softgames-1.1.js 7.4 KB

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  1. var SG_Lang = 'en';
  2. var SG = {
  3. loaded : false,
  4. debug : false,
  5. lang : 'en',
  6. gameJS : [],
  7. d : document,
  8. loadScrnTimer : 10,
  9. boot : function(){
  10. SG.initLangs(window.gameLangs);
  11. if( sg_exists() ){
  12. window.softgames.gameInitCallback = SG.startGame;
  13. window.softgames.getReady();
  14. }
  15. else{
  16. SG.startGame();
  17. }
  18. },
  19. startGame : function(){
  20. if( SG.loaded ) return;
  21. SG.loaded = true;
  22. SG.showSpinner();
  23. if(typeof window.gamePreLoader == "function"){
  24. window.gamePreLoader();
  25. }
  26. SG.loadJsFiles(window.gameJS, function(){
  27. SG.hideLoadScrn();
  28. if(window.gameOnLoadScript){
  29. eval(window.gameOnLoadScript); // dear future me, i am deeply sorry!
  30. }
  31. });
  32. },
  33. showSpinner : function(){
  34. //SG.d.getElementById('sg-spinner').setAttribute('class','');
  35. },
  36. showLoadScrn : function(){
  37. var spin = SG.d.createElement('div');
  38. spin.setAttribute('id', 'sg-spinner');
  39. //spin.setAttribute('class', 'no-img');
  40. var loadScrn = SG.d.createElement('div');
  41. loadScrn.setAttribute('id', 'sg-loadscrn');
  42. loadScrn.appendChild(spin);
  43. if(window.location.href.indexOf("adultcontent") != -1){
  44. var text = SG.d.createElement('div');
  45. text.setAttribute('id', 'sg-loadtext');
  46. text.innerHTML = 'One moment please...<br>Your site is almost loaded!';
  47. loadScrn.appendChild(text);
  48. }
  49. var displayLoadScrn = function(){
  50. var body = SG.d.getElementsByTagName('body')[0];
  51. if( typeof body != "undefined" ){
  52. if( SG.d.getElementById('sg-loadscrn') == null ){
  53. SG.debug && console.log('show load-screen: complete');
  54. body.appendChild(loadScrn);
  55. }
  56. SG.loadVoyager();
  57. }
  58. else{
  59. if(SG.debug) console.log('show load-screen: body-tag not ready. retrying in '+SG.loadScrnTimer+'ms');
  60. setTimeout(displayLoadScrn,SG.loadScrnTimer);
  61. }
  62. };
  63. displayLoadScrn();
  64. },
  65. hideLoadScrn : function(){
  66. var loadscrn = SG.d.getElementById('sg-loadscrn');
  67. if( loadscrn )
  68. loadscrn.parentNode.removeChild(loadscrn);
  69. },
  70. loadJsFiles : function(files, callback){
  71. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement,
  72. loaded = [],
  73. callbacksUntilFinish = files.length;
  74. if( files.length > 0 ){
  75. var script = document.createElement('script'), loaded = false;
  76. script.type = 'text/javascript';
  77. script.src = files[0];
  78. files.shift();
  79. var done = false;
  80. script.onreadystatechange = script.onload = function() {
  81. if (!done && (!this.readyState || this.readyState === "loaded" || this.readyState === "complete")) {
  82. done = true;
  83. // Handle memory leak in IE
  84. script.onload = script.onreadystatechange = null;
  85. if (head && script.parentNode) {
  86. head.removeChild(script);
  87. }
  88. SG.loadJsFiles(files, callback);
  89. }
  90. };
  91. head.insertBefore(script, head.firstChild);
  92. if(SG.debug) console.log('loading '+script.src+', '+files.length+' files left.');
  93. }
  94. else if( typeof callback == 'function' ){
  95. if(SG.debug) console.log('calling callback: '+callback);
  96. callback();
  97. }
  98. },
  99. loadCSSFiles : function( files ){
  100. if( files.length == 0 ) return;
  101. var head = SG.d.getElementsByTagName('head')[0] || document.documentElement;
  102. for( var i=0; i<files.length; i++ ){
  103. var css = document.createElement('link');
  104. css.rel = 'stylesheet';
  105. css.type = 'text/css';
  106. css.href = files[i];
  107. head.insertBefore(css, head.firstChild);
  108. }
  109. },
  110. trigger : function( data, callback ){
  111. if( !sg_exists() ) return false;
  112. switch( data.type ){
  113. case 'start' : d = {type: window.softgames.eventStartingGame}; break;
  114. case 'levelUp' : d = {type: window.softgames.eventLevelUp, level: data.level}; break;
  115. case 'gameOver' : d = {type: window.softgames.eventGameOver, score: data.score}; break;
  116. case 'gameCompleted' : d = {type: window.softgames.eventGameCompleted, score: data.score}; break;
  117. case 'gamePause' : d = {type: window.softgames.eventGamePause, state: data.state}; break;
  118. case 'gameRestart' : d = {type: window.softgames.eventGameRestart}; break;
  119. case 'selectLevel' : d = {type: window.softgames.eventSelectLevel, level: data.level}; break;
  120. case 'selectMainMenu' : d = {type: window.softgames.eventSelectMainMenu}; break;
  121. case 'setSound' : d = {type: window.softgames.eventSound, state: data.state}; break;
  122. }
  123. window.softgames.trigger(d, callback);
  124. return true;
  125. },
  126. initLangs : function( supported_languages ){
  127. var tmp_lang = typeof SG_getLang == 'function' ? SG_getLang() : 'en';
  128. var hasLanguages = (Object.prototype.toString.call(supported_languages)).toLowerCase() == "[object array]";
  129. if( hasLanguages && supported_languages.indexOf(tmp_lang) >= 0 )
  130. SG.lang = tmp_lang;
  131. SG_Lang = SG.lang; // support for old versions, that still use SG_Lang
  132. return SG.lang;
  133. },
  134. getLang : function( ){
  135. return SG.lang;
  136. },
  137. setOrientationHandler : function(handler){
  138. if( sg_exists() )
  139. window.softgames.changeScreenOrientation = handler;
  140. // handler();
  141. },
  142. setResizeHandler : function(handler){
  143. if( sg_exists() )
  144. window.softgames.changeScreenSize = handler;
  145. },
  146. // because some games just don't...
  147. hideAddressBar : function(){
  148. setTimeout("window.scrollTo(0, 1)", 10);
  149. },
  150. loadVoyager : function(){
  151. var sgc = document.createElement('script'); sgc.type = 'text/javascript'; sgc.async = true;
  152. var random = Math.floor((Math.random()*100000000)+1);
  153. //sgc.src = 'http://scotty-staging.softgames.de/assets/api/voyager.js';
  154. //* sgc.src = '//assets.sgc.io/assets/api/voyager.js?_='+random;
  155. // sgc.src = './api/voyager.js?_='+random;
  156. // sgc.onload =
  157. SG.boot();
  158. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(sgc, s);
  159. },
  160. redirectToPortal:function(){
  161. /*window.softgames._trackAction("ingameRedirectClicked");
  162. SG.detectPortalUrl();
  163. window.location.href=SG.portalURL;*/
  164. // Play68.goHome();
  165. },
  166. detectPortalUrl:function(){
  167. var url=softgames.back_url;
  168. if(typeof url !== "string") url=softgames.subplatform;
  169. if(typeof url !== "string") url="http://www.play68.com/";
  170. else url="http://www.play68.com/";
  171. SG.portalURL = url;
  172. },
  173. getLogoUrl : function(size){
  174. // return "./assets/sg_ig_logo.png";
  175. }
  176. };
  177. function sg_exists(){
  178. return typeof window.softgames != "undefined" && window.softgames != null;
  179. }
  180. /* Support old functions, that are used by games from previous connecting */
  181. function SG_initAPI (supported_languages) { return SG.initLangs( supported_languages ); }
  182. function SG_hideAddressBar() { SG.hideAddressBar(); }
  183. function SG_OrientationHandler(orientationHandler, resizeHandler){
  184. if(typeof orientationHandler != "undefined" && orientationHandler != null)
  185. SG.setOrientationHandler(orientationHandler);
  186. if(typeof resizeHandler != "undefined" && resizeHandler != null)
  187. SG.setResizeHandler(resizeHandler);
  188. }
  189. SG.showLoadScrn();