gamematch.php 9.9 KB

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  1. <?php
  2. namespace App\Console\Commands;
  3. use Illuminate\Console\Command;
  4. use GatewayWorker\Lib\Gateway;
  5. use Illuminate\Support\Facades\Redis;
  6. use App\Model\Question;
  7. use App\Model\Option;
  8. use App\Model\User;
  9. use App\Model\Room;
  10. use App\Model\RoomUser;
  11. use Ramsey\Uuid\Uuid;
  12. use App\Jobs\Distribute;
  13. class gamematch extends Command
  14. {
  15. /**
  16. * The name and signature of the console command.
  17. *
  18. * @var string
  19. */
  20. protected $signature = 'game:match';
  21. /**
  22. * The console command description.
  23. *
  24. * @var string
  25. */
  26. protected $description = '启动游戏匹配';
  27. /**
  28. * Create a new command instance.
  29. *
  30. * @return void
  31. */
  32. public function __construct()
  33. {
  34. parent::__construct();
  35. }
  36. /**
  37. * Execute the console command.
  38. *
  39. * @return mixed
  40. */
  41. public function handle()
  42. {
  43. //注册地址
  44. Gateway::$registerAddress = '127.0.0.1:1238';
  45. $match_times = 0;
  46. //循环匹配
  47. while (1) {
  48. $user_id = Redis::lpop('match_list');
  49. if(!$user_id){
  50. if($match_times > 2){
  51. $match_times = 0;
  52. //获取是否有房间未满人
  53. $room_id = $this->get_free_room();
  54. if(!$room_id){
  55. echo "未找到匹配房间\n";
  56. continue;
  57. }
  58. //获取在线机器人
  59. $user = User::inRandomOrder()->select('user_id','name','client_id')->where("is_robot",1)->where("is_login", 1)->first();
  60. if(!$user){
  61. echo "没有在线机器人\n";
  62. sleep(1);
  63. continue;
  64. }
  65. if(!Gateway::isUidOnline($user->user_id)){
  66. $update_data = [
  67. "is_login" => 0,
  68. "client_id" => '',
  69. ];
  70. //更新机器人登陆状态
  71. User::where("user_id", $user->user_id)->update($update_data);
  72. }
  73. //发布启动机器人
  74. $message['type'] = 'gotomatch';
  75. Gateway::sendToUid($user->user_id, json_encode($message));
  76. }
  77. sleep(2);
  78. $match_times++;
  79. continue;
  80. }
  81. $match_times = 0;
  82. $info = [];
  83. $room_id = $this->get_free_room();
  84. $user = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count','client_id')->where("user_id", $user_id)->first();
  85. if($user->is_robot && !$user->is_login){
  86. if(Gateway::isUidOnline($user_id)){
  87. //更新用户登陆状态
  88. unset($update_data);
  89. $update_data = [
  90. "is_login" => 1,
  91. "client_id" => $user->client_id,
  92. ];
  93. User::where("user_id", $user_id)->update($update_data);
  94. }else{
  95. continue;
  96. }
  97. }
  98. if($room_id){
  99. //获取房间信息
  100. $room = Room::where("room_id", $room_id)->first();
  101. //把当前用户加入当前房间
  102. Gateway::joinGroup($user->client_id, $room_id);
  103. RoomUser::insert([
  104. 'user_id' => $user_id,
  105. 'room_id' => $room_id,
  106. 'state' => 1,
  107. 'created_at' => date('Y-m-d H:i:s'),
  108. 'updated_at' => date('Y-m-d H:i:s'),
  109. ]);
  110. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  111. $win_rate = 0;
  112. }else{
  113. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  114. }
  115. $info['user'] = [
  116. "user_id" => $user_id,
  117. "name" => $user->name,
  118. "avatar" => $user->avatar,
  119. "win_rate" => $win_rate,
  120. ];
  121. //获取房间玩家信息
  122. $group_users = Gateway::getUidListByGroup($room_id);
  123. if(count($group_users) > 0 && count($group_users) < $room->user_limit){
  124. //清理不在房间的用户
  125. RoomUser::whereNotIn('user_id', array_values($group_users))->delete();
  126. }
  127. $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  128. //发送可以开始消息
  129. $message = [
  130. "type" => 'player_join',
  131. "msg" => "玩家加入房间",
  132. "info" => $info
  133. ];
  134. Gateway::sendToGroup($room_id, json_encode($message));
  135. echo "玩家加入房间: {$user_id}\n";
  136. //判断对战是否开启标志
  137. if(count($group_users) == $room->user_limit){
  138. unset($update_data);
  139. $update_data['is_full'] = 1;
  140. $update_data['start_at'] = date('Y-m-d H:i:s');
  141. Room::where("room_id", $room_id)->update($update_data);
  142. }
  143. //执行发题
  144. Distribute::dispatch($room_id)->onQueue('distribute');
  145. //发送题目
  146. // $question = Question::inRandomOrder()->select('question_id','title')->where("is_released",1)->first();
  147. // $options = Option::select('option_id','title')->where("question_id",$question->question_id)->get($question->question_id);
  148. // $info['question'] = $question;
  149. // $info['options'] = $options;
  150. // $info['questions_count'] = 1;
  151. // $questions[] = $info;
  152. // Redis::set($room['room_id'] . '_questions', json_encode($questions));
  153. // $message = [
  154. // "type" => 'question',
  155. // "msg" => "获取题目成功",
  156. // "info" => $info,
  157. // ];
  158. // Gateway::sendToGroup($room['room_id'], json_encode($message));
  159. // echo "发送题目成功: {$room['room_id']}\n";
  160. }else{
  161. //新建一个房间
  162. $room_id = Room::insertGetId([
  163. 'title' => 'room_' . $user->name . date('YmdHis'),
  164. 'is_full' => 0,
  165. 'is_end' => 0,
  166. 'user_limit' => 2,
  167. 'nickname' => $user->name,
  168. 'user_id' => $user_id,
  169. 'created_at' => date('Y-m-d H:i:s'),
  170. 'updated_at' => date('Y-m-d H:i:s'),
  171. ]);
  172. RoomUser::insert([
  173. "user_id" => $user_id,
  174. "room_id" => $room_id,
  175. "state" => 1,
  176. 'created_at' => date('Y-m-d H:i:s'),
  177. 'updated_at' => date('Y-m-d H:i:s'),
  178. ]);
  179. //把当前用户加入当前房间 保险点获取用户最新 client_id
  180. Gateway::joinGroup($user->client_id, $room_id);
  181. echo "玩家新建房间: {$user_id}\n";
  182. if($user->win_count == 0 || ($user->win_count == 0 && $user->lose_count == 0)){
  183. $win_rate = 0;
  184. }else{
  185. $win_rate = $user->win_count / ($user->win_count + $user->lose_count);
  186. }
  187. //当前用户信息
  188. $info['user'] = [
  189. "user_id" => $user_id,
  190. "name" => $user->name,
  191. "avatar" => $user->avatar,
  192. "win_rate" => $win_rate,
  193. ];
  194. //获取房间玩家信息
  195. $group_users = Gateway::getUidListByGroup($room_id);
  196. $info['players'] = User::select('user_id', 'avatar', 'name', 'win_count', 'lose_count')->whereIn("user_id", array_values($group_users))->get();
  197. //发送可以开始消息
  198. $message = [
  199. "type" => 'player_join',
  200. "msg" => "玩家加入房间",
  201. "info" => $info
  202. ];
  203. Gateway::sendToGroup($room_id, json_encode($message));
  204. }
  205. }
  206. }
  207. /**
  208. * 获取正在匹配的房间
  209. */
  210. public function get_free_room()
  211. {
  212. //注册地址
  213. Gateway::$registerAddress = '127.0.0.1:1238';
  214. while (1) {
  215. $room = Room::select("room_id")->where("is_full",0)->where("is_end","<>",1)->first();
  216. if($room){
  217. $users = RoomUser::select("user_id")->where("room_id", $room->room_id)->where("state", 1)->get();
  218. foreach ($users as $user) {
  219. //检查当前room玩家是否还在房间中
  220. $is_online = Gateway::isUidOnline($user->user_id);
  221. if(!$is_online){
  222. //把当前房间关闭
  223. $update_data["is_end"] = 1;
  224. $update_data["end_at"] = date('Y-m-d H:i:s');
  225. Room::where("room_id", $room->room_id)->update($update_data);
  226. unset($update_data);
  227. //取消用户在房间的状态
  228. $update_data['state'] = 2;
  229. RoomUser::where([
  230. "room_id" => $room->room_id,
  231. "user_id" => $user->user_id,
  232. ])->update($update_data);
  233. continue;
  234. }
  235. }
  236. return $room->room_id;
  237. }else{
  238. return false;
  239. }
  240. }
  241. }
  242. }