gamematch.php 10 KB

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  1. <?php
  2. namespace App\Console\Commands;
  3. use Illuminate\Console\Command;
  4. use GatewayWorker\Lib\Gateway;
  5. use Illuminate\Support\Facades\Redis;
  6. use App\Model\Question;
  7. use App\Model\Option;
  8. use App\Model\User;
  9. use App\Model\Room;
  10. use App\Model\RoomUser;
  11. use Ramsey\Uuid\Uuid;
  12. use App\Jobs\Distribute;
  13. class gamematch extends Command
  14. {
  15. /**
  16. * The name and signature of the console command.
  17. *
  18. * @var string
  19. */
  20. protected $signature = 'game:match';
  21. /**
  22. * The console command description.
  23. *
  24. * @var string
  25. */
  26. protected $description = '启动游戏匹配';
  27. /**
  28. * Create a new command instance.
  29. *
  30. * @return void
  31. */
  32. public function __construct()
  33. {
  34. parent::__construct();
  35. }
  36. /**
  37. * Execute the console command.
  38. *
  39. * @return mixed
  40. */
  41. public function handle()
  42. {
  43. //注册地址
  44. Gateway::$registerAddress = '127.0.0.1:1238';
  45. $match_times = 0;
  46. //循环匹配
  47. while (1) {
  48. $user_id = Redis::lpop('match_list');
  49. if(!$user_id){
  50. if($match_times > 2){
  51. $match_times = 0;
  52. //获取是否有房间未满人
  53. $room_id = $this->get_free_room();
  54. if(!$room_id){
  55. echo "未找到匹配房间\n";
  56. continue;
  57. }
  58. //获取离线机器人
  59. $user = User::inRandomOrder()->select('user_id','name','client_id')->where("is_robot",1)->where("is_login", 0)->first();
  60. if(!$user){
  61. echo "没有离线机器人\n";
  62. sleep(1);
  63. continue;
  64. }
  65. if(!Gateway::isUidOnline($user->user_id)){
  66. $update_data = [
  67. "is_login" => 0,
  68. "client_id" => '',
  69. ];
  70. //更新机器人登陆状态
  71. User::where("user_id", $user->user_id)->update($update_data);
  72. }
  73. //发布启动机器人
  74. Redis::publish("startRobot", $user->user_id);
  75. echo "启动机器人 {$user->user_id}\n";
  76. // $message['type'] = 'gotomatch';
  77. // Gateway::sendToUid($user->user_id, json_encode($message));
  78. }
  79. sleep(2);
  80. $match_times++;
  81. continue;
  82. }
  83. $match_times = 0;
  84. $info = [];
  85. $room_id = $this->get_free_room();
  86. $user = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count','client_id')->where("user_id", $user_id)->first();
  87. if($user->is_robot && !$user->is_login){
  88. if(Gateway::isUidOnline($user_id)){
  89. //更新用户登陆状态
  90. unset($update_data);
  91. $update_data = [
  92. "is_login" => 1,
  93. "client_id" => $user->client_id,
  94. ];
  95. User::where("user_id", $user_id)->update($update_data);
  96. }else{
  97. continue;
  98. }
  99. }
  100. if($room_id){
  101. //获取房间信息
  102. $room = Room::where("room_id", $room_id)->first();
  103. //把当前用户加入当前房间
  104. Gateway::joinGroup($user->client_id, $room_id);
  105. RoomUser::insert([
  106. 'user_id' => $user_id,
  107. 'room_id' => $room_id,
  108. 'state' => 1,
  109. 'created_at' => date('Y-m-d H:i:s'),
  110. 'updated_at' => date('Y-m-d H:i:s'),
  111. ]);
  112. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  113. $win_rate = 0;
  114. }else{
  115. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  116. }
  117. $info['user'] = [
  118. "user_id" => $user_id,
  119. "name" => $user->name,
  120. "avatar" => $user->avatar,
  121. "win_rate" => $win_rate,
  122. ];
  123. //获取房间玩家信息
  124. $group_users = Gateway::getUidListByGroup($room_id);
  125. if(count($group_users) > 0 && count($group_users) < $room->user_limit){
  126. //清理不在房间的用户
  127. RoomUser::whereNotIn('user_id', array_values($group_users))->delete();
  128. }
  129. $players = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  130. $info['players'] = $players;
  131. //发送可以开始消息
  132. $message = [
  133. "type" => 'player_join',
  134. "msg" => "玩家加入房间",
  135. "info" => $info
  136. ];
  137. Gateway::sendToGroup($room_id, json_encode($message));
  138. echo "玩家加入房间: {$user_id}\n";
  139. //判断对战是否开启标志
  140. if(count($group_users) == $room->user_limit){
  141. unset($update_data);
  142. $update_data['is_full'] = 1;
  143. $update_data['start_at'] = date('Y-m-d H:i:s');
  144. Room::where("room_id", $room_id)->update($update_data);
  145. }
  146. //执行发题
  147. Distribute::dispatch($room_id)->onQueue('distribute');
  148. //发送题目
  149. // $question = Question::inRandomOrder()->select('question_id','title')->where("is_released",1)->first();
  150. // $options = Option::select('option_id','title')->where("question_id",$question->question_id)->get($question->question_id);
  151. // $info['question'] = $question;
  152. // $info['options'] = $options;
  153. // $info['questions_count'] = 1;
  154. // $questions[] = $info;
  155. // Redis::set($room['room_id'] . '_questions', json_encode($questions));
  156. // $message = [
  157. // "type" => 'question',
  158. // "msg" => "获取题目成功",
  159. // "info" => $info,
  160. // ];
  161. // Gateway::sendToGroup($room['room_id'], json_encode($message));
  162. // echo "发送题目成功: {$room['room_id']}\n";
  163. }else{
  164. //新建一个房间
  165. $room_id = Room::insertGetId([
  166. 'title' => 'room_' . $user->name . date('YmdHis'),
  167. 'is_full' => 0,
  168. 'is_end' => 0,
  169. 'user_limit' => 2,
  170. 'nickname' => $user->name,
  171. 'user_id' => $user_id,
  172. 'created_at' => date('Y-m-d H:i:s'),
  173. 'updated_at' => date('Y-m-d H:i:s'),
  174. ]);
  175. RoomUser::insert([
  176. "user_id" => $user_id,
  177. "room_id" => $room_id,
  178. "state" => 1,
  179. 'created_at' => date('Y-m-d H:i:s'),
  180. 'updated_at' => date('Y-m-d H:i:s'),
  181. ]);
  182. //把当前用户加入当前房间
  183. Gateway::joinGroup($user->client_id, $room_id);
  184. echo "玩家新建房间: {$user_id}\n";
  185. /*
  186. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  187. $win_rate = 0;
  188. }else{
  189. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  190. }
  191. //当前用户信息
  192. $info['user'] = [
  193. "user_id" => $user_id,
  194. "name" => $user->name,
  195. "avatar" => $user->avatar,
  196. "win_rate" => $win_rate,
  197. ];
  198. //获取房间玩家信息
  199. $group_users = Gateway::getUidListByGroup($room_id);
  200. $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  201. //发送可以开始消息
  202. $message = [
  203. "type" => 'player_join',
  204. "msg" => "玩家加入房间",
  205. "info" => $info
  206. ];
  207. Gateway::sendToGroup($room_id, json_encode($message));
  208. */
  209. }
  210. }
  211. }
  212. /**
  213. * 获取正在匹配的房间
  214. */
  215. public function get_free_room()
  216. {
  217. //注册地址
  218. Gateway::$registerAddress = '127.0.0.1:1238';
  219. while (1) {
  220. $room = Room::select("room_id")->where("is_full",0)->where("is_end","<>",1)->first();
  221. if($room){
  222. $users = RoomUser::select("user_id")->where("room_id", $room->room_id)->where("state", 1)->get();
  223. foreach ($users as $user) {
  224. //检查当前room玩家是否还在房间中
  225. $is_online = Gateway::isUidOnline($user->user_id);
  226. if(!$is_online){
  227. //把当前房间关闭
  228. $update_data["is_end"] = 1;
  229. $update_data["end_at"] = date('Y-m-d H:i:s');
  230. Room::where("room_id", $room->room_id)->update($update_data);
  231. unset($update_data);
  232. //取消用户在房间的状态
  233. $update_data['state'] = 2;
  234. RoomUser::where([
  235. "room_id" => $room->room_id,
  236. "user_id" => $user->user_id,
  237. ])->update($update_data);
  238. continue;
  239. }
  240. }
  241. return $room->room_id;
  242. }else{
  243. return false;
  244. }
  245. }
  246. }
  247. }