gamematch.php 11 KB

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  1. <?php
  2. namespace App\Console\Commands;
  3. use Illuminate\Console\Command;
  4. use GatewayWorker\Lib\Gateway;
  5. use Illuminate\Support\Facades\Redis;
  6. use App\Model\Question;
  7. use App\Model\Option;
  8. use App\Model\User;
  9. use App\Model\Room;
  10. use App\Model\RoomUser;
  11. use Ramsey\Uuid\Uuid;
  12. use App\Jobs\Distribute;
  13. class gamematch extends Command
  14. {
  15. /**
  16. * The name and signature of the console command.
  17. *
  18. * @var string
  19. */
  20. protected $signature = 'game:match';
  21. /**
  22. * The console command description.
  23. *
  24. * @var string
  25. */
  26. protected $description = '启动游戏匹配';
  27. /**
  28. * Create a new command instance.
  29. *
  30. * @return void
  31. */
  32. public function __construct()
  33. {
  34. parent::__construct();
  35. }
  36. /**
  37. * Execute the console command.
  38. *
  39. * @return mixed
  40. */
  41. public function handle()
  42. {
  43. //注册地址
  44. Gateway::$registerAddress = '127.0.0.1:1238';
  45. $match_times = 0;
  46. //循环匹配
  47. while (1) {
  48. $user_id = Redis::lpop('match_list');
  49. if(!$user_id){
  50. if($match_times > 2){
  51. $match_times = 0;
  52. //获取是否有房间未满人
  53. $room_id = $this->get_free_room();
  54. if(!$room_id){
  55. echo "未找到匹配房间\n";
  56. continue;
  57. }
  58. //获取离线机器人
  59. $user = User::inRandomOrder()->select('user_id','name','client_id')->where("is_robot",1)->where("is_login", 0)->first();
  60. if(!$user){
  61. echo "没有离线机器人\n";
  62. sleep(1);
  63. continue;
  64. }
  65. if(!Gateway::isUidOnline($user->user_id)){
  66. $update_data = [
  67. "is_login" => 0,
  68. ];
  69. //更新机器人登陆状态
  70. User::where("user_id", $user->user_id)->update($update_data);
  71. }
  72. //发布启动机器人
  73. Redis::publish("startRobot", $user->user_id);
  74. echo "启动机器人 {$user->user_id}\n";
  75. // $message['type'] = 'gotomatch';
  76. // Gateway::sendToUid($user->user_id, json_encode($message));
  77. }
  78. sleep(2);
  79. $match_times++;
  80. continue;
  81. }
  82. $match_times = 0;
  83. $info = [];
  84. $room_id = $this->get_free_room();
  85. $user = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count','client_id')->where("user_id", $user_id)->first();
  86. // if($user->is_robot && !$user->is_login){
  87. // if(Gateway::isUidOnline($user_id)){
  88. // //更新用户登陆状态
  89. // unset($update_data);
  90. // $update_data = [
  91. // "is_login" => 1,
  92. // "client_id" => $user->client_id,
  93. // ];
  94. // User::where("user_id", $user_id)->update($update_data);
  95. // }else{
  96. // continue;
  97. // }
  98. // }
  99. if($room_id){
  100. //获取房间信息
  101. $room = Room::where("room_id", $room_id)->first();
  102. //把当前用户加入当前房间
  103. Gateway::joinGroup($user->client_id, $room_id);
  104. RoomUser::insert([
  105. 'user_id' => $user_id,
  106. 'room_id' => $room_id,
  107. 'state' => 1,
  108. 'created_at' => date('Y-m-d H:i:s'),
  109. 'updated_at' => date('Y-m-d H:i:s'),
  110. ]);
  111. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  112. $win_rate = 0;
  113. }else{
  114. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  115. }
  116. $info['user'] = [
  117. "user_id" => $user_id,
  118. "name" => $user->name,
  119. "avatar" => $user->avatar,
  120. "win_rate" => round($win_rate, 2) * 100,
  121. ];
  122. //获取房间玩家信息
  123. $group_users = Gateway::getUidListByGroup($room_id);
  124. if(count($group_users) > 0 && count($group_users) < $room->user_limit){
  125. //清理不在房间的用户
  126. RoomUser::where("room_id", $room_id)->whereNotIn('user_id', array_values($group_users))->delete();
  127. }
  128. $players = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  129. foreach ($players as $k => $player) {
  130. if($player->win_count == 0 || ($player->win_count == 0 && $player->lose_count == 0)){
  131. $win_rate = 0;
  132. }else{
  133. $win_rate = $player->win_count / ($player->win_count + $player->lose_count);
  134. }
  135. $players[$k]->win_rate = round($win_rate,2) * 100;
  136. }
  137. $info['players'] = $players;
  138. //发送可以开始消息
  139. $message = [
  140. "type" => 'player_join',
  141. "msg" => "玩家加入房间",
  142. "info" => $info
  143. ];
  144. Gateway::sendToGroup($room_id, json_encode($message));
  145. echo "玩家加入房间: {$user_id}\n";
  146. //判断对战是否开启标志
  147. if(count($group_users) == $room->user_limit){
  148. unset($update_data);
  149. $update_data['is_full'] = 1;
  150. $update_data['start_at'] = date('Y-m-d H:i:s');
  151. Room::where("room_id", $room_id)->update($update_data);
  152. }
  153. //执行发题
  154. sleep(2);
  155. Distribute::dispatch($room_id)->onQueue('distribute');
  156. //发送题目
  157. // $question = Question::inRandomOrder()->select('question_id','title')->where("is_released",1)->first();
  158. // $options = Option::select('option_id','title')->where("question_id",$question->question_id)->get($question->question_id);
  159. // $info['question'] = $question;
  160. // $info['options'] = $options;
  161. // $info['questions_count'] = 1;
  162. // $questions[] = $info;
  163. // Redis::set($room['room_id'] . '_questions', json_encode($questions));
  164. // $message = [
  165. // "type" => 'question',
  166. // "msg" => "获取题目成功",
  167. // "info" => $info,
  168. // ];
  169. // Gateway::sendToGroup($room['room_id'], json_encode($message));
  170. // echo "发送题目成功: {$room['room_id']}\n";
  171. }else{
  172. //新建一个房间
  173. $room_id = Room::insertGetId([
  174. 'title' => 'room_' . $user->name . date('YmdHis'),
  175. 'is_full' => 0,
  176. 'is_end' => 0,
  177. 'user_limit' => 2,
  178. 'nickname' => $user->name,
  179. 'user_id' => $user_id,
  180. 'created_at' => date('Y-m-d H:i:s'),
  181. 'updated_at' => date('Y-m-d H:i:s'),
  182. ]);
  183. RoomUser::insert([
  184. "user_id" => $user_id,
  185. "room_id" => $room_id,
  186. "state" => 1,
  187. 'created_at' => date('Y-m-d H:i:s'),
  188. 'updated_at' => date('Y-m-d H:i:s'),
  189. ]);
  190. //把当前用户加入当前房间
  191. Gateway::joinGroup($user->client_id, $room_id);
  192. echo "玩家新建房间: {$user_id}\n";
  193. /*
  194. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  195. $win_rate = 0;
  196. }else{
  197. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  198. }
  199. //当前用户信息
  200. $info['user'] = [
  201. "user_id" => $user_id,
  202. "name" => $user->name,
  203. "avatar" => $user->avatar,
  204. "win_rate" => $win_rate,
  205. ];
  206. //获取房间玩家信息
  207. $group_users = Gateway::getUidListByGroup($room_id);
  208. $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  209. //发送可以开始消息
  210. $message = [
  211. "type" => 'player_join',
  212. "msg" => "玩家加入房间",
  213. "info" => $info
  214. ];
  215. Gateway::sendToGroup($room_id, json_encode($message));
  216. */
  217. }
  218. }
  219. }
  220. /**
  221. * 获取正在匹配的房间
  222. */
  223. public function get_free_room()
  224. {
  225. //注册地址
  226. Gateway::$registerAddress = '127.0.0.1:1238';
  227. while (1) {
  228. $room = Room::select("room_id")->where("is_full",0)->where("is_end","<>",1)->first();
  229. if($room){
  230. $users = RoomUser::select("user_id")->where("room_id", $room->room_id)->where("state", 1)->get();
  231. foreach ($users as $user) {
  232. //检查当前room玩家是否还在房间中
  233. $is_online = Gateway::isUidOnline($user->user_id);
  234. if(!$is_online){
  235. //把当前房间关闭
  236. $update_data["is_end"] = 1;
  237. $update_data["end_at"] = date('Y-m-d H:i:s');
  238. Room::where("room_id", $room->room_id)->update($update_data);
  239. unset($update_data);
  240. //取消用户在房间的状态
  241. $update_data['state'] = 2;
  242. RoomUser::where([
  243. "room_id" => $room->room_id,
  244. "user_id" => $user->user_id,
  245. ])->update($update_data);
  246. continue;
  247. }
  248. }
  249. return $room->room_id;
  250. }else{
  251. return false;
  252. }
  253. }
  254. }
  255. }