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- <?php
- namespace App\Console\Commands;
- use Illuminate\Console\Command;
- use GatewayWorker\Lib\Gateway;
- use Illuminate\Support\Facades\Redis;
- use App\Model\Question;
- use App\Model\Option;
- use App\Model\User;
- use App\Model\Room;
- use App\Model\RoomUser;
- use Ramsey\Uuid\Uuid;
- use App\Jobs\Distribute;
- class gamematch extends Command
- {
- /**
- * The name and signature of the console command.
- *
- * @var string
- */
- protected $signature = 'game:match';
- /**
- * The console command description.
- *
- * @var string
- */
- protected $description = '启动游戏匹配';
- /**
- * Create a new command instance.
- *
- * @return void
- */
- public function __construct()
- {
- parent::__construct();
- }
- /**
- * Execute the console command.
- *
- * @return mixed
- */
- public function handle()
- {
- //注册地址
- Gateway::$registerAddress = '127.0.0.1:1238';
- $match_times = 0;
- //循环匹配
- while (1) {
- $user_id = Redis::lpop('match_list');
- if(!$user_id){
- if($match_times > 2){
- $match_times = 0;
- //获取是否有房间未满人
- $room_id = $this->get_free_room();
- if(!$room_id){
- echo "未找到匹配房间\n";
- continue;
- }
- //获取离线机器人
- $user = User::inRandomOrder()->select('user_id','name','client_id')->where("is_robot",1)->where("is_login", 0)->first();
- if(!$user){
- echo "没有离线机器人\n";
- sleep(1);
- continue;
- }
- if(!Gateway::isUidOnline($user->user_id)){
- $update_data = [
- "is_login" => 0,
- ];
- //更新机器人登陆状态
- User::where("user_id", $user->user_id)->update($update_data);
- }
- //发布启动机器人
- Redis::publish("startRobot", $user->user_id);
- echo "启动机器人 {$user->user_id}\n";
- // $message['type'] = 'gotomatch';
- // Gateway::sendToUid($user->user_id, json_encode($message));
- }
- sleep(2);
- $match_times++;
- continue;
- }
- $match_times = 0;
- $info = [];
- $room_id = $this->get_free_room();
- $user = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count','client_id')->where("user_id", $user_id)->first();
- // if($user->is_robot && !$user->is_login){
- // if(Gateway::isUidOnline($user_id)){
- // //更新用户登陆状态
- // unset($update_data);
- // $update_data = [
- // "is_login" => 1,
- // "client_id" => $user->client_id,
- // ];
- // User::where("user_id", $user_id)->update($update_data);
- // }else{
- // continue;
- // }
- // }
- if($room_id){
- //获取房间信息
- $room = Room::where("room_id", $room_id)->first();
- //把当前用户加入当前房间
- Gateway::joinGroup($user->client_id, $room_id);
- RoomUser::insert([
- 'user_id' => $user_id,
- 'room_id' => $room_id,
- 'state' => 1,
- 'created_at' => date('Y-m-d H:i:s'),
- 'updated_at' => date('Y-m-d H:i:s'),
- ]);
- if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
- $win_rate = 0;
- }else{
- $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
- }
- $info['user'] = [
- "user_id" => $user_id,
- "name" => $user->name,
- "avatar" => $user->avatar,
- "win_rate" => round($win_rate, 2) * 100,
- ];
- //获取房间玩家信息
- $group_users = Gateway::getUidListByGroup($room_id);
- if(count($group_users) > 0 && count($group_users) < $room->user_limit){
- //清理不在房间的用户
- RoomUser::where("room_id", $room_id)->whereNotIn('user_id', array_values($group_users))->delete();
- }
- $players = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
- foreach ($players as $k => $player) {
- if($player->win_count == 0 || ($player->win_count == 0 && $player->lose_count == 0)){
- $win_rate = 0;
- }else{
- $win_rate = $player->win_count / ($player->win_count + $player->lose_count);
- }
- $players[$k]->win_rate = round($win_rate,2) * 100;
- }
- $info['players'] = $players;
- //发送可以开始消息
- $message = [
- "type" => 'player_join',
- "msg" => "玩家加入房间",
- "info" => $info
- ];
- Gateway::sendToGroup($room_id, json_encode($message));
- echo "玩家加入房间: {$user_id}\n";
- //判断对战是否开启标志
- if(count($group_users) == $room->user_limit){
- unset($update_data);
- $update_data['is_full'] = 1;
- $update_data['start_at'] = date('Y-m-d H:i:s');
- Room::where("room_id", $room_id)->update($update_data);
- }
- //执行发题
- sleep(2);
- Distribute::dispatch($room_id)->onQueue('distribute');
-
- //发送题目
- // $question = Question::inRandomOrder()->select('question_id','title')->where("is_released",1)->first();
- // $options = Option::select('option_id','title')->where("question_id",$question->question_id)->get($question->question_id);
- // $info['question'] = $question;
- // $info['options'] = $options;
- // $info['questions_count'] = 1;
- // $questions[] = $info;
- // Redis::set($room['room_id'] . '_questions', json_encode($questions));
- // $message = [
- // "type" => 'question',
- // "msg" => "获取题目成功",
- // "info" => $info,
- // ];
- // Gateway::sendToGroup($room['room_id'], json_encode($message));
- // echo "发送题目成功: {$room['room_id']}\n";
- }else{
- //新建一个房间
- $room_id = Room::insertGetId([
- 'title' => 'room_' . $user->name . date('YmdHis'),
- 'is_full' => 0,
- 'is_end' => 0,
- 'user_limit' => 2,
- 'nickname' => $user->name,
- 'user_id' => $user_id,
- 'created_at' => date('Y-m-d H:i:s'),
- 'updated_at' => date('Y-m-d H:i:s'),
- ]);
- RoomUser::insert([
- "user_id" => $user_id,
- "room_id" => $room_id,
- "state" => 1,
- 'created_at' => date('Y-m-d H:i:s'),
- 'updated_at' => date('Y-m-d H:i:s'),
- ]);
- //把当前用户加入当前房间
- Gateway::joinGroup($user->client_id, $room_id);
- echo "玩家新建房间: {$user_id}\n";
- /*
- if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
- $win_rate = 0;
- }else{
- $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
- }
- //当前用户信息
- $info['user'] = [
- "user_id" => $user_id,
- "name" => $user->name,
- "avatar" => $user->avatar,
- "win_rate" => $win_rate,
- ];
- //获取房间玩家信息
- $group_users = Gateway::getUidListByGroup($room_id);
- $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
- //发送可以开始消息
- $message = [
- "type" => 'player_join',
- "msg" => "玩家加入房间",
- "info" => $info
- ];
- Gateway::sendToGroup($room_id, json_encode($message));
- */
- }
- }
- }
- /**
- * 获取正在匹配的房间
- */
- public function get_free_room()
- {
- //注册地址
- Gateway::$registerAddress = '127.0.0.1:1238';
- while (1) {
- $room = Room::select("room_id")->where("is_full",0)->where("is_end","<>",1)->first();
- if($room){
- $users = RoomUser::select("user_id")->where("room_id", $room->room_id)->where("state", 1)->get();
- foreach ($users as $user) {
- //检查当前room玩家是否还在房间中
- $is_online = Gateway::isUidOnline($user->user_id);
- if(!$is_online){
- //把当前房间关闭
- $update_data["is_end"] = 1;
- $update_data["end_at"] = date('Y-m-d H:i:s');
- Room::where("room_id", $room->room_id)->update($update_data);
- unset($update_data);
- //取消用户在房间的状态
- $update_data['state'] = 2;
- RoomUser::where([
- "room_id" => $room->room_id,
- "user_id" => $user->user_id,
- ])->update($update_data);
- continue;
- }
- }
- return $room->room_id;
- }else{
- return false;
- }
- }
- }
- }
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