GameController.php 6.4 KB

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  1. <?php
  2. namespace App\Home\Controllers;
  3. use App\Http\Controllers\Controller;
  4. use Illuminate\Http\Request;
  5. use GatewayWorker\Lib\Gateway;
  6. use App\Model\Question;
  7. use App\Model\Option;
  8. use App\Model\RoomUser;
  9. use App\Model\RoomQuestion;
  10. use App\Model\RoomAnswer;
  11. use App\Model\Room;
  12. use Illuminate\Support\Facades\Redis;
  13. use App\Jobs\Settlement;
  14. class GameController extends Controller
  15. {
  16. /**
  17. * 回答问题
  18. */
  19. public function Answer(Request $request)
  20. {
  21. if(!$request->session()->has('user_id')){
  22. $response['code'] = 400;
  23. $response['msg'] = '请先登录';
  24. return response()->json($response);
  25. }
  26. $answer_time = time();
  27. $question_id = $request->input('question_id');
  28. $option_id = $request->input('option_id');
  29. $user_id = $request->session()->get('user_id');
  30. //注册gateway地址
  31. Gateway::$registerAddress = '127.0.0.1:1238';
  32. //获取房间号
  33. $room_id = RoomUser::where(["user_id"=>$user_id,"state"=>1])->value('room_id');
  34. if(!$room_id){
  35. $response['code'] = 400;
  36. $response['msg'] = '没有加入房间';
  37. return response()->json($response);
  38. }
  39. //判断答案逻辑
  40. $is_true = Option::where([
  41. ["question_id", $question_id],
  42. ["option_id", $option_id],
  43. ["is_answer", 1],
  44. ])->count();
  45. //判断用户回答获取分数
  46. if($is_true){
  47. //获取当前题目开始时间
  48. $start_at = RoomQuestion::where(["question_id" => $question_id, "room_id" => $room_id])->value('start_at');
  49. $answer_diff = $answer_time - strtotime($start_at);
  50. switch ($answer_diff) {
  51. case '0':
  52. $score = 100;
  53. break;
  54. case '1':
  55. $score = 90;
  56. break;
  57. case '2':
  58. $score = 80;
  59. break;
  60. case '3':
  61. $score = 70;
  62. break;
  63. case '4':
  64. $score = 60;
  65. break;
  66. case '5':
  67. $score = 50;
  68. break;
  69. case '6':
  70. $score = 40;
  71. break;
  72. case '7':
  73. $score = 30;
  74. break;
  75. case '8':
  76. $score = 20;
  77. break;
  78. case '9':
  79. $score = 10;
  80. break;
  81. default:
  82. $score = 0;
  83. break;
  84. }
  85. }else{
  86. $score = 0;
  87. }
  88. //写入记录
  89. $result = RoomAnswer::insert([
  90. "question_id" => $question_id,
  91. "option_id" => $option_id,
  92. "user_id" => $user_id,
  93. "room_id" => $room_id,
  94. "score" => $score,
  95. "created_at" => date('Y-m-d H:i:s'),
  96. "updated_at" => date('Y-m-d H:i:s'),
  97. ]);
  98. if(!$result){
  99. //发送消息
  100. $response['code'] = 400;
  101. $response['msg'] = '重复回答';
  102. return response()->json($response);
  103. }
  104. if($score){
  105. //增加总分
  106. RoomUser::where([
  107. "user_id" => $user_id,
  108. "room_id" => $room_id,
  109. ])->increment('score', $score);
  110. }
  111. $message['score'] = $score;
  112. $message['user_id'] = $user_id;
  113. $message['type'] = 'answer';
  114. Gateway::sendToGroup($room_id, json_encode($message));
  115. //获取房间信息,最后一个回答触发结算程序
  116. $room_user_limit = Room::where("room_id", $room_id)->value("user_limit");
  117. //获取当前题目回答人数
  118. $answer_user_count = RoomAnswer::where([
  119. "room_id" => $room_id,
  120. "question_id" => $question_id,
  121. ])->count();
  122. if($room_user_limit == $answer_user_count){
  123. if(!isset($start_at)){
  124. $start_at = RoomQuestion::where(["question_id" => $question_id, "room_id" => $room_id])->value('start_at');
  125. }
  126. $next_date = date('YmdHis', strtotime("{$start_at} +10 seconds"));
  127. //先删除固定结算任务队列
  128. Redis::lrem("Game_settlement_{$next_date}", 1, $room_id);
  129. //执行结算队列
  130. Settlement::dispatch($room_id)->onQueue('settlement');
  131. }
  132. //发送消息
  133. $response['code'] = 0;
  134. $response['msg'] = '回答成功';
  135. //返回回答信息
  136. return response()->json($response);
  137. }
  138. /**
  139. * 加入房间
  140. */
  141. public function Join(Request $request)
  142. {
  143. if(!$request->session()->has('user_id')){
  144. $response['code'] = 400;
  145. $response['msg'] = '请先登录';
  146. return response()->json($response);
  147. }
  148. $user_id = $request->session()->get('user_id');
  149. //检查是否在房间中
  150. $is_in_room = RoomUser::where("user_id", $user_id)->where("state", 1)->count();
  151. if($is_in_room){
  152. $response['code'] = 400;
  153. $response['msg'] = "已在房间中";
  154. return response()->json($response);
  155. }
  156. //删除队列再加入匹配
  157. Redis::lrem('match_list', 1, $user_id);
  158. Redis::rpush('match_list', $user_id);
  159. $response['code'] = 0;
  160. $response['msg'] = "已加入匹配队列";
  161. return response()->json($response);
  162. }
  163. /**
  164. * 取消匹配
  165. */
  166. public function Quit(Request $request)
  167. {
  168. if(!$request->session()->has('user_id')){
  169. $response['code'] = 400;
  170. $response['msg'] = '请先登录';
  171. return response()->json($response);
  172. }
  173. $username = $session->get('username');
  174. $avatar = $session->get('avatar');
  175. $user_id = $request->session()->get('user_id');
  176. $username = $request->session()->get('username');
  177. $avatar = $request->session()->get('avatar');
  178. $client_id = $request->input('client_id');
  179. $data = json_encode(['user_id'=>$user_id,'level'=>'T1','avatar'=>$avatar,'username'=>$username,'client_id'=>$client_id]);
  180. Redis::lrem('match_list',1,$data);
  181. //删除房间
  182. Redis::del('T1');
  183. $response['code'] = 0;
  184. $response['msg'] = "已取消匹配";
  185. return response()->json($response);
  186. }
  187. }