script src="jquery-2.0.0.min.js"></script>
-
- <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
- This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
- <script src="c2runtime.js"></script>
- <script>
- // Size the canvas to fill the browser viewport.
- jQuery(window).resize(function() {
- cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
- });
-
- // Start the Construct 2 project running on window load.
- jQuery(document).ready(function ()
- {
- // Create new runtime using the c2canvas
- cr_createRuntime("c2canvas");
- });
-
- // Pause and resume on page becoming visible/invisible
- function onVisibilityChanged() {
- if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
- cr_setSuspended(true);
- else
- cr_setSuspended(false);
- };
-
- document.addEventListener("visibilitychange", onVisibilityChanged, false);
- document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
- document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
-
- </script>
-
- </body>
- </html>
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