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							- <?php
 
- namespace App\Console\Commands;
 
- use Illuminate\Console\Command;
 
- use GatewayWorker\Lib\Gateway;
 
- use Illuminate\Support\Facades\Redis;
 
- use App\Model\Question;
 
- use App\Model\Option;
 
- use App\Model\User;
 
- use App\Model\Room;
 
- use App\Model\RoomUser;
 
- use Ramsey\Uuid\Uuid;
 
- use App\Jobs\Distribute;
 
- class gamematch extends Command
 
- {
 
-     /**
 
-      * The name and signature of the console command.
 
-      *
 
-      * @var string
 
-      */
 
-     protected $signature = 'game:match';
 
-     /**
 
-      * The console command description.
 
-      *
 
-      * @var string
 
-      */
 
-     protected $description = '启动游戏匹配';
 
-     /**
 
-      * Create a new command instance.
 
-      *
 
-      * @return void
 
-      */
 
-     public function __construct()
 
-     {
 
-         parent::__construct();
 
-     }
 
-     /**
 
-      * Execute the console command.
 
-      *
 
-      * @return mixed
 
-      */
 
-     public function handle()
 
-     {
 
-         //注册地址
 
-         Gateway::$registerAddress = '127.0.0.1:1238';
 
-         $match_times = 0;
 
-         //循环匹配
 
-         while (1) {
 
-             $user_id = Redis::lpop('match_list');
 
-             if(!$user_id){
 
-                 if($match_times > 2){
 
-                     $match_times = 0;
 
-                     //获取是否有房间未满人
 
-                     $room_id = $this->get_free_room();
 
-                     if(!$room_id){
 
-                         echo "未找到匹配房间\n";
 
-                         continue;
 
-                     }
 
-                     //获取离线机器人
 
-                     $user = User::inRandomOrder()->select('user_id','name','client_id')->where("is_robot",1)->where("is_login", 0)->first();
 
-                     if(!$user){
 
-                         echo "没有离线机器人\n";
 
-                         sleep(1);
 
-                         continue;
 
-                     }
 
-                     if(!Gateway::isUidOnline($user->user_id)){
 
-                         $update_data = [
 
-                             "is_login" => 0,
 
-                             "client_id" => '',
 
-                         ];
 
-                         //更新机器人登陆状态
 
-                         User::where("user_id", $user->user_id)->update($update_data);
 
-                     }
 
-                     //发布启动机器人
 
-                     Redis::publish("startRobot", $user->user_id);
 
-                     echo "启动机器人 {$user->user_id}\n";
 
-                     // $message['type'] = 'gotomatch';
 
-                     // Gateway::sendToUid($user->user_id, json_encode($message));
 
-                 }
 
-                 sleep(2);
 
-                 $match_times++;
 
-                 continue;
 
-             }
 
-             $match_times = 0;
 
-             $info = [];
 
-             $room_id = $this->get_free_room();
 
-             $user = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count','client_id')->where("user_id", $user_id)->first();
 
-             if($user->is_robot && !$user->is_login){
 
-                 if(Gateway::isUidOnline($user_id)){
 
-                     //更新用户登陆状态
 
-                     unset($update_data);
 
-                     $update_data = [
 
-                         "is_login" => 1,
 
-                         "client_id" => $user->client_id,
 
-                     ];
 
-                     User::where("user_id", $user_id)->update($update_data);
 
-                 }else{
 
-                     continue;
 
-                 }
 
-             }
 
-             if($room_id){
 
-                 //获取房间信息
 
-                 $room = Room::where("room_id", $room_id)->first();
 
-                 //把当前用户加入当前房间
 
-                 Gateway::joinGroup($user->client_id, $room_id);
 
-                 RoomUser::insert([
 
-                     'user_id' => $user_id, 
 
-                     'room_id' => $room_id, 
 
-                     'state' => 1,
 
-                     'created_at' => date('Y-m-d H:i:s'),
 
-                     'updated_at' => date('Y-m-d H:i:s'),
 
-                 ]);
 
-                 if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
 
-                     $win_rate = 0;
 
-                 }else{
 
-                     $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
 
-                 }
 
-                 $info['user'] = [
 
-                     "user_id" => $user_id,
 
-                     "name" => $user->name,
 
-                     "avatar" => $user->avatar,
 
-                     "win_rate" => $win_rate,
 
-                 ];
 
-                 //获取房间玩家信息
 
-                 $group_users = Gateway::getUidListByGroup($room_id);
 
-                 if(count($group_users) > 0 && count($group_users) < $room->user_limit){
 
-                     //清理不在房间的用户
 
-                     RoomUser::where("room_id", $room_id)->whereNotIn('user_id', array_values($group_users))->delete();
 
-                 }
 
-                 $players = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
 
-                 $info['players'] = $players;
 
-                 //发送可以开始消息
 
-                 $message = [
 
-                     "type" => 'player_join',
 
-                     "msg" => "玩家加入房间",
 
-                     "info" => $info
 
-                 ];
 
-                 Gateway::sendToGroup($room_id, json_encode($message));
 
-                 echo "玩家加入房间: {$user_id}\n";
 
-                 //判断对战是否开启标志
 
-                 if(count($group_users) == $room->user_limit){
 
-                     unset($update_data);
 
-                     $update_data['is_full'] = 1;
 
-                     $update_data['start_at'] = date('Y-m-d H:i:s');
 
-                     Room::where("room_id", $room_id)->update($update_data);
 
-                 }
 
-                 //执行发题
 
-                 Distribute::dispatch($room_id)->onQueue('distribute');
 
-                 
 
-                 //发送题目
 
-                 // $question = Question::inRandomOrder()->select('question_id','title')->where("is_released",1)->first();
 
-                 // $options = Option::select('option_id','title')->where("question_id",$question->question_id)->get($question->question_id);
 
-                 // $info['question'] = $question; 
 
-                 // $info['options'] = $options; 
 
-                 // $info['questions_count'] = 1;
 
-                 // $questions[] = $info;
 
-                 // Redis::set($room['room_id'] . '_questions', json_encode($questions));
 
-                 // $message = [
 
-                 //     "type" => 'question',
 
-                 //     "msg" => "获取题目成功",
 
-                 //     "info" => $info,
 
-                 // ];
 
-                 // Gateway::sendToGroup($room['room_id'], json_encode($message));
 
-                 // echo "发送题目成功: {$room['room_id']}\n";
 
-             }else{
 
-                 //新建一个房间
 
-                 $room_id = Room::insertGetId([
 
-                     'title' => 'room_' . $user->name . date('YmdHis'),
 
-                     'is_full' => 0,
 
-                     'is_end' => 0,
 
-                     'user_limit' => 2,
 
-                     'nickname' => $user->name,
 
-                     'user_id' => $user_id,
 
-                     'created_at' => date('Y-m-d H:i:s'),
 
-                     'updated_at' => date('Y-m-d H:i:s'),
 
-                 ]);
 
-                 RoomUser::insert([
 
-                     "user_id" => $user_id,
 
-                     "room_id" => $room_id,
 
-                     "state" => 1,
 
-                     'created_at' => date('Y-m-d H:i:s'),
 
-                     'updated_at' => date('Y-m-d H:i:s'),
 
-                 ]);
 
-                 //把当前用户加入当前房间
 
-                 Gateway::joinGroup($user->client_id, $room_id);
 
-                 echo "玩家新建房间: {$user_id}\n";
 
-                 /*
 
-                 if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
 
-                     $win_rate = 0;
 
-                 }else{
 
-                     $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
 
-                 }
 
-                 //当前用户信息
 
-                 $info['user'] = [
 
-                     "user_id" => $user_id,
 
-                     "name" => $user->name,
 
-                     "avatar" => $user->avatar,
 
-                     "win_rate" => $win_rate,
 
-                 ];
 
-                 //获取房间玩家信息
 
-                 $group_users = Gateway::getUidListByGroup($room_id);
 
-                 $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
 
-                 //发送可以开始消息
 
-                 $message = [
 
-                     "type" => 'player_join',
 
-                     "msg" => "玩家加入房间",
 
-                     "info" => $info
 
-                 ];
 
-                 Gateway::sendToGroup($room_id, json_encode($message));
 
-                  */
 
-             }
 
-         }
 
-     }
 
-     /**
 
-      * 获取正在匹配的房间
 
-      */
 
-     public function get_free_room()
 
-     {
 
-         //注册地址
 
-         Gateway::$registerAddress = '127.0.0.1:1238';
 
-         while (1) {
 
-             $room = Room::select("room_id")->where("is_full",0)->where("is_end","<>",1)->first();
 
-             if($room){
 
-                 $users = RoomUser::select("user_id")->where("room_id", $room->room_id)->where("state", 1)->get();
 
-                 foreach ($users as $user) {
 
-                     //检查当前room玩家是否还在房间中
 
-                     $is_online = Gateway::isUidOnline($user->user_id);
 
-                     if(!$is_online){
 
-                         //把当前房间关闭
 
-                         $update_data["is_end"] = 1;
 
-                         $update_data["end_at"] = date('Y-m-d H:i:s');
 
-                         Room::where("room_id", $room->room_id)->update($update_data);
 
-                         unset($update_data);
 
-                         //取消用户在房间的状态
 
-                         $update_data['state'] = 2;
 
-                         RoomUser::where([
 
-                             "room_id" => $room->room_id, 
 
-                             "user_id" => $user->user_id,
 
-                         ])->update($update_data);
 
-                         continue;
 
-                     }
 
-                 }
 
-                 return $room->room_id;
 
-             }else{
 
-                 return false;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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